Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Callisto (LGC) | V1 FINALLY HERE
Showing 21-28 of 28 entries
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Update: 18 Nov, 2023 @ 10:56am

Update: 18 Nov, 2023 @ 10:55am

Added moveset link

Update: 15 Nov, 2023 @ 8:48pm

[v-EA1.1]

Antennae (Air)
• Interrupts into air now as intended

Update: 15 Nov, 2023 @ 6:35pm

[v-EA1]
big buffs

More universal sprites.

Sheath Jab
• Damage: 60>65
• Proration: 2>1
• Hitstun Ticks: 17>18

Sheath Slash
• Plus Frames: 1>2

Soba Sweep
• Has a low profile now
• Hitstun Ticks: 19>23

Soba Slash
• No longer launches

Soba Slice (Air)
• Damage: 90>95

Soba Strike
• Down Forward
•• Beats backdash as intended now
• Up Forward
•• Anim Length: 22>26
•• Now has aerial invuln from F5-13
•• Dir X: 0.2>0
•• Knockback: 4>6
•• Hitstun Ticks: 27>28
•• Hitlag Ticks: 7>8
•• Proration: 0>1
•• Plus Frames: 1>2
•• Ignores armor
•• Can no longer hit grounded opponents
•• No longer disables collision
•• Hitbox size increased vertically

Migrate
• Hitbox size increased

Goliath
• Damage: 100>115
• Very slightly increased hitbox size
• The far half of the move vacuums heavily on block and is +2 on block
• No longer hits projectiles
• On counterhit, Goliath doesn't launch and restands aerial opponents.
• Can no longer cancel into Wait.
• Neutral
•• Meter Gain Modifier: 1>1.6
•• Minimum Grounded Frames: 4>8

Spawn
• Now FC'able
• Now has an UI to modify the speed of the projectile.

Sheath Spinner
• Hitbox size increased

Antennae
• Can now be used in the air.
• Is now considered a Super.

Monarch Riser
• Enter Force Y: -0.5>0
• Hitbox 1
•• DI Modifier: 1>0.5
•• SDI Modifier: 0.1>0
• Hitbox 2
•• DI Modifier: 1>0.5
•• SDI Modifier: 0.1>0
• Hitbox 3
•• DI Modifier: 1>0.5
•• SDI Modifier: 0.1>0
• Hitbox 4
•• Knockback X: 1>0.4
•• Knockback Y: -0.9>-1
•• Knockback: 4>6.5
•• Increased size
• Hitbox 5
•• Increased size
• Hitbox 6
•• Increased size

Swarm Spawn
• Enter Force X: 0>1
• Enter Force Speed: 0>1
• Force X: 0>1
• Force Speed: 0>2
• Force Tick:0>10

Butterflies
• Lifetime: 72>76
• Now unparriable

Butterflies (Seeking)
• Plus Frames: 0>1
• Lifetime: 96>132

Butterflies (Super)
• Plus Frames: 0>2
• Homing Turn Speed: 0.5>0.65
• Homing Accel: 0.4>0.5
• Max Homing Speed: 10>12
• Can bounce off the ground two times before fizzling now

Eclose
• Doesn't explode when hitting projectiles anymore
• Explodes when blocked
• Default
•• Doesn't bounce off the ground anymore, but now it automatically goes into explode state whenever the projectile expires
•• Lifetime: 80>140
• Explode
•• Minimum Damage: 60>70
•• Plus Frames: 3>4
•• Chip Damage Modifier: 1.1>1.2
•• HKDs
•• Now deletes other projectiles
•• Custom hurtbox state that matches the hitbox to actually enforce deleting other projectiles

Update: 6 Nov, 2023 @ 2:43pm

Actually updated now

Update: 5 Nov, 2023 @ 5:37pm

[v-EA0.9]

Fixed Wait being 30 frames.

ICONS!! Thanks Wex.

New move, Sheath Lifter. Quick aerial launcher.

Soba Riser
• No longer self-interruptable. I like how gross this was on block but it was unintended from the beginning.

Sheath Swipe
• No longer ground bounces

Sheath Push
• Hitbox 2
•• Increased size

Soba Strike
• Up Forward is now Forward with a higher angle.

