Fraymakers

Fraymakers

Shiho Hinomori
Showing 1-8 of 8 entries
Update: 27 May @ 9:09pm

0.0.8
Patch 0.0.8 -The I Love Shiho Patch

ATTRIBUTES

(~) A new costume based on Mizuki Akiyama added!
(~) HUD sprites updated!
(+) Shiho is heavier. (99 -> 100)

GROUNDED ATTACKS

(+) Jab 2: Shiho moves forward more when throwing out this attack.
(+) Jab 2: Startup slightly decreased. (Frame 6 -> Frame 5)

(~) Jab 3: Hitstop Offset increased.
(+) Jab 3: Hitbox Size increased.

(+) Down Tilt: Startup slightly decreased. (Frame 10 -> Frame 9)

(+) Dash Attack: Hitbox Size Increased.

(~) Forward Strong: Hitstop Offset Increased.

(~) Up Strong: Hitstop Offset Increased.

(~) Down Strong: Hitstop Offset Increased.

(+) Ledge Attack: Hitbox Size Increased.
(+) Ledge Attack: Shiho slides further on the stage.
(+) Ledge Attack: Damage Increased. (9 -> 10)
(+) Ledge Attack: Base Knockback Increased. (40 -> 65)
(+) Ledge Attack: Knockback Growth Increased. (60 -> 65)

AERIAL ATTACKS

(~) All aerial attacks have proper collision body boxes.

(-) Neutral Air: Damage Decreased. (5.5 -> 5)

(~) Forward Air: Hitstop Offset Increased.
(-) Forward Air: Startup Increased. (Frame 15 -> Frame 16)
(-) Forward Air: Landing Lag Increased. (16 Frames -> 17 Frames)

(~) Back Air: No longer a sweet and sour spot. Only an early and late hit.
(+) Back Air: Damage Increased. (9 -> 11.5)
(+) Back Air: Reversible Angle Set To False.

(~) Up Air: Hitstop Offset Increased.
(+) Up Air: Sweet Spot Damage Increased. (10 -> 11)
(+) Up Air: Sweet Spot Knockback Growth Increased. (45 -> 49)
(-) Up Air: Startup Increased. (Frame 13 -> Frame 14)
(-) Up Air: Sweet Spot Base Knockback Decreased. (70 -> 65)
(-) Up Air: Landing Lag Increased. (15 Frames -> 17 Frames)

(-) Down Air: Startup Increased. (Frame 15 -> Frame 16)
(-) Down Air: Spike Base Knockback Decreased. (35 -> 25)
(-) Down Air: Spike Knockback Growth Decreased. (38 -> 30)

GRABS AND THROWS

(-) Grab: Grab box moved forward to prevent opponents from being grabbed from behind.

(+) Forward Throw: Damage Increased. (7 -> 8)

(~) Back Throw: Shiho lets go of the opponent earlier.
(+) Back Throw: Base Knockback Increased. (55 -> 60)

SPECIAL ATTACKS

(+) Side Special: Hits transition into each other easier.
(+) Side Special: Final Hit Knockback Growth Increased. (55 -> 65)

(-) Up Special: Startup Increased. (Frame 24 -> Frame 31)

(+) Down Special (Air): Grants more height. (-9 -> -10)
(-) Down Special (Air): Shiho starts falling a bit before kicking the speaker.
(-) Down Special (Air): Endlag Increased. (19 Frames -> 24 Frames)

Update: 11 Oct, 2024 @ 12:26pm

0.0.7
Patch 0.0.7 - Emu Release/Costume Update

Update: 2 Jan, 2024 @ 9:38am

0.0.6
Patch 0.0.6 - The Finally Getting Buffs and Reworks Patch

Update: 6 Dec, 2023 @ 8:06pm

0.0.5
Patch 0.0.5 - The Emote (And more changes) Patch!

Shiho Hinomori - Patch 0.0.5
Miscellaneous:
(~) Emote added!
(~) Two new Alternate Costumes have been added!
An alternate costume based on her trained card from the “Weaving Precious Memories With You” Event has been added!
An alternate costume based on Ena Shinonome has been added!

Grounded Attacks:
(-) Forward Tilt - Startup Increased (11 -> 12)
(-) Forward Tilt - Sweet Spot Base Knockback Decreased (78 -> 64)
(-) Forward Tilt - Sweet Spot Knockback Growth Decreased (59 -> 55)

(-) Up Tilt - Startup Increased (11 -> 13)
(-) Up Tilt - Sweet Spot damage decreased (9 -> 8)

Aerial Attacks:
(-) Forward Air - Knockback Growth Decreased (60 -> 54)

(-) Up Air - Startup Increased (Frame 13 -> 14)
(-) Up Air - Sweet Spot damage decreased (11 -> 10)

Special Attacks:
(-) Down Special - Startup Increased (Frame 27 -> 29)
(-) Down Special - Aerial Startup Increased (Frame 25 -> 27)

Update: 20 Nov, 2023 @ 9:05pm

0.0.4
Patch 0.0.4 - The Game & Watch Support Patch

Added Support For Mr. Game & Watch to give exclusive Ball support.

Update: 13 Nov, 2023 @ 12:16pm

0.0.3
Patch 0.0.3 - The Calming Of The Storm

Attributes:
(-) Shiho weighs less (105 -> 99)
(-) Dash Speed decreased (7.3 -> 7)

Grounded Attacks:
(-) Forward Tilt: Endlag increased.

(-) Forward Strong: Sweet Spot knockback growth reduced.

(+) Down Strong: Startup decreased.

Aerial Attacks:
(-) Forward Aerial: Spike Base Knockback reduced (45 -> 35)
(-) Forward Aerial: Spike Knockback Growth reduced (45 -> 40)

(-) Down Air: Sweet Spot Damage decreased (9.5 -> 8)
(-) Down Air: Sour Spot Damage decreased (8 -> 6.5)

Special Attacks:
(-) Up Special: Heavy Armor reduced on both Grounded and Aerial version (10 -> 7)

(-) Down Special: Cooldown Increased (2 seconds -> 2.5 seconds).
(-) Down Special: Shockwave Damage reduced (8 -> 6)
(-) Down Special: Hitbox on soundwaves decreased in size.
(-) Down Special: You are now only allowed to use aerial speaker once in the air.

Update: 9 Oct, 2023 @ 6:34pm

0.0.2
Patch 0.0.2 - The uhh the patch that always comes after the initial patch

Attributes:

(+) Shiho’s jumpsquat is faster (Frame 8 -> Frame 6)
(+) Shiho’s short hop is a little higher.
(+) Grab range has been increased.

Grounded Attacks:
(+) Dash Attack: Hitbox size increase.

(+) Forward Strong: Sour Spot Damage increased (10 -> 12).
(+) Forward Strong: Sour Spot Angle Adjusted (60 -> 50).


(+) Down Strong: Startup decreased (Frame 15 -> Frame 12)
(+) Down Strong: Angle of the front hit sends more horizontally now (55 -> 43)

Aerial Attacks:
(+) Forward Air: Startup slightly decreased (Frame 17 -> Frame 16)
(+) Forward Air: Hitbox size increased so there is no longer a blank space between Shiho and her bass.

(+) Back Air: Startup slightly decreased (Frame 14 -> Frame 13).

Special Moves:

(+) Down Special: Speaker shockwave hitbox increased.

Throws:
(+) Back Throw: Angle adjusted (130 -> 140).

(~) Up Throw: Now hits opponents more consistently.

(+) Down Throw: Endlag reduced.

Update: 8 Oct, 2023 @ 6:30pm

0.0.1
Patch 0.0.1