Project Zomboid

Project Zomboid

Working Seatbelt
248 Comments
Goose 25 Jun @ 9:54am 
so i guess i should say "you can but not with mod options to my knowledge."
Goose 25 Jun @ 9:53am 
@(Cyrillic name i can't spell)
you can.

go to steam\steamapps\workshop\content\108600
scroll until you find this mod's ID (3055029361)
108600\mods\Working Seatbelt\media\sound

remove/replace the .ogg file named "chime".
i don't know if removing the file will cause any errors to pop up in the game, so you could opt to replace the file with a .ogg file of the same name that is just silence.
черный дубник 25 Jun @ 9:45am 
can i turn off the sound for need to activate seatbelt somehow?
Osetrokarasek 22 Jun @ 4:21pm 
Arendameth, you should save translation .txt files in UTF 8 format, so they will work properly
сырная молли 16 Jun @ 4:52am 
russian translation didn’t work, it’s just showing question marks instead of text — if u got time, pls fix (build 42.9.0 rev 29660)
Nolan 24 May @ 1:29pm 
Back in the 90's airbags going off at low speeds when they weren't needed was a big thing. They caused people all sorts of injuries they wouldn't get with the airbags we have today. 90's airbags were like getting hit in the face by a giant man named Tiny in order to keep you from stepping into the crosswalk.
GiantPenguin2 12 May @ 9:46pm 
Juego en la build 42 y por alguna razon cuando abro el menu del carro, el boton del cinturon de seguridad no aparece, pero en el tablero si se muestra la alarma de que no lo tengo puesto.
_zub_ 20 Mar @ 9:27am 
Translations do not work.
marshmallow justice 20 Mar @ 2:29am 
is motorbikes from ki5 supposed to not have airbag?
marshmallow justice 18 Mar @ 2:07am 
seems to be working great
i noticed Expanded Helicopter Events helicopter parts/pieces also spawn with Airbags when vehicle mechanics menu'ing them.
bashausta 13 Mar @ 8:31am 
lo que no hago en la vida real lo uso en el juego :3
Goose 12 Mar @ 11:27am 
@lorddeathshead
why don't you look up how complex an inflatable restraint system actually is and then tell me if you think the average zombie apocalypse survivor would be able to build one using bubble gum and Popsicle sticks.
LordDeathshead 12 Mar @ 11:25am 
can we have the ability to craft / repair airbags?
Rick Grimes 7 Mar @ 5:50pm 
mod is broken needs an update but great mod
nickolas.black.nb 1 Mar @ 10:31am 
Bro, its mod is amazing. But yesturday I spant some time to translate it for no simbols like this "?" And today its upload your update and this problem come back. Please apdate the translate. TY
Amroth 27 Feb @ 8:37am 
I didn't know either, and now we do xD I'd maybe leave a note about it in case others get confused like me.
Arendameth  [author] 27 Feb @ 8:35am 
Glad to know you fixed it... and that's absolutely new info to me that B42 has chiming if the doors are open lol
Amroth 27 Feb @ 8:32am 
OH MY GOD, I fixed it.

It had absolutely nothing to do with this mod, sorry. It was a vanilla thing.

So, I followed your steps (again), and it didn't fix it. But I remember the chime trigger speed being 15 km/h, so I decided to accelerate and lo' and behold, NOW I HAVE TWO *different* chimes x_x

I fiddled with all of the car's functions and nothing... then it hit me. Why would a car chime irl if you had the engine on? Because some of the doors are open... This car doesn't have animations, so I had no idea they were open.

TL;DR: The issue was that rear doors were "open", that's why the car was chiming.
Arendameth  [author] 27 Feb @ 8:02am 
Alright can you try the following?

1- Make sure you've not disabled the chime option in the sandbox settings (make sure its enabled)
2- Get into the vehicle as a driver
3- Right click on the chime icon and make sure you've enabled the chime option
4- Leave the engine running
5- Exit the car

Let me know if that fixes the issue
Amroth 27 Feb @ 7:53am 
I don't know what triggered it, but a summary of what I was doing:

Hotwired the car in fallas lake. Chime went on, so I put on my seatbelt and it went away. I drove all the way to Rosewood, turned off the engine and left the car near the church among zombies for a few days while looting. Then went back to get the car and drive it to temporary safehouse but no matter what I did, the chime would not go away anymore.
Arendameth  [author] 27 Feb @ 7:15am 
Do you remember what you were doing when the bug happened or what triggered it
Amroth 27 Feb @ 7:03am 
Playing B42. The car in quesstion was a '93 Jeep Cherokee Ranger, if that's relevant.
Arendameth  [author] 27 Feb @ 6:26am 
Are you on B41 or B42
Amroth 27 Feb @ 6:25am 
I've tired:
- toggling chime
- Exit/re-enter car
- Turn car off/on
- turn off chime in sandbox options
- Reload save

It's strange, it was working fine for a bit, even with this very car. It just decided at some point to chime and never stop as long as the car engine is running.
Arendameth  [author] 27 Feb @ 6:22am 
Could you try going in and out of a car and check if that fixes it?
Amroth 27 Feb @ 6:21am 
Ehm... seatbelt chime is bugged. Usually works fine, but at one point it kept ringing even after putting it on. I toggled it off on the dashboard and it kept ringing. Turned car off/on, still went on.

