Project Zomboid

Project Zomboid

Working Seatbelt
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Update: 17 Jan, 2024 @ 11:18pm

  • Added the possibility to get ejected out of windshield when in a severe crash, while windshield is smashed. This most likely can lead to death. This can be turned on or off through sandbox options.
  • Added Korean translation

Update: 31 Dec, 2023 @ 11:42am

Added translation support for certain texts

Update: 20 Dec, 2023 @ 6:19pm

Fixed a bug where fractures reduction wasn't being applied correctly

Update: 19 Dec, 2023 @ 7:14pm

Added compatibility with various vehicles mods

Update: 7 Dec, 2023 @ 8:53am

  • Fixed a bug where on MP servers, if an airbag deploys, it'll be removed for local player but remain for other players
  • Fixed a bug where on MP servers, you couldn't install or uninstall airbag parts
  • Fixed an issue where the seatbelt option would display on some modded bikes and vehicles when they're not supposed to have it, although this doesn't account for all mods.
  • Fixed tooltip for the airbag item
  • Added a sandbox setting to configure the fracture time of the chest fracture resulted by the seatbelt
  • Added a sandbox setting to configure whether or not to show an alert when an airbag is deployed

Update: 4 Dec, 2023 @ 9:03am

Airbags
Airbags are finally here!
  • Airbags have a goofy, pillow-like model for now till I work on a better one
  • There's a sandbox option to turn on or off airbags module. This doesn't prevent them from spawning, but will only toggle whether or not airbags have any actual effects.
  • Airbags will spawn in all vehicles, or can be made lore friendly using the "Lore Friendly Airbags" from sandbox settings.
  • Additionally, airbags will be obviously excluded from vehicles such as trailers, bikes, etc.
  • Airbags have same damage reduction effects as seatbelt, and its effect can stack up with the seatbelt reduction effects.
  • There's a sandbox option to configure at which "crash strength" should an airbag be deployed. It's recommended to be left on default value.
  • There's a sandbox option to have the condition of the airbag affect its efficiency, with 100% condition meaning that there are no efficiency debuffs, and 0% condition meaning that the airbag is totally useless.
  • Airbags will no longer be usable after they've been deployed, and you'll have to install a new one, with a recommended skill of at least level 3 mechanics
  • You can get airbags by uninstalling them from other vehicles, or by looting them in relevant autos and mechanics locations.

Seatbelt mechanics
As per suggestions:
  • At a certain crash strength, a seatbelt may cause a chest fracture. Whether or not this is to happen, and at what strength, is configurable in sandbox settings
  • Initially, there was a plan to add a seatbelt chime so remind you to buckle it when you start the vehicle, however, this turned out to be more complex than initially anticipated. The relevant code has been commented out, with plans to give it another go later

Miscellaneous
  • The icon for the seatbelt in radial menu has been improved, thanks to Agitatio
  • Added Russian translation, thanks to Мунши TTV MoonShi
  • Minor code and efficiency improvements. Hopefully I didn't break anything.

Update: 23 Oct, 2023 @ 7:53am

Fixed an error with the fractures reduction

Update: 22 Oct, 2023 @ 7:05pm

Slight improvements on the last update
The seatbelt buckle/unbuckle timed action now takes longer

Update: 22 Oct, 2023 @ 6:37pm

Added sandbox options to configure whether or not the player has to manually unfasten seatbelt before exiting the vehicle/switching seats

Update: 20 Oct, 2023 @ 9:02pm

  • The seatbelt will now affect fractures resulted after a car crash
  • There is also a sandbox option to configure it. The seatbelt will reduce the fracture time/severity of a fracture, but will not prevent it. It will only totally prevent a fracture if the fracture reduction is set to 100.
  • Added comments and Algorithm explanation because somehow, I managed to forget how my mod works one day after publishing