Stellaris

Stellaris

Cross Universe Army Recruitment
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Update: 28 Nov, 2023 @ 6:52pm

Added 5 new army types from star wars

AT-TE
AV-7 Antivehicle Cannon Platoon
AT-ST Squad
Defoiliator Deployment Tank
MPTL-2A Company

AT-TE and AV-7 are attached to the tech that unlocks Phase 2 Clones


Added 1 new building, the Skyriver Light Factories, available to both empires with its own tech needing to be researched before it can be built.

Added 3 techs

Small tech after researching Interdimensional hypothesis leads to above tech ^^

Added bacta tech (small buffs)
Added droid schematics (Potentially will be the starting tech for future droid stuff)

Comes after researching the Skyriver light factories tech ^


Updated some localisation

Update: 26 Nov, 2023 @ 5:49pm

Huge Focus on bringing new technologies for this update

Added 5 new army types (2 Miscellaneous, 1 Girls/Dolls Frontline, 1 Warhammer, 1 Call of duty)

Agile Mobile Robotics Pack (Robo Dogs/Cats/Badgers etc)
MKVII Eclipse Land Battleship (Absurdly Massive Tank)
Dinergate Swarm
RAPS Deploy Vessel (VTOL to deploy robotic rollers)
God Engine (WH Titan)

Agile Mobile Robotics Pack shares similar traits to the Husk Horde so Bio empires have a quick build army only available to them

All other units above are available to all empire types

Added 17 technologies!

Various new tech providing small buffs in certain areas that will either be the start of a work in progress tech chain or expands upon existing stuff in the mod
2 tech related to Agile Mobile Robotics Pack
A Simulated upgrade to AMP units
Neutron launcher moved to its own tech after researching ground super weapons > Project Tempest
6 Additional doctrine tech chain in society tech covering buffs to fleets in particular, first one in chain gives 200 army disengagement buff!
WH Titans are within their own tech after normal titan tech researched
RAPS have been attached to Project Thor

Some additional effects for existing techs

Added 1 new Strikecraft option for ships

PW-MK.1 which is a direct upgrade to the X02 and appears in its own tech after researching X02 (Even more op than X02)

Various buffs/debuffs applied to units in mod as some felt a little too weak or too powerful

Reduced Mythic army cost/ further increased health (5000 energy, 10000 felt too much as these units are 'special' of sorts)

A few QOL changes to some techs

Probably something else i forgot

Update: 24 Nov, 2023 @ 10:16pm

Update to 3.10.1

Added 4 new army types (2 Miscellaneous, 1 Star Wars, 1 Avatar)

AMP Squad
ARF Battalion (ARF/ARC/Scout troopers inspired)
Orbital Ground Defence Platform (Defensive Satellite - Project Thor)
Mythic (Your Singular Hero Units)

Please note, 'Mythic' units are purposely overpowered in terms of Health. It falls on the player to decide if they are worth using. (It supposed to represent our favourite characters from our favourite franchises) There is no set recruitment limit but they currently cost 10000 energy (likely to change) to build, however they have no upkeep cost. (Nowhere near as powerful as the Neutron Launcher damage wise)

All units above are available to all empire types, (Subject to change)

Added 1 new building, the Launch Facility, available to both empires with its own tech needing to be researched before it can be built.


Added 6 technologies

Fusion Core - Small buff
General Atomics - Small Buff
Tech to recruit Mythic units
A Simulated upgrade to ARF units

Orbital launch tech > Project Thor (Defence Satellites)

Changed the Leviathan Atelier Gfx icon to a new and cleaner design

Added 1 New OST track from Project Wingman

Kings

All relevant credits are listed in desc


Updated some localisation so all techs are Capped properly

Update: 21 Nov, 2023 @ 6:06pm

Oh, tis a big one :D

Added 6 new army types (2 Mass effect, 2 Star Wars, 1 Fallout, 1 Ace Combat)

Geth Fighter Wing (Machine Exclusive)
X02 Fighter Wing (Bio Exclusive)
Husk Horde (Machine Exclusive)
Assaultron Core
AT-AT Squad
Phase 2 Clone Legion


The Geth fighter Wing and the X02 Fighter Wings are designated as defensive Armies. You are able to send them to orbit ONCE, before they are confined to the planet they land on so they can be built at one location and moved to others, or use them as a 1 time assault army, for a larger garrison when you take a planet. Recruitable at their respective buildings for each.


The Husk Horde is a Machine exclusive army that is recruitable at game start

The AT-AT Squad, Assaultron Core and Phase 2 Clone legions are linked to new techs


Added 7 technologies

All Titanfall armies are now universal and linked to 3 techs (Paladin MBT remains exclusive to bio empires for now)

Pilots are linked to a 4th tech, 'Pilot Training', a new society technology

Added Tech for ground vehicles that comes after Giant Manufacturing

Giant Manufacturing > Ground Superweapons

Clones are linked to a new tech that appears after researching 'Cloning'

A rapid deployment tech providing small buffs


Added 2 New Ship components! Playing off the new defence armies, ive added Geth fighter wings and the XO2 fighter wings as very powerful strike craft options (Vanilla models at this time)

Certain techs have been provided with more modifiers or have been adjusted, for example, 'Dummy Ai' now has a ship repair modifier bonus


Added 2 new jobs types, 1 for each empire

Harrier/Harrier drones

Attached to the Strikecraft forge and Geth R&D respectively


Geth R&D and Alliance R&D now have a flat research modifier when built, an additional 10 research to all categories.

