Teardown

Teardown

Debris In Peace
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Update: 28 Jun @ 5:34pm

Localization:

  • en (100%)
  • zh-cn (100%)
  • de (100%)
  • ru (100%)
  • fr (88%)
  • pl (23%)

Update: 28 Jun @ 3:15am

Localization:

  • en (100%)
  • zh-cn (100%)
  • de (100%)
  • fr (88%)
  • pl (23%)

Update: 27 Jun @ 2:05pm

  • Tweaked logic for low gravity scene
  • Added option to adjust low gravity threshold
  • Localization:
    • en (100%)
    • zh-cn (100%)
    • fr (88%)
    • pl (23%)

Update: 30 Oct, 2024 @ 8:01am

  • fixed debris got merged back to world body immediately after creation in some edge cases.
  • excluded small bodies (with only one no-more-than-8-voxels shape) from processing.

Update: 12 Oct, 2024 @ 10:53am

  • Patch for player model

Update: 13 Jan, 2024 @ 4:13pm

  • Improved logic involving debris fallen in water
  • Other logic improvements
  • Localization:
    • en (100%)
    • fr (100%)
    • zh-cn (100%)
    • pl (26%)

Update: 13 Jan, 2024 @ 12:09pm

  • Changed logic involving debris fallen in water (might require further tweak)
  • Dynamic bodies exist in scene and weighing above threshold would be considered as if they're static
  • Added option to adjust threshold mentioned above
  • Localization:
    • pl (26%)
    • en (100%)
    • zh-cn (100%)

Update: 20 Dec, 2023 @ 2:25pm

  • Changed timer logic
  • Implemented basic task distribution balancing
  • Added option menu
  • Localization
    • en
    • zh-cn

Update: 14 Nov, 2023 @ 6:29pm

  • special handling for debris on fire so that fire amount would be kept almost same when merging back debris

Update: 3 Nov, 2023 @ 12:48pm

  • Slightly improvement in performance
  • Changed logic involving debris in water