Left 4 Dead 2

Left 4 Dead 2

Special infected spawn sound clues
Showing 1-9 of 9 entries
Update: 2 Nov, 2023 @ 2:21pm

Added Check if player exist in door_unlock event

Update: 2 Nov, 2023 @ 2:00pm

Added stop sounds before playing all the new sounds

Update: 2 Nov, 2023 @ 12:54pm

Complete rework of init logic.

Probably fix of restart breaking the script

Update: 2 Nov, 2023 @ 12:43pm

Moved init function to class method

Update: 2 Nov, 2023 @ 12:35pm

Code cleanup and couple of debug prints

Update: 2 Nov, 2023 @ 12:27pm

fixed typo (sorry)

Update: 2 Nov, 2023 @ 12:02pm

Clean id on objective fail or complete

Update: 2 Nov, 2023 @ 11:31am

Fix player_spawn event error

Update: 2 Nov, 2023 @ 10:48am