Stellaris

Stellaris

Subject/Diplomacy Balance v1.4 [Archive]
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Update: 15 Nov, 2023 @ 5:34pm

# Changes made in Mod v1.4
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# Compatibility confirmed with Stellaris v3.5.3
# Added vassal agreement options to take a percentage of your vassals' naval capacity, similar to resource contributions.
# Federation experience buffer from v1.3 removed - relocated to mod "relaxed federations".

# Changes made in Mod v1.3
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# Removed warscore penalty for unoccupied claims with an upgraded starbase (and no planets).
# Reduced the absurd penalty to federation cohesion per empire joining or leaving, so you aren't always guaranteed to lose level 5 every time.
# Also added a buffer of federation experience at level 5, for same purpose as above.
# Relaxed the cap for maximum subjects integrating simultaneously from 1 to 3, if you can afford it.

# Changes made in Mod v1.2
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# Trade League trade policy values revised back to match both individual specializations in consumer goods and unity, to undo the nerf done in Stellaris v3.5.2 official.

# Changes made in Mod v1.1
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# Updated for compatibility with Stellaris v3.5.2

# Changes made in Mod v1.0
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# Many adjustments made to correct major flaws in AI diplomacy system:
# Influence costs of modifying vassal contracts vastly reduced.
# Relative power for deal acceptance weighting limit significantly increased.
# AIs will be much more willing to negotiate trade deals, even if relation penalties make it more difficult (it won't be a permanent outright "NO" in all cases anymore).
# Several related balancing changes.