Smack Studio

Smack Studio

Cleric
Showing 1-10 of 10 entries
Update: 7 Feb @ 11:38am

PATCH 1.3.3 - BALANCE

== BALANCE ==

U-TILT
- -2 startup (Now frame 4, but doesn't extend upward until frame 6).

F-TILT
- Angle from 0 to 30.
- +3 Base KB.

DASH ATTACK
- Angle from 30 to 50.

U-STRONG
- +1 active frame.
- +3 endlag.

D-STRONG
- +2 BKB.

Update: 15 Jul, 2024 @ 1:59pm

PATCH 1.3.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

STATS
- Defense Multi from 1.6 to 1.4.

FORWARD TILT
- -1 active frame.

DOWN AERIAL
- +3 frames of landlag.
- Hitbox is a little smaller.

Update: 4 Jul, 2024 @ 10:23am

PATCH 1.3.1 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

D-AIR
- +2 landlag.

F-THROW
- Angle from 35 to 45.

Update: 29 Jun, 2024 @ 10:20pm

PATCH 1.3 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

STATS
- Dodge speed decreased by 2. (Now 10.)

JAB
- -2 startup lag. (now comes out frame 3.)

U STRONG
- +1 base knockback. (Now 9.)

D STRONG
- +5 damage. (Now 12.)

U AIR
- Hitbox is smaller.
- +2 startup (Now out on frame 16.)

D SPECIAL
- Travel speed -1 (Now 6.)
- Added visual indication for when the projectile ignores shield; to improve clarity.

F THROW
- Angle increased from 20 to 35.

ULTRA
- Can now be interrupted during any point in the animation.
- -5 endlag.

Update: 6 Jun, 2024 @ 9:29pm

PATCH 1.2.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

DOWN TILT
- Reduced startup lag. (-3 frames. Now out on frame 4.)
* This move saw pretty much no use from Cleric at all. This change attempts to give the move a real purpose as her fastest attack.

DASH ATTACK
- Reduced startup lag. (-2 frames. Now out on frame 5.)
* Dash attack is Cleric's only real approach, and a frame 7 dash attack is quite poor. This should help her interject when a teammate is in trouble or to approach somewhat effectively.

DOWN AIR
- Increased landing lag. (+2 frames.)
* This aims to fix an oversight where, in conjunction with a platform, Down-Air could chain into itself many times, possibly infinitely.

NEUTRAL B
- Reduced self heal per tick from 3 to 2.
* Argh, the ever tricky neutral-b. 1 was definitely too little for her to heal per tick, and 3 is probably too much, as it encourages stall play. Hopefully 2% per tick is a good middle ground.

Update: 29 Mar, 2024 @ 9:10pm

fixed duh heal again

Update: 8 Mar, 2024 @ 12:02pm

PATCH 1.2.1 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

NEUTRAL B
- Reduced startup lag by 5 frames.
- Reduced endlag by 5 frames.
- Self-Heal per tick increased to 3.

Update: 4 Feb, 2024 @ 10:37pm

PATCH 1.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

F TILT
- Increased endlag. (+2 frames.)

NEUTRAL B
- Largely increased endlag.
- Self-Heal reduced to 1.

Update: 20 Dec, 2023 @ 5:27pm

PATCH 1.1 - BALANCE

She's just a little bit better now.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

FORWARD TILT
- Reduced startup lag. (-2 frames.)

UP TILT
- Reduced startup lag. (-2 frames.)

UP STRONG
- Reduced startup lag. (-2 frames.)

NEUTRAL B
- Reduced endlag. (-5 frames.)

UP B
- Can now be cancelled into an attack.

Update: 18 Oct, 2023 @ 10:44am

VER 1.0 - INITIAL UPLOAD