Migrate
• Meter Gain Modifier: 1>1.4 on both hitboxes

Goliath
• Knockback Y: -0.2>-0.4

Update: 4 Nov, 2023 @ 7:22pm

[v-EA0.5]

Soba Riser
• Plus Frames: 1>2

Soba Strike (Up)
• Now HKDs

Migrate
• Damage: 35>40

Migrate (Followup)
• Damage: 45>55

Sheath Swipe
• Plus Frames: 0>1
• Hitbox
•• Knockback X: 0.2>1
•• Knockback Y: -1>0.4
•• Hit Height: High>Low
•• Priority: 0>1
• Made Hitbox 1 a bit smaller and Hitbox 2 a bit larger

Soba Slash (Air)
• Hitbox 1
•• Priority: 0>1
• Hitbox 2/3
•• Knockback X: 0.4>1
•• Knockback Y: -1>-0.3

Sheath Spinner
• SDI Modifier: 0.15>0.17

Swarm Spawn
• Start Tick: 8>10
• Plus Frames: 0>2
• Hitstun Ticks: 20>29

Update: 4 Nov, 2023 @ 5:54pm

[v-EA0]
Many things were changed to the base character in the time between this and the last update to these guys, so if I had to guess, this changelog doesn't cover EVERYTHING that's changed, but it's what I changed that's visible

Gravity: 0.5>0.52

Ground Friction: 2.5>2.3

Max Ground Speed: 15>17

Max Fall Speed: 8>7

Changed a bunch of move properties so they reflect what category they're in now and flow better

New move, Soba Strike. Has different versions with varying properties.

New move, Migrate. Anti-air hitgrab, restands and stuns for a long time.

New move, Goliath. Creates a long horizontal hitbox that launches the opponent low to the ground. When used in a combo, has faster startup, deals more damage, has more hitstun, and can cancel into Dash and Supers.

New move, Sheath Spinner. Fast aerial spinning attack, the angle changes based on your current movement.

New move, Spawn. Spawns one normal Butterfly.

New move, Antennae. Lv2. Spawns two seeking Butterflies.

New move, Eclose. Lv3. Spawns an explosive Butterfly.

Sheath Jab
• Anim Length: 12>13
• Start Tick: 6>5
• Enter Force Speed: 2>1
• Force Speed: 0>3
• Force X: 0>1
• Force Tick: 0>5
• Damage: 35>60
• Hitstun Ticks: 14>17
• Minimum Damage: 18>0
• Proration: 0>2
• Plus Frames: 0>1
• Hit Height: Mid>High
• Adjusted hitbox size
• Can't dash-cancel or jump-cancel
|| Experimentation

Sheath Overhead
• Anim Length: 12>18
• Damage: 65>85
• Minimum Damage: 33>0
• Plus Frames: 0>1
• Knockback Y: 0.5>0.7
• Ground Bounce Knockback Modifier: 1>0.75
• Minimum Grounded Frames: 4>5
• Adjusted hitbox sizes
• Added an OTG-only hitbox on the bottom of the Sheath that does major damage

Sheath Sweep
• Anim Lengh: 18>17
• Edited sprites
• Enter Force Speed: 6>3
• Force Speed: 0>3
• Force X: 0>1
• Force Tick: 0>5
• Anim Length:
• Start Tick: 8>6
• Damage: 70>75
• Minimum Damage: 35>0
• Hitstun Ticks: 18>19
• Knockback: 5>4
• Knockback Y: -0.6>-0.7
• Plus Frames: 0>1
• Adjusted hitbox size

Sheath Slash
• Anim Length: 16>19
• Start Tick: 8>7
• Damage: 55>95
• Minimum Damage: 23>0
• Hitstun Ticks: 18>27
• Plus Frames: 0>1
• Adjusted hitbox size

Soba Riser
• Anim Length: 16>20
• Start Tick: 8>9
• Damage: 65>90
• Minimum Damage: 33>0
• Hitstun Ticks: 22>29
• Plus Frames: 0>1
|| why is this move a low lol
• Knockback: 7>6
• Adjusted hitbox sizes
• Can no longer dash-cancel

Soba Strike
• Renamed to Soba Slice
• Anim Length: 20>23
• Force Tick: 6>3
• Force X: 0.8>1
• Force Y: -1>-0.8
• Force Speed: 5>6
• Damage: 70>105
• Hitstun Ticks: 18>28
• Active Ticks: 2>3
• +3 on block
• Hitbox 1:
•• Knockback Y: -0.4>-0.2
•• Knockback: 6>4
• Hitbox 2:
•• Knockback X: 1>0.4
•• Knockback Y: -0.4>1
•• Knocks down
•• no longer ground bounces

