Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
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Update: 25 Mar @ 6:27pm

Version 3.103

  • Updated for game version 6.1
  • Renamed a MCT .loc file so the game won't crash
  • Enabled the new kislev and tzeentch script stuff
  • Added new mixer custom factions and cultures
  • Reordered mixer custom factions in the start_pos so they are nicer and corrected some mistakes
  • Changed the Druzhina Enclave faction leader's name to match vanilla
  • Added back in the campaign group and diplomacy db stuff needed for a Ice Witch faction leader (Heldegrad and Wheatlands still have that)
  • Added some crack decals (10,000 of them) all around the map, they should appear and change with corruption. It's an experiment.

Update: 24 Mar @ 10:36pm

Version 3.102

  • ROC outpost db stuff shuffled around. There's a generic version for mixer custom cultures. You can override it for a culture by adding a new building_culture_variants entry for that culture.

Update: 11 Mar @ 4:51am

Version 3.101

  • Oasis settlement skin for all the oases
  • Gelt's Cathayan Embassy building has been replaced by a High Elf Embassy building with almost the same stats. I guess it's like an Elf Town?
  • Citadel of Myrmidia now begins with level 3 settlement
  • Fixed Skarsnik's bonus for controlling 8peaks

Update: 10 Mar @ 9:56am

Version 3.100

  • Remove unnecessary callback from Black Dwarf's Forge script
  • Something with the ancillaries_categories_faction_junctions db table, forgot to add "general" for the new dwarf factions

Update: 9 Mar @ 11:55am

Version 3.99

  • Fixed some wood elf forest stuff. Some were missing the amber as a reward, or any reward at all.

Update: 28 Feb @ 6:09pm

Version 3.98b

  • Edited the frontend ui file so it hides cultures with no playable factions

Update: 28 Feb @ 4:50pm

Version 3.98a

  • Forgot about Isabella in the frontend scripting

Update: 27 Feb @ 4:35pm

Version 3.97

  • Updated a few scripts to work with the cr_darklands campaign
  • Also fixed the oldworld_wh3_campaign_ai.lua script not firing for cr_oldworldclassic

Update: 23 Feb @ 9:39am

Version 3.96

  • Two unplayable mixer factions added to start_pos
  • Added missing tower of zharr images for the minor chd factions
  • Tweaked factions flags for Horns of Hashut, Fists of Hashut, and House of Azeros, by Partypus

Update: 18 Feb @ 12:44pm

Version 3.95

  • Adding back in the four cactus types I removed. This results in a trees.campaign_tree_list file that the game doesn't interpret properly.