Fraymakers

Fraymakers

Char+Assist: May (Super Benbo Quest: Turbo Deluxe)
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Update: 10 May, 2024 @ 6:08pm

0.0.27
---CHARACTER CHANGES---
Bugfixes
- AirDSpec now uses right stick to turn only if it's set to Special instead of Tilt or Strong.

FAir
- (1st hit) Now untechable (always sends into hurt_light).

UpTilt/UpAir
- Can now turn around mid-startup. Right stick is prioritized.

Update: 9 May, 2024 @ 11:10pm

0.0.26
---CHARACTER CHANGES---
General
- Hitboxes adjusted for UpTilt/UpAir, DTilt, UpSpec, UpThrow (1st part).
- Hurtboxes adjusted for GrndDSpec.
- Three new alt palettes added based on the demo for Voiceless, a rhythmic platformer starring May as a playable guest!
Check out its kickstarter here:
https://www.kickstarter.com/projects/sleepy16/voiceless-rhythm-platformer

DTilt
- Endlag decreased from 36 to 31.

UpTilt/UpAir
- (2nd hit) Base KB increased from 75 to 85.
- (2nd hit) Hitstun increased from -1 to -1.15.

FAir
- Autolink type set to STRONG.

NSpec
- Endlag decreased from 31 to 29.

FSpec
- Startup decreased from 14 to 11.

UpSpec
- (Projectile) Now reflectable and absorbable.

AirDSpec
- Can now change direction mid-startup. Right stick is prioritized.
- Animations changed for when shielded.

FThrow
- Damage increased from 6 to 8.
- Base KB increased from 55 to 65.
- KB Growth increased from 5 to 15.
- KB Cap increased from 65 to 80.
- Hitstun increased from -1.25 to -1.3.

UpThrow
- (2nd part) Now techable (always sends into hurt_medium).

Hurtbox and shieldstun adjustments might take a while of testing, so have these for now. FAir might still see a rework.

Update: 23 Mar, 2024 @ 7:40pm

0.0.25
---CHARACTER CHANGES---
NAir
- Now instantly goes into endlag animation on hit.
- Opponent will always go into light hurt animations on hit, meaning they won't be able to tech.
- Added 10F hitstop and self-hitstop.
- Tweaked endlag animation (and hurtboxes).

Still thinking of ways to improve May's combo ability and confirms for better consistent play. The changes on NAir are ones I'm definitely confident in and I doubt they'll do much harm in the meantime.

Update: 9 Mar, 2024 @ 10:07pm

0.0.24
---CHARACTER CHANGES---

BUGFIXES
- Removed "REFRESH" console log.
- Changed endType of first UpThrow animation to AUTO so it doesn't softlock May if the opponent is KO'd (in which she would not teleport).

GENERAL
- Hurtboxes adjusted for Jab1/2, FTilt1/2, and Initial Dash.

FAir
- Hitboxes adjusted.
- Increased startup of 2nd hit by 2 frames.
- 1st hit damage increased from 3 to 4.
- 1st hit KB cap increased to 80.
- 2nd hit damage increased from 4 to 5.
- 2nd hit KB Angle changed from 45 to 361.

DAir
- Early hitbox KB cap removed.
- Early hitbox KB Angle changed from 55 to 45.
- Both hitboxes KB Growth increased from 80 to 105.

UpTilt/UpAir
- 2nd hit KB Cap decreased from 105 to 100.
- (REVERTED) 2nd hit can no longer be DI'd.

UpSpec
- Pre-explosion hitbox adjusted.
- Explosion Base KB increased from 55 to 65.
- Explosion KB Growth increased from 70 to 95.
- Explosion KB Angle changed from 75 to 85.

Air DSpec
- reversibleAngle set to true.

Changed a few things to see if May can kill quicker. More hurt/hitboxes will be adjusted another time, maybe frame data and ECB's too.
Kinda want to rework FAir, it's too inconsistent of a move and adjusting the autolink leads to the issue of accidentally sending the opponent too far in the wrong direction.

Update: 9 Mar, 2024 @ 9:52pm

0.0.23
(moved to 0.0.24)

Update: 6 Jan, 2024 @ 9:46pm

0.0.22
---CHARACTER CHANGES---
Neutral Special
- Non-flinching hits no longer affect the knockback of the projectile, nor count towards making the attacker its new owner.

Update: 3 Jan, 2024 @ 9:48pm

0.0.21
---CHARACTER CHANGES---
Down Tilt
- KB growth increased from 45 to 55.
- KB cap increased from 80 to 90.

Neutral Air
- KB growth increased from 45 to 50.

Down Air
- KB growth increased from 60 to 80.
- KB cap of 125 added (forward angle hitbox).
- KB angle changed from 70 to 55 (forward angle hitbox).
- KB cap of 110 added (upward angle hitbox).

Down Special (Ground)
- Can no longer be DI'd.

Down Special (ground) was already unable to be DI'd and was set to be otherwise by mistake. Fixed this.

Update: 3 Jan, 2024 @ 9:32pm

0.0.2

Update: 2 Jan, 2024 @ 8:14pm

0.0.19
---CHARACTER CHANGES---
Down Special (Ground)
- Active time no longer counts down during hitstop.

Bugfixes
- Fixed Jab/FTilt input bug. Simutaneous presses can no longer be made.
- May should now face the right direction when using right stick (set to attacks/tilts) for FTilt.
- Bones now have a 5f cooldown on wall hits and move away from walls a little better. Still not perfect.

---ASSIST CHANGES---
- Now has a 5f cooldown on wall hits.
- Wall hit sound volume is now consistently 0.5 instead of 0.25 sometimes.

Update: 15 Nov, 2023 @ 2:53pm

0.0.18
---CHARACTER CHANGES---

Misc.
- added forceVisible: true to Side Special VFX.