Hearts of Iron IV

Hearts of Iron IV

Smoking Snake: A Brazillian Focus Tree Mod
Showing 1-8 of 8 entries
Update: 20 Mar @ 8:34am

Version 1.3.3

- Compatibility with 1.16 in descriptor file
- Fixed focus tree file not loading properly

Update: 26 Nov, 2024 @ 8:41am

Version 1.3.2

- Fixed outdated scripted triggers file that caused several triggers to not function properly across basegame/DLC content when this mod was active (such as the Greater Germanic Reich formable decision)

Update: 20 Nov, 2024 @ 7:44am

Version 1.3.1

- Mod is now compatible with the 1.15 patch.
- Brazil now has MIOs for AAT owners. Some of the MIOs are locked behind specific focci in the mod's focus tree.
- The Piratini secession war now has a mission tied to it. If Brazil fails to capitulate the rebellion in 60 days, or if the rebels reach the city of São Paulo, a white peace will be forced. This allows for the Piratini republic to potentially exist as a South American nation without having to capitulate Brazil.
- Added cosmetic loc tags to certain South American states when owned by Brazil, replacing the decisions to change state names directly.
- Added a decision to BRA and GRP to fix the Amazon borders in case the impassable Amazon states get assigned to neighboring countries as a result of a peace deal.
- Changed some cosmetic names of Brazil and its formables.

Update: 8 Mar, 2024 @ 2:37pm

Version 1.2.1

- Mod is now compatible with the Bolivar 1.14.1 patch. State references have been revised across the board to work with the new South American states.
- Reverted the communist coup decisions for Uruguay, Paraguay and Equador to launch civil wars instead, since all these countries now have more than one state for a civil war to fire.
- Increased the communism popularity requirement to launch rebellions in South American countries, and gave the ensuing civil war a small buff towards the communist side. Having higher communism popularity in these countries still results in a stronger rebellion.
- Expanded the "Reclaim Imperial Lands" decisions to allow for full integration of the River Paraná and Guianas territories, allowing for the formation of a Greater Imperial Brazil. Also includes an opportunity to throw a bone to Bolivia.

Update: 19 Nov, 2023 @ 1:41pm

Version 1.1.1

- The vassal cosmetic tags in the moderate monarchist path now share the same color as Brazil, to better reflect their status as vassals of the Brazilian Empire (and look better on the map)
- The focus "Divided Yet United" now gives back the Brazilian Empire its cores in the vassal states, allowing for it to be reunified in the future
- The focus "Reclaim Imperial Lands" will also give cores on Uruguay and French Guiana to the adjacent vassal states if playing a moderate monarchist Brazil
- Added decisions to rename conquered imperial lands
- Fixed the "Integralist Takeover" global news event firing twice over the course of an integralist playthrough
- Adjusted some Brazilian AI preference values in an attempt to make elections and the Piratini secession more likely to happen if playing with historical focuses disabled
- Changed the startup experience when playing as Brazil: the "Welcome to the Mod" event has been set to hidden, and the introductory events will now pop up in a staggered manner rather than all at once
- NEW: An independent fascist Piratini Republic now has the option to request to become a German colony. Piratini AI is very likely to fire this event if possible, while German AI has a 50/50 chance to either accept or refuse
- NEW: Unique puppet names for the Piratini Republic under a fascist Germany

Update: 12 Nov, 2023 @ 9:31am

Version 1.1

- Fixed the communist civil war triggering a second time when taking the focus "All Power to the ANL"
- "South American Revolution" decisions are now available for all non-communist South American countries, not only democratic and fascist ones
- The decisions to start the revolution in Uruguay, Ecuador and Paraguay will directly coup the respective countries' governments and skip the civil wars, at the cost of requiring higher communist party popularity in these countries
- The decisions to start revolutions/coups in South American countries now have an infantry equipment cost
- Brazilian communist puppet regimes now have bespoke names
- NEW: Added decisions to reduce autonomy and eventually annex South American communist puppets at a high political power and time cost. These decisions are unlocked via a new focus under the communist branch "Integrate the Republics"

- Fixed some outdated/missing state transfers when uniting Brazil and Portugal under the monarchist branch
- Disabled the "Germanic Problem" decisions for the Piratini Republic if it has been vassalized under the moderate monarchist branch
- Enabled the event to form the Kingdom of Portugal and Brazil. This option is available for a fascist monarchist Brazil, while a moderate monarchist Brazil will get the existing event to puppet Portugal instead

Update: 2 Nov, 2023 @ 6:49am

Initial version 1.0

Update: 2 Nov, 2023 @ 6:18am

Created mod page.