Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sukuna, The King of Curses (WIP)
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Update: 13 Jul, 2024 @ 4:34am

EMERGENCY HOTFIX:
- Fixed a bug where Sukuna could, in niche circumstances, permanently stun the enemy with Lacerate + Whiff Cancel.

Update: 12 Jul, 2024 @ 5:26pm

SUKUNA MINI-UPDATE CHANGELOGS:

**NEW CONTENT:**

- **ADDED NEW MOVES!!**
A new aerial dive kick + angled Dismantle for your stance and aerial gameplay.
- **ADDED CODEX COMPATIBILITY!!**
If you're confused on the specifics of Sukunas abilities or just want to learn more, read up on it with the Character Codex mod. It should help you out!

**CHANGELOGS:**
- Added projectile invulnerability to "Display of Power" and "Come At Me!"
- Fixed some issues with "Display of Power" incorrectly teleporting. Can't promise it being perfect yet.
- "Cleave Palm" now sends the user into the Dismantle stance on hit.
- Added invulnerability to the Arrow Release moves to prevent stray projectiles from canceling them.
- Buffed Pumpfake Follow-ups damage slightly. (120 -> 145)
- World Slash (LV3) now only takes all 3 chants if it actually hits the enemy. Otherwise takes one.
- Crusher is a little bit faster now, shouldn't be as jarring to look at.
- Fixed an issue where Chant was sometimes not usable mid-combo.
- Made some moves able to be free cancelled that previously weren't. (All versions of Ravage, How Boring, Spiderweb, World Slash)
- Disabled free cancel on "Crusher", "Know Your Place" and "Lacerate" (oops!)

Update: 8 Jul, 2024 @ 1:01pm

- Fixed a bug where Cleave would sometimes go backwards when it should go forwards.
- Fixed a bug where "Come At Me!" would become IASA on the opponents turn if softblocked.
!!!! HUGE SHOUTOUT TO DEROUP FOR FIXING THESE!!!! HES GOATED !!!!

Update: 7 Jul, 2024 @ 6:01pm

HOTFIX:
- Pinpoint Slash buffed. Now lasts for twice as long. (f20 -> f45)
- Made Lacerate not super free on wakeup. Might be easier to meaty with it in the corner. You can still sometimes get a free hit with hard knockdown, so feel free to lab. Liable to adjustments.
- Adjusted the scaling and proration of a few moves
- Fixed a bug where landing "Pumpfake" without the followup would cause it to not properly start a combo
- Demonic Surge now comes out a frame later.
- Made it so LV3 Fire Arrow and LV4 Fire Arrow couldn't be trivialized by dodging. (this may be matchup based and might cause some mods to crash, do let me know if this happens)

Update: 7 Jul, 2024 @ 2:47pm

# SUKUNA CHANGELOGS:

- **!!! BRAND NEW SPECIALS !!!**
- **!!!! BRAND NEW AERIALS !!!!**
- **!!!!! DISMANTLE STANCE !!!!!**
- **!!!!!! FIRE ARROW REWORK !!!!!!**
- **!!!!!!!! AND EVEN MORE PLANNED !!!!!!! THE REWORKS NOT DONE YET !!!!!!!!**

- Chant iasa 25 -> iasa 20
- Chase and Black Flash: Die removed, BF die will be replaced but dont count on Chase
- Increased the cost of some supers now that there are more ways to gain Chants
- "Come At Me" now sends you into the Dismantle stance
- Devourer fixed, now has more hits unlock as your chants increase
- Added even more sfx
- Added a taunt to Sukuna
- Added new hit particles
- Adjusted whiff cancel options
- New neutral burst option, can do a quick 10f chant
- Infernal Smash now has more knockback if it hits otg and less if it hits vs standing
- Gave Cleave Palm's followup reversal knockback to differentiate it a bit
- Crusher now a DI check, not a guaranteed combo extender anymore
- **LOTS AND LOTS OF BALANCE CHANGES!!!!!!!!**

big shoutout to **ARK** for the new taunt, **MUSICMAN** for help with a few of the vfx, and **LOAF** for ALL THE NEW ICONS!! they be doing what i cannot :heart:

Update: 8 May, 2024 @ 1:21pm

[ CHANGELOGS ]:

[ ! NEW MOVES ! ]
[ ! CHANT SYSTEM ! ]
[ !!! AND MORE !!! ]

- Added the rest of Sukuna's grounded neutrals and a new Special
- Added a new super, "Chant". A replacement to the Black Flash bar. Chants amplify and give access to new moves.
- Added an intro for Sukuna (with a specific unique one)

OTHER CHANGES:
- Properly gave Sukuna blockstun
- Malevolent Shrine no longer covers the enemy in hit particles
- Added audios to the rest of Sukuna's attacks
- World Slash is now unblockable
- adjusted some hitstun/proration
- probably some other stuff i forgor

Update: 7 Apr, 2024 @ 1:08pm

Version 1.0.0 (FINALLY)

[ SUKUNA CHANGELOGS ]
nerfs/reworks across the BOARD!!!!!!!! the days of sukuna pubstomping with absurd framedata are OVER!!!!

===================================================

ALL AROUND CHANGES:
SOUNDS!!!!!!!!! Sukuna no longer just recycles yomi sounds and now actually uses very cool and very snazzy sfx
Sukuna now actually has endlag on his attacks.
Added proration, some positive and negative, to Sukuna.
Hitstun adjusted, will have to experiment with this
Dialogue updated so it looks better in replays

SLIDE KICK:
Renamed to "Low Kick"
Reduced force on it a lot
Now acts as Sukuna's jab.

OVER HERE:
Mostly untouched, is now f7 from f6. Is active for longer in exchange.

BORING:
Now f12. Made it so Sukuna now goes higher, allowing it to avoid some moves and potentially counterattack. (most notably forward hslash, though this can be read so perform with caution :SALAMAT:)
Air Boring is now properly sprited and looks less wonky, f8 -> f9, but otherwise kept the same (for now, until i can implement the xy forces)

CLEAVE:
kept f6 for now, since it will likely just turn into "Slice" (and since dismantle will be a 10f stance change, it'll be 16f)

DIE:
f4 to f9, now has enough force to be used as a proper roundstart and will probably stay that way.

DIE (BLACK FLASH):
f4 to f7, has more force/hitstun then regular Die
only really did this as a temporary thing, this move will probably be removed in the future

FIRE ARROW:
made the projectile spawn f14 instead of instantly
now has an 85 tick cooldown
also temporary for balance purposes, will be replaced in the future

MALEVOLENT SHRINE:
made it look much more cinematic
GIVEN A COOLDOWN. FINALLY. no more domain spam
made the shrine ost only play once

WORLD SLASH:
completely reworked!! now an f25 fullscreen projectile that does big dmg.

=====================

EVERYTHING STILL SUBJECT TO CHANGE!!! but enjoy :)

Update: 14 Mar, 2024 @ 3:38pm

Update 0.6.9, Rework Part 1 (Sprites)

REMADE ALL SPRITES (except projectiles)

Now you can FIGHT INSIDE DOMAIN
(a 1v1 while taking domain damage)

Update: 5 Feb, 2024 @ 8:55am

Quick fixing:

So turns out hghg2305 was working on an old build which had the error of domain not working against not sukuna
i fixed that.

Update: 5 Feb, 2024 @ 7:04am

Update 0.6.9 (hah, nice.)

Updated A LOT of VFX
Fixed Domain Expansion