Space Engineers

Space Engineers

Air Sea Land - Modern weapons systems (Weapon core olny)「Infantry Assault version is being updated」
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Update: 19 Aug, 2024 @ 12:22am

New:

M-9 Pistol
Glock-17 Gen 3 Pistol
Glock-18 Gen 3 Pistol
Glock-17 Gen 5 Pistol
USP-45 Pistol
USP-45 Suppressed Pistol

UMP-40 SMG
UMP-45 Suppressed SMG

M-870 Police Shotgun

AR-15 Rifle
C-7A1 Rifle
M4A1 Block II

M-700 Rifle
M-40 Sinper Rifle
M-24 Sinper Rifle

Revise:

Corrected recoil bug for fixed versions of M134, MG3 and M240 ammunition

The M-21 Sinper rifle was changed to use semi-automatic sniper rifle ammunition, which is more lethal to people

Change the look of the tactical M870

Improved reloading animation, greatly reducing reloading time for all guns (excluding various launchers)

Update: 28 Jul, 2024 @ 7:41am

New:

Bofors 40/70 Autocannon

France Submarine Torpedo Tube

Britain Submarine Torpedo Tube

Type-99 460mm Naval Gun

Revise:

Increase the accuracy of naval guns and reduce the impact of gravity on their shells

Fine-tuned the performance of the original three heavy torpedoes

Modify submarine-launched missile attack mode

Increase CB damage

Increases the fragmentation amount of all air-to-air missiles by 50% (excluding SAM)

Improve the killing power of Class 1 & 2 rockets

Increase the range of aircraft cannon 20/30mm, and the damage within the effective range (about 2KM), but the damage above this range is greatly reduced, and the trajectory also drops rapidly.

Improve Naval Gun range ~20%

Improves the launch angle of air-to-ground missiles, anti-ship missiles and cruise missiles, but weakens the maneuverability of the above three missiles

Increase the lethality of air-to-ground missiles, all torpedoes and anti-ship missiles

Increase the lethality of automatic cannons below 40mm (excluding aircraft cannon20/30mm and gun pod, this series of changes are mentioned above)

Fixed a long-standing vicious BUG: crash caused by damaged ammunition

Update: 20 Jul, 2024 @ 10:56pm

Fixed the proximity fuse that failed due to the WC update:

The proximity fuse will detonate at a longer distance (success is not guaranteed). To compensate for the loss of power, Shrapne is more lethal and has a reduced spread angle.

The anti-air Shrapne becomes brighter, making it easier to visually detect whether it has detonated.

In principle, the proximity fuses of all anti-air missiles have been corrected. If there are any problems, please report them.

Update: 17 Jul, 2024 @ 4:25am

New:

ASMP

AGM-86B

AGM-86C

Mistral turret

Revise:

Added the ability of M134-Navy as CIWS to have greater damage to incoming missiles

Update: 14 Jul, 2024 @ 6:02am

New:

Smoke launcher system

CBU-97
RBK-500

B-61 Mod 11
B-61 Mod 12

Revise:

Enhanced performance of Howitzer HE

Reworked howitzer cluster munition effects

Fixed model issues with all bombs (especially the KAB-500 model error)

Flare will hit the ground and water

Update: 9 Jul, 2024 @ 9:54pm

Corrected AIM-174B range

Update: 9 Jul, 2024 @ 7:43am

New:

AIM-174B

ASL_SkySword2A

Kh-55 Nuclear
Kh-47M2 Nuclear


Revise:

Double the accuracy of tank guns and naval guns, but increase the effect of gravity on naval shells (especially guns above 100MM)

Reduced accuracy of MK-15 and AK-630

Fixed the error that KH-55 series does not generate Fragment

Update: 5 Jul, 2024 @ 9:39am

Fixed a bug where the naval gun’s AP hit rate was surprisingly low when using CTC.

Update: 26 Jun, 2024 @ 10:05am

Increases the effect of gravity on howitzer shells tenfold

Update: 23 Jun, 2024 @ 8:58am

New:

MP5A4
MP5A5
MP5SD6

FN minimi
M249
RPD


RPG-7