Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Callisto (LGC) | V1 FINALLY HERE
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Update: 14 Jul @ 10:31pm

BTS stuff

Update: 14 Jul @ 9:41pm

BTS stuff

Update: 14 Jul @ 9:41pm

BTS stuff

Update: 14 Jul @ 9:10pm

[V1]
never doing all this stupid formatting again
Woo! HUMONGOUS update featuring: a new resource, new moves, many balance changes, and uhhh cool stuff.
I wanted to give Callisto more toys to play with, namely ways to get around Pushblock, enemy projectiles, and just enforce his mix in general. Has some tweaks to prevent him from being too sticky.

Some things may have changed slightly after writing these notes. Sorry for any misinformation!

New:
Resource: Wings . Each Wing is represented as half of a butterfly. You can have 12 Wings (combined into 6 butterflies) total. Wings are detailed in the codex, and the cost of each move that uses them is shown in [].

Move: Bloom . Spawns a floating "Flower" that, when activated by toggle, draws butterflies and opponents towards it.
Move: Flutter (Air) . Aerial Flutter is an evasive, aimable teleport. Costs 1 Wing.
Move: Hover . A projectile-invulnerable fastfall that when landing, grants Callisto a "Float" toggle to instantly lift himself into the air again. Both Hover and Float cost 1 Wing. Cannot Float Grab or Defense.
Move: Aerial Goliath . Anti-anti-air, disjointed and punishing when it lands. Movement can be adjusted via 8-way.

Free Action: Float . Accessed after using certain moves, primarily Flutter and Hover. When activated, gives Callisto an immediate "jump". Some moves have unique movement patterns when Floating, find them all!

Free Action: Scales . When the Scales toggle is activated, it protects non-Explosive butterflies and makes them unable to hit anything or fizzle. Requires at least 1 Wing, and costs 1 Wing per activation. Scales deactivate when Callisto is hit.

Miscellaneous:

Codex progress. It's likely outdated in places, so I'll be doing an update for that soon.

New animations

All ground moves (should) now interrupt into aerial.

Projectile spawning moves (should) now show their first active frame in the UI

The sheath and blade are now stylable.

New Portrait 2.

Effects added or edited.
Mass sound edits, bit different. Lot of missing sounds are now there.

Mass hitbox/movement adjustments

A lot of unlisted fixes.

Cut content will be accessible in Extremely Turbo Mode.

[Movement]

Removed Air Dash.

Physics
• Gravity: 0.52 > 0.53
• Air Friction: 0.2 > 0.22
• Max Fall Speed: 7 > 9

Dash
• Only resets X momentum

Back Dash
• Speed: 7 > 6

Flutter
• Costs 1 Wing.
• Only resets X momentum
• Increased movement distance for both versions and while comboing
• Velocity Meter Gain Multiplier: 7 > 5
• Now has a (mostly) stationary version
• Forwards:
= • All invulnerability durations increased by 1 frame
• Crossing through an opponent inflicts -1 block disadvantage and refunds 1 Wing.
• Backwards:
= • Increases sadness
= • IASA: 13 > 14

Air Dash
• Now has gravity
• No longer framekills
• Friction: 0.025 > 0.045

[G. Normals]

Grab
• Throw direction is now upwards.
• Reduced damage.
• Proration 2 > 3
• Heavily reduced hitstun.

Sheath Jab
• Block Pushback Modifier: 1 > 4

Sheath Overhead
• Added a low profile, starting from F5. Also shifts the hurtbox forwards.
• Hitboxes:
= • Hitstun: 22 > 17
= • Knockback: 2 > 4
= • Block Pushback Modifier: 1 > 3
= • Ground Bounce Knockback Modifier: 0.75 > 1.5
• Hitbox (OTG)
= • Minimum Damage: 0 > 50
= • Victim Hitlag: 12 > 14
= • Combo Scaling: 1 > 4

Soba Sweep
• No longer self interruptable
• Hitstun: 23 > 14
• Victim Hitlag (Neutral): 9 > 15
• Block Pushback Modifier: 1 > 3.5

Sheath Slash
• Renamed to "Sheath Bash"
• Increased movement
• Active Ticks: 3 > 2 Initial Hitboxes + 3 Late Hitboxes, 5 Total
• Damage: 95 > 90
• Hitstun: 27 > 24
• Combo Hitstun: 27 > 21
• Knockback: 3 > 3.2
• Knockback Y: 0 > 0.5
• Block Pushback Modifier: 1 > 3.5
• The last three active frames now have a smaller hitbox, slightly less damage, are not hitcancellable, have less advantage on block, and less hitstun.
• After active frames end, momentum is reduced by 40%
• No longer self interruptable
• No longer hitcancels into Dash or Super Dash

