Teardown

Teardown

Debris In Peace
90 Comments
Mozzi 9 Apr @ 9:25am 
is there a reason why? no offense not trying to be mean just wish my 2 favorite mods were comptabile but i understand if u chose not to process them
YuLun  [author] 9 Apr @ 5:57am 
there is, as I've said I just chose not to process them
Mozzi 9 Apr @ 12:17am 
i understand , but is there a way to make it also freeze small debris? or is it not possible?
YuLun  [author] 8 Apr @ 7:14am 
I just chose not to process them, it simply doesn't makes much sense to me
Mozzi 8 Apr @ 5:28am 
i know they should be handled by the game, but i like keeping them so i have a mod to keep them. Is it a mod setting that debris that small doesnt get frozen, or is it impossible to make debris that small freeze? the mod that keeps small debris is a pretty popular one so a setting to set the minimum voxel debris to freeze would be nice ig but idk
YuLun  [author] 7 Apr @ 1:43pm 
debris that small should be handled by the game engine thus this mod have no control over them
Mozzi 7 Apr @ 9:18am 
I noticed very consistenly, 99% of debris under 5 voxels never get frozen ( especially with the mod that makes debris under 3 never auto despawn
SPRÏNTY 25 Mar @ 3:18pm 
It's sad you can't fix it. Still, amazing performance mod! Thanks for making it! :)
YuLun  [author] 25 Mar @ 2:46pm 
1: Feature of this mod otherwise you could never pick up debris when you want to
2: It's not something I could change to resolve, if the easycleaner mod really is intended to delete shapes that's part of world body. There's no fast way (as in not to lag your game while doing so) to check for body connectivity under existing API so I can't make DIP to check for floating chunks. The best I could do is increase or remove the limit for releasing shapes (currently 500 voxels)

Marjory of lags you would be experiencing are due to pile of debris constantly colliding with each other so game have to solve that hundreds even thousands times per tick. DIP reduces collision calculation required by merging debris back to world body.
DIP doesn't change number of shapes involved in rendering process, If your game is no longer lagging after DIP kicked in, it means your GPU is capable hence not necessary to do any further cleaning.
SPRÏNTY 22 Mar @ 12:33pm 
Hello! I found 2 issues with it (But otherwise it's a lifesaver)
1. When I look at an object INITIALLY attached to the level and press grab, it detaches. Weird but I can live with it
2. When I clean up the debris with easycleaner, some bigger chunks remain floating and I can't detach them by grabbing since they're too big... Stopping and starting physics again doesn't really work
YuLun  [author] 21 Jan @ 2:43am 
if you disabled this mod then it's not related to this mod
Doctor Chunkles 20 Jan @ 6:52pm 
I love the mod but decided to disable it, but I still find objects and debris freeze after a second or two of not being touched. Is there any reason this could be?
YuLun  [author] 30 Oct, 2024 @ 4:51am 
would double check with that, they used to be compatible
Iris⁰² 30 Oct, 2024 @ 2:58am 
A minor issue i found.
I don't know where to report this but it could be both mods at fault. I'm using Impact Based Structural Integrity Test and Mass Based Collateral System and together with this mod.
The issue I found is that Debris in Peace seems to break the 2 mods. When I turn of Debris in Peace, the 2 mods seem to work fine.
pingucanada 12 Oct, 2024 @ 5:44pm 
It seems to be fixed.:steamthumbsup:
YuLun  [author] 12 Oct, 2024 @ 10:53am 
should be fixed now
pingucanada 12 Oct, 2024 @ 9:46am 
I have an issue. Whenever I die, my playermodel would ragdoll and then get merged with the ground. Let me show you this https://imgur.com/a/NTQyFh9
Principal Spanky 17 Aug, 2024 @ 10:08am 
This is excellent and helps a ton with lag
NIGHTMARRIONNE8 7 May, 2024 @ 11:50pm 
Can you add a way to unpin stuff? it keeps pinning items I spawn in to the ground instantly.
YuLun  [author] 17 Apr, 2024 @ 12:26pm 
The video you send provided no information other than explained what happened better
YuLun  [author] 17 Apr, 2024 @ 12:25pm 
well only way to figure out your problem is to disable all mods then enable some of them to test and see which mod(s) enabled with DIP would behave like this
Mozzi 17 Apr, 2024 @ 10:33am 
@Yulun heres a link you can see the debris stays on ground for a second then goes up. https://www.veed.io/view/5499185b-e68e-4ea6-8bbc-26c855ec3453?panel=share
Mozzi 17 Apr, 2024 @ 10:08am 
i can show u pics if you want to add me on discord or i can send like a image link or something
Mozzi 17 Apr, 2024 @ 10:08am 
a bunch over 130 but it was all good before the update, and im sure its this mod thats causing the problem cause ive turned it off and on. I havent downloaded any mod in the last 5 days and just after the update it broke
YuLun  [author] 17 Apr, 2024 @ 8:48am 
nothing went wrong on my side, what other mods do you have?
YuLun  [author] 17 Apr, 2024 @ 8:35am 
will take a look very soon
Mozzi 17 Apr, 2024 @ 7:16am 
this mod is a game changer in destruction but the new update broke it
Mozzi 17 Apr, 2024 @ 6:35am 
YOU SHOULD fix the mod after the update, the debris gets frozen like it should like 1 meter above the ground
я капибара 27 Mar, 2024 @ 11:26am 
Author, hello! I am the moderator of the ds server of one private aircraft mod so far. While they are not flying yet, the developers are dealing with the code. In short, I vouched to find a person who can help, because there are not enough people. I saw your mods and decided to write. If you are interested in helping us, answer or write to me in discord: dark18k, I will send a link to the ds and tell you what about what. I will send you examples of the work (they do not fly!!!) Any help is accepted! Thanks!
на сваге 9 Jan, 2024 @ 4:22am 
tyrip DIP DIP DIP tyrip:steamthis:
PM9 evil gun 8 Jan, 2024 @ 2:51pm 
Debris In Peace
D I P
YuLun  [author] 7 Jan, 2024 @ 3:10pm 
just enable it, it automatically kicks in action when necessary
Jakobblablabla 7 Jan, 2024 @ 10:10am 
how do you use it?
Maty_num 4 Jan, 2024 @ 12:35am 
клас
blastermaster0199 1 Jan, 2024 @ 9:08am 
dip
lonardo 20 Dec, 2023 @ 7:36pm 
dip
YuLun  [author] 19 Dec, 2023 @ 5:42pm 
This mod only merge objects back into world body so if they're not falling with other buildings then it means these buildings are (very likely) not inside world body, and that should be avoided as much as possible during map making process (ref: developer's reply on discord [discord.com]). I could work around this by doing additional checks but this is more related to map making and much easier to fix in map editor.

