Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
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Update: 9 Jul @ 11:34am

Version 3.118

  • Updated campaign-setup frontend
  • Enabled the new item fusing script
  • Added new custom mixer factions

Update: 7 Jun @ 12:23pm

Version 3.118

  • Tweaked Skrag's accepted climates a bunch
  • Reverted Cylostra, Rakarth, and Nkari's accepted climates back to vanilla
  • Locked all RoC regions to maximum Winds of Magic, level 5, Storm of Magic all the time, yay!

Update: 3 Jun @ 12:48pm

Version 3.117b

  • Tweaks to the battle catchment map (Mount Zardele and Porto Real)

Update: 3 Jun @ 12:28pm

Version 3.117a

  • Fixed Skrolk, Lokhir, Rakarth victory conditions (number of provinces made no sense)

Update: 2 Jun @ 2:52pm

Version 3.116b

  • Gave a second level of RoC outpost to Clan Pestilence and Oxyotl, just to make expansion that way a bit more pleasant.

Update: 2 Jun @ 2:03pm

Version 3.116a (should not affect saved games)

  • Major start pos changes:
    • Skrag moved to "Oasis of a Thousand and One Camels"
    • N'kari moved to "Aguilas"
      • Starting cult at Gualcazar
    • Wulfrik moved to "Monolith of Bjorkil"
    • Cylostra moved to "Soleil"
    • Lokhir moved to "Tor Karyndis"
    • Rakarth moved to "Chenhild's Monoliths"
    • Grom moved back to "Orquemont"
      • Morbidus back to Black Chasm
      • Skulltakerz back to Pale Sisters
    • Skrolk moved to "Dragon Fang Mount"
    • Oxyotl moved to "Sotek's Trail"
      • Wyrmkin moved to "Village of the Leopard Skins" and "Mangrove Port"
      • Kharnath's Sons takes over in Norsca
    • Malagor moved to Talabecland
    • Taurox moved to Mount Greyhag

  • Other start pos changes:
    • Swapped hef Starguided and ogr Sharktooth locations
    • Sigvald no longer starts at war with Servants of Mermedeus
    • Teotiqua is now a hidden faction
    • Order of the Blazing Sun given 2 more regions

Update: 28 May @ 7:41am

Version 3.115

  • Added new mixer factions to start_pos
  • Make sure you've updated Mixer to the latest version

Update: 25 May @ 1:32am

Version 3.114

  • AI Chaos Dwarfs and Beastmen no longer discouraged from entering or occupying the RoC regions
  • Oxyotl and Clan Pestilence no longer discouraged from entering or occupying the RoC regions
  • Oxyotl and Clan Pestilence given "unsuitable" for the immaterial climate (it will make more sense later)
  • All factions with the RoC outpost settlement building (everyone except WoC, Beastmen, and Daemons) can now recruit tier 1 troops from it
  • Tweaked the "nakai", "only_raze", and "raider" occupation decision policies, adding in the RoC region group consideration
  • Renamed region "Gablitz" to "Heldenhame" (End Times map, deal with it)

    Update: 16 May @ 1:46pm

    Version 3.113

    • Fixed a few faction potentials that got shifted down the list (khorne minor and bretonnia)
    • Fixed Bretonnian confederation by splitting the script into mainland/overseas. Confed using technologies for within your sphere, but use normal diplomacy for outside.

    Update: 22 Apr @ 12:05am

    Version 3.112 (ruins save games, use the backup)

    • Added bridge across the sailable river next to Mousillon
    • Region "Valley of Windmills" moved to the "Abasko Mountains" province
    • Abasko mountains area changed, including moving "Larhgoz" and "Geulata" slightly
    • Rapturous Excess moved into the Iranna Mountains
    • Cult of Sotek starts at war with Rapturous Excess instead of Clan Carrion
    • Clan Carrion now controls the Abasko Mountains