Certain building like the Leviathan Atelier now have small modifiers to defence army health and bombardment protection


Added 1 New OST track from the ACE Combat series

The Liberation of Gracemeria


Provided buff to Power Armour Battalion

Updated some localisation

Update: 16 Nov, 2023 @ 5:20pm

Update to 3.10.0

Added 1 new army type inspired by Ace Combat

XB-0 Hresvelgr Command Cruiser


Added 1 new building, the Leviathan Atelier, available to both empires with its own tech needing to be researched before it can be built. This building will likely form the basis of future large vehicular expansions


Added 2 technologies

Giant Manufacturing > Aerial Superweapons

Arsenal bird and XB-0 Hresvelgr Command Cruiser armies are now linked to a new tech which appears after researching Giant Manufacturing

Giant Manufacturing appears after researching the tech - Nano-Separators


All current Traits in mod have been partially reworked and are now compatible with the 'Commander' class so should appear as normal


Added 2 New OST tracks from the ACE Combat series

Zero
Daredevil

All relevant credits are listed in desc



Balanced Arsenal bird stats

Updated some localisation


Update: 15 Nov, 2023 @ 4:26pm

Added 1 new army type from Halo available to all empires

Sentinel Support Squad

They require no additional building at this time but have a unique tech to research


Added 9 New technologies available to all empires

1 tech relating to the research and recruitment of the Sentinel Support squad

A 8 tech chain simulating weapon advancements over time, each providing small buffs upon research completion

Gas-operated > Kinetic > Laser > Electromagnetic > Smart > Plasma > Gauss > Dark energy


Updated some locale


Update: 4 Nov, 2023 @ 8:16pm

Added 2 new army type from Mass effect exclusive to Machine Empires

Geth Platoon
Geth Colossus


Added 1 new building, the Geth R&D base which needs to be built before Geth armies can be recruited


Added 10 New leader traits based on Mass effect and Titanfall with their own upgrade path!

Admiral : Novice Biotic > Biotic Sentinel > Biotic Storm
General : Pilot > Elite Pilot
Novice Biotic > Biotic Adept > Biotic God
Novice Biotic > Biotic Vanguard > Biotic God of War

The general trait (Novice biotic) is a shared trait with 2 unique upgrade paths to choose!

These traits are unlocked by researching the Corresponding technology,

Pilot traits appear after researching - Powered Exoskeletons
Biotic traits appear after researching the unique tech in this mod - Element Zero research

These traits are currently available to Machine Empires as well!

As you upgrade the traits, you get increasingly powerful buffs, with the highest Biotic tier, for each path, making your leader Immortal!

The Vanguard tree leads to more damage and Army XP

The Adept path leads to more Health and reduced upkeep


Added 7 New technologies expanding upon the current mass effect tech in the game

Machines Empires now are able to research past 'Element Zero research' and have a small unique chain that leads to Geth armies

Bio Empires have 5 new techs, which all come after Element Zero Applications, which provide small buffs to the players empire

Added 1 new tech related to the Atmospheric Strike craft forge, this tech remains unique to bio empires and becomes available after researching Tier 1 Strikecraft. Researching will confer the ability to recruit all 5 air wing armies in this mod


Changed the current Pilot GFX icon to a new, cleaner and clearer icon

Slightly Buffed Power Armour Battalion Stats
Reduced Reaper HP values by 200 health

Added Army disengagement chance to Temporal Logisitics tech

Updated some localisation

Update: 3 Nov, 2023 @ 9:45pm

Added 3 new army types for miscellaneous each including a custom GFX icon

Gatekeeper (Inspired by main thumbnail)
Heavy Artillery Platoon (Available to all empire types on game start)
Idol Group

Added 1 new army type from Mass effect including a custom GFX icon exclusive to Machine Empires

Occulus Wing

Added 1 new army inspired by Fallout including its own GFX icon

Power Armour Battalion

Added 6 new GFX icons for current armies

BRD-01 Spectre Corp
Stalker Division
M35 Mako IFV Division
M29 Grizzly IFV Division
A-61 Mantis Gunship wing
Biotic Commando's

Changed options to allow certain Titanfall armies to now be available to Machine Empires that were not previously

BRD-01 Spectre Corp
Stalker Division
Reaper Squad

Added 11 new technologies related to new and existing Armies, all with new icons

Power Armour has a 5 tech chain simulating the improvements of each generation in Fallout (T45 > T51 > T60 > XO1 > XO3)
Mass effect has its own research tree leading up to the recruitment of its universes Armies
Idol Group has its own singular research option
Gatekeeper has two techs, one for the recruitment and a small bonus tech afterwards
Occulus Wing has its own unique tech available after researching Tier 2 Strikecraft for Machine Empires

Recoloured the Atmospheric Strike craft forge so its a little more unique

Update: 1 Nov, 2023 @ 9:05am

Added 1 new army type from Titanfall including a custom GFX icon

Paladin MBT Division

Added 1 new army available to both Bio and Machine Empires inspired by Ace Combat including its own icon

Arsenal Bird

Added 5 new GFX icons for current armies

Fighter Air Wing
Interceptor Air Wing
Bomber Air Wing
CAS Air wing
Transport Air Wing

Updated some army localisation (Grammar, edits, etc)

Update: 31 Oct, 2023 @ 9:54am

Added 4 new army types based around the Mass Effect Universe (Vanilla icons for now).

M35 Mako IFV Division
M29 Grizzly IFV Division
A-61 Mantis Gunship wing
Biotic Commando's

Added 1 new Titanfall army exclusive to machine empires.

Simulacrum Pilot squad

Added 1 new miscellaneous army available to both Bio and Machine Empires.

Neutron Carrier

Added new building - The Alliance R&D base, which needs to be built on a planet before Mass Effect armies can be recruited.

Added 4 new GFX icons for armies

Simulacrum Pilot squad
Pilot Squad
Reaper Squad
Neutron Carrier

Slightly Buffed Pilot stats again