I changed sandbox settings to turn off chime entirely, reloaded save, and it STILL kept ringing. :I
Shimoichi 26 Feb @ 11:09pm 
Russian translate not working, just ???? ?????
Bananaut 26 Feb @ 6:45am 
you rock
konte1m 26 Feb @ 3:36am 
Thank you for the B42 update
Zeitresu 26 Feb @ 3:24am 
Don't apologize for the delay, you have a life.
I appreciate the B42 update, thanks so much!
Arendameth  [author] 25 Feb @ 9:45pm 
Mod updated to B42. Sorry for the delay. Have fun! :)
Cyrisa 14 Jan @ 7:35pm 
hoping to see a b42 update soon. =)
Arendameth  [author] 5 Jan @ 8:09pm 
Yes I am planning to update this to B42, just not sure when yet
supasaiyajinrosekaiokenx 27 Dec, 2024 @ 2:53am 
pleaaase i love this mod
SgtLobster06 24 Dec, 2024 @ 12:03pm 
Will this get updated to B42?
Alex_ 12 Nov, 2024 @ 3:05pm 
it should simply prevent instant death, not do less damage
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 26 Oct, 2024 @ 7:44pm 
Added french translation in the discussions tab
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 26 Oct, 2024 @ 6:33pm 
I'm on azerty keyboard
So maybe try to change the keyboard with the french one

aZertyuiop
QSDfghjklm
Wxcvbn

In the main menu or mod menu for example press "Z" (or w to see what is happening)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 26 Oct, 2024 @ 6:31pm 
STACK TRACE
-----------------------------------------
function: onKeyStartPressed -- file: WorkingSeatbelt_Utils.lua line # 260 | MOD: Working Seatbelt

ERROR: General , 1729992605542> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getVehicle of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1729992605542> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getVehicle of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 26 Oct, 2024 @ 6:31pm 
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:106)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Exphia 19 Oct, 2024 @ 9:51pm 
li like your mod a lot man, but recently i noticed that playing in 12 months later the vehicles get stuck on those grass patches that form on the road making the car fully stop on its tracks. making it imposible to drive with the mod on.
Ryan 16 Oct, 2024 @ 6:01pm 
I think I partially figured out the problem. the code you're using for parsing those translations seems problematic. ContextMenu_EN = {
ContextMenu_FastenSeatbelt = "Fasten Seatbelt"
ContextMenu_UnfastenSeatbelt = "Unfasten Seatbelt"
ContextMenu_ToggleSeatbeltChime = "Toggle Seatbelt Chime"
} the func only seems to import the first part of the text not the actual text. On above example it's only importing ContextMenu_FastenSeatbelt not the later part. You can verify this by switching to other languages.
Arendameth  [author] 16 Oct, 2024 @ 5:09pm 
The only reason it'd show like that is if the mod's translation files aren't correctly downloaded. They should be in:

steamapps\workshop\content\108600\3055029361\mods\Working Seatbelt\media\lua\shared\translate\EN

And it seems they're being loaded correctly based on your logs file
Arendameth  [author] 16 Oct, 2024 @ 5:07pm 
@Ryan
I am not sure if its related, but could you verify Project Zomboid's files integrity through steam and see if that fixes the issue?
Ryan 16 Oct, 2024 @ 3:54pm 
here's the console log https://easyupload.io/3auteg
Ryan 16 Oct, 2024 @ 3:51pm 
@Arendameth I tested with only mod manager and it's addons and this mod the radial wheel still shows like that.
Ryan 16 Oct, 2024 @ 3:35pm 
@Arendameth Do I place this one above or below other car/animated car mods? I am checking mods individually. I'll let you know.
Arendameth  [author] 15 Oct, 2024 @ 7:39am 
@Juice
Make sure your mod is updated. The issue has definitely been fixed since that day

@cznorton2 yes, it does

@ᛗᚨᚾᛞᚨᛚᛟᚱᛖ
I can't replicate that error at all. I unbinded the shortcut and tried pressing the buttons, no issues at all. Maybe there's some kind of a conflicting mod?

@Ryan
I double checked the translations. They're definitely working as intended. Make sure there's no other mod messing with the translations and that you have the mod installed correctly by re-subscribing to it