Soba Riser
• Now has a "Power" toggle that increases knockback significantly. Experimental.
• Hitstun: 29 > 24

Soba Slice
• Anim Length/IASA: 23 > 27
• Hurtbox is shifted upwards starting on F5.
• Hitstun: 30 > 25
• Active Ticks: 3 > 6
• Block Pushback Modifier: 1 > 2
• No longer enters next state on hold

Grab
• Dash:
= • Active Ticks: 2 > 3

[A. Normals]

Sheath Lifter
• Damage: 80 > 85

Sheath Swipe
• No longer self interruptable
• Extra Parry Hitlag: 0 > 2

Sheath Push
• Air Speed Limit: 16.5 > 19
• Hitbox 2:
= • Now knocks down
• Hitbox Sweet:
= • Hitstun: 32 > 38
= • Ground Bounce Knockback Modifier: 1 > 1.25

Soba Slash
• Min Land Cancel Frame: 8 > 7
• Launch reversible
• Hitbox 1:
= • Knockback X: 0.4 > 0.2
= • Knockback: 2 > 4.5
• Hitbox 2:
= • Knockback Y: -0.3 > -0.8
= • Knockback: 2 > 6
• Hitbox 3:
= • Knockback Y: -0.3 > -0.2
= • Knockback: 2 > 4.5

Soba Cleave
• Knockback: 3 > 5
• Can no longer hitcancel into Air Dash.

[Specials]

Soba Strike
• Renamed to "Sunset Moth"
• Now has tooltips that give a short description of that moves' properties when hovered over.
Down Forward:
= • No longer enters next state on hold
= • Initial speed delayed to F3 and dramatically reduced when flipped or without initiative, as well as the invulnerability window. Collision enabled when flipped or without initiative. Also increases sadness.
= • Animation now lasts until Callisto hits the ground.
= • Gains an additional speed boost on frame 14 if the opponent's current state has backdash IASA.
= • When passing through an opponent, X velocity is halved
= • On hit, reduces X velocity by 20%.
= • Proration: 1 > 2
= • Hitstun: 24 > 21
= • Plus Frames: 2 > 1
= • Knockback: 3 > 4
= • Block Pushback: 1 > 2.8
Forward:
= • Now has a high profile starting on F5.
= • Proration: 0 > 1
= • Block Pushback Modifier: 1 > 2
Up Forward:
= • Significant rework. Is now a two hit move, the first, rising hit is hitcancellable and can be held for a knockdown followup. Still has its aerial attack invulnerability.
= • Can be used as a standalone move in the air, but loses its aerial attack invulnerability.
Up:
= • Separated into an Attack button.
= • Victim Hitlag (Neutral): 14 > 18
= • Knockback: 4 > 7.5

Alexandra
• Anim Length: 21 > 25
• Now has a slight low profile starting on F4.
• Throwbox:
= • Start: 7 > 9
= • Active Frames: 2 > 3
• Followup:
= • Anim Length: 37 > 41
= • Damage (Combo): 100 > 110
= • Hitstun: 57 > 37
= • Combo Hitstun: 40 > 30
= • Proration: 0 > 2
= • Hitlag: 4 > 6
= • Victim Hitlag: 16 > 14
= • Knockback X: 0.4 > 1
= • Knockback Y: -1 > -0.75
= • Knockback: uh > 4
= • DI Modifier: 1.3 > 0.65
= • Now inflicts hard knockdown.

Migrate
• Reworked. Now has DI punish and anti-air functionality
• No longer has the low profile
• Hitbox 1:
= • Start Tick: 10 > 8
= • Active Ticks: 2 > 3
= • Damage: 35 > 30
= • Minimum Damage: 20 > 0
= • Hitlag: 3 > 5
• Followup:
= • Minimum Damage: 0 > 20
= • Knockback X: 1 > -1
= • Knockback: 0.5 > 5
= • DI Modifier: 0.65 > 1
= • Hitstun Ticks: 41 > 39
• Added a second hitbox. Significantly larger, but slower and less damaging. Instead of the usual followup, it will hit the opponent with a strong downwards force and knock them down.

