Total War: WARHAMMER II

Total War: WARHAMMER II

Cohesive Armies
Showing 1-6 of 6 entries
Update: 9 Mar @ 3:01pm

- Army destruction may start sooner (0.75 of initial strength)
- Army destruction impact 30->40
- Flanks secured 10->20

Update: 13 Feb @ 2:04pm

Normalized recent casualties (4 sec) so upon sudden damage units will break (withdraw) more but come back sooner.

Update: 17 Jan @ 1:48am

- Reapplied breaking and rallying threshold to 3 seconds instead of 0 so retreating happens on every break and which might have caused a freeze on AI turn
- Reapplied wavering threshold to 10> and for 10 seconds
- Reverted to vanilla projectile penalty and change per tick value

Update: 28 Sep, 2024 @ 3:10am

Removed rear attack penalty so tactical withdrawing before breaking doesn’t incur a penalty and possibly breaks the withdrawing unit.

Balanced with greater penalty for outnumbering (-7 from -4) with reduced area for outnumbering calculation to 30m from 120m, so the outnumbering effect is more local with potentially higher penalties for outnumbered units.

Re-conceptualized routing into tactical withdrawing with doubled breaking amount before shattering, removed shattering on first/second rout upon high casualties, reduced shattering threshold for more rallying (-100 from -50), removed timer for breaking after rallying, removed 70m from enemy constrain for rallying.

Enhanced recent casualty penalties (X 2 from X 1.2), balanced with casualties inflicted bonus, reverted extended casualty penalty to vanilla

Reduced army losses enemy threshold (2 from 2.5)

Removed wavering threshold and reduced terror shock timer with bigger terror AOE like fear

Doubled fluctuation for quicker effects

Units can rally despite general death (reverted to vanilla)

Update: 12 Oct, 2023 @ 3:43am

Update: 12 Oct, 2023 @ 3:39am