Counter-Strike 2

Counter-Strike 2

Ferry [WIP]
Showing 11-20 of 22 entries
< 1  2  3 >
Update: 10 Feb, 2024 @ 10:48am

- reworked T side hostage rooms on passenger deck
- reworked entrance to sun deck (now has 2 entry points)
- updated radar

Update: 3 Dec, 2023 @ 4:47am

- Reworked Galley mid, reduced lenght by 256 units
- Doubled exit to top deck and added additional cover to make clearing it easier for CTs
- Disabled collision on all railings
- Reworked player and npc clips
- Replaced npc clips on booths with nav markup to prevent bots controlled by player from getting stuck on them
- Lighting pass rework
- Improvements to readability of lower hostage area.

Update: 19 Nov, 2023 @ 3:34am

- Added ramp to imply ship is docked so people dont start wining about having a helicopter instead of a swat trruck.
- Fixed some light bake artifacts

Update: 18 Nov, 2023 @ 2:35pm

- added fancy custom breakable windows at Tspawn

Update: 17 Nov, 2023 @ 11:30pm

CHANGES:
- Fixed missing cubemaps near coffee bar
- Replaced black material behind doors to prevent exploit where players can see through the map.

KNOWN ISSUES:
- Some light probes are not properly blending or are black.

Update: 17 Nov, 2023 @ 10:12am

Update: 17 Nov, 2023 @ 10:12am

Update: 17 Nov, 2023 @ 9:24am

- Added trigger_ hostage_reset to prevent CT griefing their own team.
- Improved clipping.
- Disabled lots of collisions on props.
- Increased hostage rescue area size by about 75%.
- Windows at the T spawn and bridge are breakable.
- Doubled door speed to 200, added sounds on interactable doors.
- Improved navmesh for bots, they no longer get stuck on stairs, railings or ladders.
- Replaced elevator model with flatter Hammer mesh for easier navigation.
- Moved ladders on top deck further from wall to ease navigation from the vent.
- Improved consistency of visual language on locked doors.
- Some detailing.

Update: 17 Nov, 2023 @ 9:20am

- backed out

Update: 4 Nov, 2023 @ 12:52pm

Fixed missing material reference in the radar txt