Update: 14 Jul @ 8:58pm

Goliath
|| Made better in general, reworked function a little.
• Grants 1 Wing on block, 1 on hit, and an additional 1 on counterhit.
• IASA: 28 > 30, if hit something or blocked: 22
• Is now interruptible on the opponent's turn starting on F12(!!)
• Hitbox 1:
= • Plus Frames: 1 > 2
• Hitbox 2:
= • Plus Frames: 2 > 3
• Hitboxes:
= • Start Tick: 13 > 11 in neutral, 12 in combo
= • Proration (CH): 1 > 0
= • Hitstun (CH): 23 > 29
= • Combo Hitstun: 23 > 26
= • Victim Hitlag: 10 > 11
= • Victim Hitlag (CH): 11 > 15
= • Knockback: 2 > 3
= • Knockback Y: -0.4 > -0.8
= • Minimum Grounded Frames: 8 > 10
= • Does not clash
= • Enabled collision
= || Now links into SS.DF :steamhappy:
• Can now cancel into Flutter
• Now has an anti-air version: F11, and distanced with a long active time

Sheath Spinner
• Renamed to "H.B: Koa".
• Is now self interruptable
• Now has an 8-way to steer it.
• Now has a custom speed limit of 20
• Landing Recovery: 5 > 3
• Minimum Land Cancel Frame: Variable based on direction chosen, minimum 7
• When landing within a certain window, Callisto grants a brief speed boost based on current velocity.
• When flipped, speed is significantly reduced.
Slightly increased hitbox size
Damage: 40 > 30
Hitstun: 25 > 26
Chip Damage Modifier: 1 > 1.45

[Supers]

Antennae
• Requires 1 Wing, costs 0.
• IASA: 14 > 18
• Projectile Spawn Frame: 9 > 11

Monarch Riser
• No longer enters next state on hold
• Can land cancel
• Hitbox 1:
= • Hit Height: Mid > Low
• All Hitboxes:
= • Proration: 0 > 1
= • No longer clashes
• When parried, does not spawn butterflies and delays recovery until landing.

Swarm Spawn
• IASA: 21 > 26 if Hitbox is on
• No longer scales combo
• Knocks down

Eclose
• No longer self-interruptable

[Butterflies]

Normal
• Are now parriable.
• Lifetime: 72 > 80
• Hitstun: 20 > 12
• No longer launches

Seeking
• Lifetime: 132 > 92
• Hitstun: 20 > 17

Explosive
• Hitbox 1:
= • Victim Hitlag: 15>8
= • Plus Frames: 3 > 1
• Hitbox 2:
= • Damage: 170 > 150
= • Hitstun: 17 > 16
= • Hitlag: 20 > 4
= • Victim Hitlag: 20 > 12
= • Knockback X: ?? > 1
= • Knockback Y: 1 > -0.25
= • DI Modifier: 0.6 > 0.75
= • SDI Modifier: 0 > 0.5
= • Plus Frames: 4 > 3
= • No longer ignores projectile armor

Super
• Lifetime: 206 > 180
• Minimum Grounded Frames: 0 > 3
• Knockback: 3 > 2
• No longer movable
• No longer fizzles on ceiling

[Defense]

Dead Leaf
• Gave it some particles to help the animation out.
• Damage: 115 > 120

:scroll:
THANK YOU!

Update: 27 Jul, 2024 @ 11:07am

[EA-5.1]

Goliath
• Counterhit now finally works properly.

Dead Leaf
• Doesn't lose to multiple hitboxes anymore
• Shows plus frames properly

Sheath Slash
• Hitbox 1:
= • Height: 13 > 14
= • Y: -21 > -22
= • X: 32 > 31

Update: 25 Jul, 2024 @ 3:41pm

[EA-5]

Now has Codex data! Barely, but it's there. Thanks Wex for the headstart.

Miscellaneous
• Collision Box Width: 12 > 11
• Collision Box Height: 14 > 13
• Collision Box Y: -12 > -13

Soba Sweep
• Hitbox 1
• • Now knocks down

Sheath Slash
• Hitbox 1:
• • Height: 13 > 14
• • Y: -21 > -22
• • X: 32 > 31
• Hitbox 2:
• • Width: 28 > 26
• • X: 13 > 5

Sheath Push
• No longer resets Y momentum by default, now has a "Momentum" toggle
• Has an air speed limit of 16.5, and a custom fall speed of 19.5
• Hitbox 1
• • Now knocks down
• Now has a second hitbox that extends down and backwards, has identical properties to the first hitbox
• Hitbox 2
• • X: 23 > 22
• • Y: -6 > -4
• • Height: 16 > 13
• • Added two "wing" hitboxes that extend upwards/right, and downwards/left.

