WorldBox - God Simulator

WorldBox - God Simulator

NeoModLoader
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Update: 30 Jun @ 10:13pm

## What's Changed
* Compatibility with game version 0.50.6

**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.1.2...1.1.3

Update: 19 Jun @ 1:46pm

## What's Changed
* Added new Installers by @gmBlahaj in https://github.com/WorldBoxOpenMods/ModLoader/pull/48
* Fixed some locale issues within NML menus
* Fixed a bug that was causing tab creation to fail for some users
* Fixed a bug in toggle button creation

## New Contributors
* @gmBlahaj made their first contribution in https://github.com/WorldBoxOpenMods/ModLoader/pull/48

**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.1.1...1.1.2

Update: 14 Jun @ 3:17am

## What's Changed
* Fixed various bugs that were causing failures in NMLs tab creation utility


**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.1.0...1.1.1

Update: 12 Jun @ 7:55am

## What's Changed
* Compatibility with game version 0.50.5 (barely tested so far)
* slight improvement in sound manager by @MelvinShwuaner in https://github.com/WorldBoxOpenMods/ModLoader/pull/33
* add JSON based custom data storage by @Keymasterer44 in https://github.com/WorldBoxOpenMods/ModLoader/pull/43
* Builders!!!!! by @MelvinShwuaner in https://github.com/WorldBoxOpenMods/ModLoader/pull/44


**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.0.11...1.1.0

Update: 9 Mar @ 11:10pm

Update: 8 Mar @ 6:56am

## What's Changed
### Feature:
* Add Sound file loading. See ... for documentation
* Automatically convert mod config value instead of falling to default

### Adjustment:
* Upgrade some assemblies to support some mods

### Optimization:
* Initialize fields for ui objects instantiated from prefabs

Update: 23 Dec, 2024 @ 8:01am

## What's Changed
### Feature:
* Add FeatureManager. See ... for documentation
* Add automatic Init and PostInit invocations for IStagedLoad mods in loading process
* Support loading sprite sheet from a single file through "sprites.json"
* Support INT_SLIDER in mod configuration
* Some more utility functions

### BugFix:
* Fix possible error caused by BaseInstPredictor
* Fix mod config text overflow
* Fix github authentication about mod uploading

### Adjustment:
* Search and load localization files iteratively for ILocalizable
* Includes assemblies in dependencies automatically

### Optimization:
* Be more robust to wrong "sprites.json" and .csv locale files

Update: 12 Aug, 2024 @ 6:59am

### Feature:
* Add better AutoUpdater to NML
* Extend BasicMod<t> with "PrefabLibrary"
* Provide a way for non NML mods to get their NML ModDeclare
* Add field to ModDeclare for marking if a mod has been downloaded using the Steam Workshop
* Add a way for NML mods to be distributed as DLLs
* Support customizing window size of WideWindow
* Support getting current tab id in MultiTabWindow
* Method to do action on all assets of a library

### BugFix:
* Improve robustness of runtime loading
* Fix possible unpatching errors
* Avoid DLL conflicts for mods which use network
* Fix bugs in mod compilation cache

### Adjustment:
* Open some fields as read only properties

### Optimization:
* Only apply listener patches when first handler for the listener is registered
* Remove redundant LM.ApplyLocale call from Localization.Add

Update: 2 Feb, 2024 @ 3:37am

Fix bug

Update: 2 Feb, 2024 @ 2:28am

Fix bug