Grab
• Lowered knockback angle slightly, standardized

Sheath Lifter
• Renamed to Sheath Swipe
• Anim Length: ???>16
• Start Tick: 8>5
• Damage: 50>60
• Hitstun Ticks: 14>17
• Proration: 0>1
• Adjusted hitbox sizes
• Can't cancel into Supers

Soba Cleave
• Anim Length: 14>20
• Start Tick: 8>9
• Active Ticks: 2>4
• Enter Force Y: 0>-1
• Enter Force Speed: 0>1
• Force Tick: 0>7
• Force Y: 0>1
• Force Speed: 0>1
• Damage: 65>120
• Minimum Damage: 33>40
• Hitstun Ticks: 20>31
• Hitlag Ticks: 9>12
• Victim Hitlag Ticks: 9>17
• Plus Frames: 0>2
• Doesn't cancel on block
• Knockback X: 0.5>0.3
• Adjusted hitbox sizes
• Hit Height: Mid>High
• Knocks down
• Can no longer cancel into attacks

Soba Slash (Air)
• Anim Length: 14>17
• Enter Force X: 1>0
• Enter Force Y: 0>-1
• Enter Force Speed: 6>1
• Force Tick: 0>5
• Force X: 0>1
• Force Y: 0>1
• Force Speed: 0>4
• No longer resets momentum
• Minimum Landing Frame: 0>8
• Start Tick: 8>7
• Damage: 65>85
• Minimum Damage: 33>0
• Hitstun Ticks: 20>21
• Knockback X: 1>0.4
• Knockback Y: -0.5>-1
• Plus Frames: 0>1
• No longer ground bounces
• Hit Height: Low>High
• Adjusted hitbox sizes

Sheathe Push
• Anim Length: 12>19
• Force Y: 0.75>1
• Force Y: 1>0.4
• Resets Y momentum
• Active Ticks: 4>8
• Damage: 35>70
• Minimum Damage: 18>0
• Hitstun Ticks: 14>23
• Plus Frames: 0>1
• Knockback: 6>5
• Not cancellable
• Hit Height: Mid>High
• Ground Bounce Knockback Modifier: 1>1.2
• Second hitbox that appears when the pink ring does. Hitting Sheathe Push as soon as that hitbox becomes active makes the move much more powerful.
• Adjusted hitbox sizes

Soba Slice (Air)
• Anim Length: 20>21
• No longer resets Y momentum
• X Friction: [default]>0.09
• Force X: 0.6>0.3
• Force Speed: 12>9
• Start Tick: 12>11
• Damage: 70>90
• Minimum Damage: 35>0
• Hitstun Ticks: 18>24
• Plus Frames: 0>2

Alexandra
• Forgot to keep detailed notes on this
• Anim Length: 18>22
• Enter Force Speed: 10>11
• Sped it up to f7
• Edited throw animation
• Damage: 40>140
• Damage In Combo: 40>100
• DI Modifier: 1>1.3
• SDI Modifier: 1>0
• Increased hitlag and increased victim hitlag a lot
• no longer has infinite hitstun
• Hitstun Ticks: 30>57
• Combo Hitstun Ticks: 30>40
• made knockback more diagonal, lowered
• Adjusted hitbox size
• The hitbox that hits aerial is much smaller in neutral

Swarm Spawn
• Now a level 3
• Spawn Tick: 12>14
• Now spawns 7>8 Super Butterflies

Monarch Riser
• Anim Length: ???>31
• Enter Force Speed: 3>4
• Force Tick: 12>11
• Now has invuln from f3 to f10 on initiative
• so many changes bro I'm not listing all these movement changes and such it's too much text
• Split up into multiple hitboxes, reworked
• Now spawns Super Butterflies

Butterfly
• Made hitbox a square
• Chip Damage Modifier: 1>1.1
• Doesn't groundbounce
• Lifetime: inf>72
• Fizzles on ceiling
• Proration: 0>2
• Turn Speed: 0.35>0.5
• Super:
•• Unparriable
•• Damage: 55>65
•• Hitstun Ticks: 20>28
•• Better homing
•• Lifetime: 72>206
• Different butterfly variations now have different colors.
• New variation, Seeking, that has excellent homing with a long lifetime.
• New variation, Explosive. Slower with weaker homing, but deals big damage in a wide area.

Burst
• Changed sprite