Goliath
• Fixed counterhits not working, meaning it now properly restands every time
• Added a counterhit particle!
• Added 6 extra frames of hitstun on counterhit

Antennae
• Super Level: 2 > 1
• You can no longer use Antennae while any Seeker Butterflies are active.

Eclose:
|| Subject to change.
• Super Level: 3 > 2
• Can be used in the air.
• Explosive Butterfly:
• • Explode:
• • • Damage: 220 > 170
• • • Minimum Damage: 70 > 45

Swarm Spawn
• Can no longer be used in the air.

Dead Leaf
• No longer makes Callisto immortal
• Fixed some inconsistencies with user/opponent invulnerability
• Made hitbox a little higher.
• Hitbox:
• • Hitstun Ticks: 20 > 19
|| Is now +0 on hit.
• • Opponent is -3 after the counter lands
• • Knockback X: 4 > 3.5
• • DI Modifier: 1 > 1.2

Update: 3 Apr, 2024 @ 12:30pm

[EA-4]

Flutter
• framekill prevented

Sheath Overhead
• Now self hit-cancellable

Soba Slice
• Removed cancelling into Movement.

Soba Strike
• Down Forward
• • When flipped, has backdash IASA. Experimental.

Alexandra
• No longer FC'able
• IASA: 22>21

Migrate
• Release
• • Hitstun Ticks: 45>41

Spawn
• UI renamed to Speed, doesn't flip based on facing. (so the arrow facing the opponent will always be the fast version)

Update: 24 Jan, 2024 @ 1:04am

[v-EA3]

Air Movements
• Amount: 3>2
• Callisto gets 3 Air Options during combos.

Adjusted a few sprite positions.

New move, Flutter. Step dash (short ranged teleport) with brief invuln.

Sheath Overhead
• Force Tick: 0>6
• Force X: 0>1
• Force Speed: 0>6.5
• Increased hitbox size

Soba Sweep
• Enter Force Speed: 3>3.5
• Force Tick: 5>6
• Force Speed: 4>8
• Hitbox 1
•• Very slightly increased width
• Added a second, lingering hitbox that's weaker

Soba Slash (Air)
• Adjusted hitboxes to match sprite.

Soba Strike (Down Forward)
• Finally fixed the initiative not being applied properly, so this move's invuln time is extended by ~2 frames with initiative.
• However, if you flip this move, its invuln time is severely reduced.
• Knocks down.

Alexandra
• Now applies forces, and friction. Resets momentum on enter.
• Enter Force X: 0>1
• Enter Force Speed: 0>3

Swarmspawn
• Renamed to "Swarm Spawn"
• Now has a toggle for activating the hitbox
• Now gets an additional upwards force on frame 2 if Callisto is aerial.
• No longer cancels on block

Dead Leaf
• Icon!
• Breaks armor, how'd I overlook this lol
• Interruptible on opponent turn on hit in case something silly happens
• Makes opponents invuln until the hitbox activates, so that things like butterflies don't make it easy for them to punish you for landing the counter.

Update: 19 Nov, 2023 @ 7:23pm

[v-EA2]

New move, Dead Leaf. A Lv1 counter that teleports behind the opponent, dealing damage and spawning two Super Butterflies.

Double Jump
• Edited animation

Fall
• Edited animation

Soba Riser
• Damage: 90>100
• Knockback: 6>6.5

Sheath Swipe
• Increased hitbox size

Soba Slash (Air)
• Adjusted sprite position

Soba Cleave
• Hitbox size increased

Soba Slice (Air)
• Damage: 95>110

Migrate
• Removed the horizontal hitbox, was kinda redundant. adjusted hitbox size/position
• Now has a low profile

Swarm Spawn
• Considered a Super instead of an Attack now, for whatever reason it was before lol. Helps some confirms, has some more interactions but it's nothing major enough to talk about here
• No longer FC'able
• Hitbox no longer cancellable into wait or throw
• Damage: 40>50
• Minimum Damage: 20>50

Butterflies
• Super
•• Wall bounces subtract from bounce count