Arma 3
KP Liberation Cam Lao Nam
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Update: 7 Jan @ 4:57pm

- Quick update to make sure Nickel Steel isn't a forced dependency.

Update: 7 Jan @ 4:54pm

- Added the latest guns, equipment, TukTuks, etc. from the Nickel Steel mod

Update: 11 Oct, 2024 @ 3:09pm

- Fixed: Updated the Arsenal script due to a change in the most recent CBA_A3 update.

Update: 5 Apr, 2024 @ 10:46pm

- Updated my boat spawning script. Boats will now spawn starting at 25% alert level instead of 40% but only up to a max of 2 at once instead of 3. (multiple battlegroups can have multiple sets of 2 boats though). The new script is designed to only spawn boats if the battlegroup's objective is near the water, but nothing can fix the jank Arma boat pathfinding so I do recommend enabling unlimited Zeus in the parameters to assist wayward boats.

- Removed a few battlegroup spawn points that were in the middle of nowhere and vehicles would have no clue how to pathfind out of the woods.

Update: 3 Apr, 2024 @ 1:51pm

- Updated the Battlegroup AI scripts with the changes made by Jenna, KP Liberation's newest developer. AI should now successfully navigate to their objectives more reliably. Thank you, Jenna!

- Added significantly more transport vehicles to the Opfor preset, making battlegroups incorporate more infantry.

- For some reason the village of Da Krong was labeled as "Khe Sanh", it no longer is.

Update: 12 Jan, 2024 @ 10:36am

- Added several more small arms to the preset that were missed in the last batch of additions

- Slight changes to the opfor preset

- Pricing changes for the blufor preset
- Changed a few vehicles to the unlock list that should have been there before

Update: 8 Jan, 2024 @ 11:26am

- Added 11 radio towers across the map. I found that there were some gaps in coverage and that some Capital towns only had a single radio tower covering them. You'll now have to work a touch harder to cut off communications.

-Added about 43 new small arms and variants that have been added since SOG updates 1.2 and 1.3.
-Added almost 200 new uniforms, vests, helmets and other personal equipment that were added with SOG updates 1.2 and 1.3.
Big thank you to SunStalker for his assistance in getting those added to the arsenal preset!

- Added SOG Nickel Steel planes to the blufor preset. (I'll try and add stuff as they do)
- Changed a few blufor preset items like the Flight Radar and ground-based Mobile Respawn to use more appropriate SOGPF assets.
- Added a few more SOGPF lamp assets so your FOBs aren't so dark.

-Few bugfixes in the Opfor preset

-Removed any vanilla assets remaining in the FOB Hunt templates. They were showing up on the map and made the hunt part of a FOB hunt a little too easy.

As always please let me know here or in the KP discord if you find any errors or bugs with this update. The arsenal got a ton of stuff added so guns may be missing certain attachments or magazine types that I might've missed.

Update: 6 Nov, 2023 @ 4:40pm

Changes from my previous version (the one I accidentally deleted)

- Added custom SOG:PF FOB Templates. No more blowing up KAMAZ and Taru pods!

- Moved some FOB Hunt objective markers around since they were on top of roads and on steep hills.
Please let me know if you see any funky looking spawns for FOBs or objectives!