In some edge cases however, debris can form some structure preventing them falling easily when broken, these particular situations cannot be addressed easily.
Donowa 19 Dec, 2023 @ 12:20pm 
the problem is that the debris that is merged doesn't fall with the rest of the world geo when something happens like, say, a building collapsing
YuLun  [author] 18 Dec, 2023 @ 12:15pm 
indeed I could add an adjustable timer but I don't see why that's a problem
Donowa 18 Dec, 2023 @ 11:26am 
can you add an option to change the time until the debris is merged? i often do really massive destructions on like full scale buildings, and it's annoying when collateral damage from explosions cause debris to get stuck in other buildings that i'm gonna destroy later
YuLun  [author] 14 Dec, 2023 @ 11:11am 
fish's Simplex Perf Mod do so by deleting debris, my mod doesn't delete shapes but move them back to world body which have minimal effect on visuals & gameplay.
test 14 Dec, 2023 @ 10:38am 
so what i found is that when there is a pile of debris your fps drops to 10 when walking on it but this mod makes fps not drop at all but simplex perf mod also makes fps not drop tho
YuLun  [author] 6 Dec, 2023 @ 10:23am 
Fire itself would cause damages to shapes which constantly creating new bodies/debris, it also produces particle effects at the same time. Both consume resources therefore lag is unavoidable.
:{P1}:Skully8600 6 Dec, 2023 @ 12:32am 
framerate dies when there is a lot of fires
Alpacalypse 25 Nov, 2023 @ 7:14pm 
Oh and its only on the ground that is the true, unbreakable ground.
Alpacalypse 25 Nov, 2023 @ 7:11pm 
Hey, I've noticed a big issue that I am unsure if it is fixable, destroy some snow on the ground or just the ground itself and there is a MASSIVE lag spike. It is very strange, it's not game-breaking or anything, but is interesting as say, driving a car over snow does not trigger the lag spike, but using a sledge or gun does.
:{P1}:Skully8600 24 Nov, 2023 @ 1:30pm 
damn rip. thanks anyways
YuLun  [author] 24 Nov, 2023 @ 12:50pm 
no and never
:{P1}:Skully8600 24 Nov, 2023 @ 12:12pm 
does this work with TDMP
Alpacalypse 20 Nov, 2023 @ 8:08am 
Thanks for clearing that up! Really creative solution to debris!