Don't Starve Together

Don't Starve Together

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Update: 4 May, 2024 @ 9:01am

version 0.8
- Added separate opacity settings for trees, walls, buildings, plants, and decorational stuff.

- Holding a fertilizer will show withered plants and hide healthy ones instead of showing them all.
- Equipping a shovel will show healthy plants.
- Holding an embalming spray will show trees as well.

- Smooth transitions are now 150% more ~~smooth~~.
- Implemented visual feedback upon pressing the toggle key.
- Fixed toggle key going off when it should not.
- Changed the mod name.

Update: 27 Apr, 2024 @ 5:14am

version 0.7.2
- The mod will no longer hide chairs, boulders and junk piles due to negative user experience.
- Changed the mod to only turn off for werebeaver instead of all wereforms.

Update: 1 Apr, 2024 @ 8:30am

version 0.7.1.1
- Added missing atrium props to the list.

Update: 27 Mar, 2024 @ 2:46am

version 0.7.1
- Fixed drying racks behaving weirdly with the mod.
- Added some of the archive and atrium props to the list.

Update: 24 Mar, 2024 @ 11:54am

version 0.7
- The mod now refreshes only 20% as often.
- The mod will now cause objects to fade in and out smoothly.
- Several prototype stations and moondial are now included in the buildings list.

Update: 8 Mar, 2024 @ 2:52am

Updated the mod icon.

Update: 8 Mar, 2024 @ 1:14am

version 0.6
- Planted objects such as grass tufts and saplings are now hidden by the mod unless the player holds a scythe/embalming spray or has a fertilizer in the cursor slot.
- Drying racks will be automatically shown if the player has a dryable food item in the cursor slot.
- Expanded the list of affected objects vastly: most seasonal buildings, furniture, boulders and some other heavy carryables, junk piles, daywalker pillars, archive chandeliers, tentapillars, waxed giant crops, embalmed plants and probably more.

Update: 4 Nov, 2023 @ 7:50am

version 0.5.1
- The mod will now hide pillar-like objects from a far greater distance.

Update: 25 Oct, 2023 @ 10:11am

version 0.5
- Mod behavior is now configurable:
- Original: mod will hide stuff automatically, hold your cancel key to disable the effects
- Inverted: opposite of original -- mod will only hide stuff while the cancel key is held
- Toggle: mod effects can be enabled/disabled by tapping the cancel key
- Added way more options for the cancel key because Shift, Alt and Ctrl don't go well with Toggle mode.
- Mod will try very hard to hide mossy vines.
- Natural occuring merm houses are now affected by the mod.
- Statues are now affected by the mod.

Update: 19 Oct, 2023 @ 7:47am

version 0.4
- Added a key that disables effects of the mod while held. (Shift by default)