Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Tohno Shiki
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Update: 2 Jan @ 7:48pm

[Version 1.12.6]

Misc. Changes
- Updated codex

Unsheathe
- Toggle now has the attack cancel into Unsheathe on whiff
- Fixed being unable to cancel on meaty
- Removed Air Throw from interrupt options

Seven Nights
- Slightly reduced block pushback

# Just to strengthen his pressure a little bit, especially against Dodge. - Wex

Update: 31 Dec, 2024 @ 2:49pm

[Version 1.11.6] - The Boundary Peek Update

Misc. Changes
- Huge thanks to Pres for making new sprites for this update
- Fixed bug that made Eight Points, Twenty-Four Points, Unsheathe, Low Scoop, and Trump Card teleport after land cancelling Eight Falcons
- Various hitstun and hitlag tweaks, major ones will be listed
- Decreased meter gain on block and parry on most multi-hit moves

Boundary Peek
- Fixed bug so that Tohno faces the opponent properly when flipped (hopefully)
- Applies a buff to some of Tohno's Specials; lasts 800 frames
- Hits OTG
- Increased hitbox size

Dash Back
- Removed projectile invulnerability

Extend Back
- New move available after Dash Back
- Has projectile and throw invulnerability, as well a brief period of full invulnerability (frames 6-7)
- Has backdash IASA
\- Can be flipped to not have backdash IASA
- No collision frames for the majority of the move (frames 2-12)

Jump
- Fixed being unable to jump Throw while at -3 or worse block advantage
- # He had an outdated script. Thanks Cherry for alerting me of this.

Air Dash
- Slightly increased speed

Super Fall
- Exits Blink Stance after startup

Throw
- Decreased animation length
- Leaves the opponent closer
- Increased hitstun of Air Throw
- # You typically aren’t going to combo off this, so it should be better as a regrounding tool.

Kick
- Hitbox expanded inwards

Elbow
- Slightly increased hitbox size
- # For a certain legacy.

Swipe
- Increased forward movement
- Lowered friction
- Hits OTG, but doesn’t cancel on OTG

Crouch Slash
- Increased damage of first hit from 500 to 600

Descend
- Renamed to “Ascend”
- Increased damage from 800 to 850
- Air-only hitbox cannot clash
\- Decreased size of ground hitbox
- Decreased knockback
- Increased block advantage of ground hitbox from 0 to +1
- Added aerial attack invulnerability on frames 5-9

Rapid Beat
- Adjusted knockback to be more downward

Rapid Beat 2nd
- Increased damage from 600 to 700
- Adjusted knockback to be more upward

Air Slash & Air Kick
- Slightly increased hitbox size

Eight Falcons
- Decreased startup from 12 to 9, movement occurs earlier to accommodate
- Ground version:
\- Startup remains frame 12
\- Retains ground momentum

Single Strike
- Increased block advantage from -1 to 0
- Very slightly increased horizontal range
- # There’s your backdash beater.

Six Deer
- Slightly increased hurtbox shift

Six Fish
- Decreased invulnerability to end on frame 9
- Increased damage from 700 to 750
- Increased proration from 0 to +2

Eight Points
- Boundary Peek buff:
\- Block advantage increased from +1 to +2

Low Scoop
- Increased hitstun: +16 frame advantage at minimum
- Initiative projectile invulnerability starts on frame 3
\- Always has projectile invulnerability on frame 4

Double Strike
- Increased victim hitlag on first hit
- # Should be more consistent.
- Second hit
\- Decreased proration from 0 to -1
\- Increased hitbox size
\- # Explode armor enjoyers.

Eight Deer
- Followup:
\- Wallsplats
\- Decreased knockback
\- Increased frame advantage from +21 to +24
- # Now you can consistently followup from this.

Eight Fish
- First hitbox made unable to clash

Trump Card
- Made followup attack more consistent
- Increased block advantage from +1 to +2
- Resets momentum

Twenty-Four Points
- Decreased IASA by 1, leaving at +6 frame advantage

Unsheathe
- Can interrupt into Super Fall
- Boundary Peek buff:
\- Can be cancelled into from a blocked normal via a free toggle

Blink Stance
- Increased meter gain modifier of stance-exclusive attacks from 1.0 to 2.0, except for Ten Piercings
- Stance-exclusive moves be used without air options, but teleportation is significantly restricted

Flash Step
- Gives +1 block advantage if near an opponent

Harvest Moon
- Reworked gravity physics
- Can be land cancelled, has 6 frames of recovery
- Has a minimum landing frame of 14
- Boundary Peek buff:
\- Can hit-cancel into specials and Jump

Seven Nights
- Decreased startup from 9 to 8
- Increased hitbox vertically
- Increased hitstun: +33 frame advantage
- Can be land cancelled, has 6 frames of recovery
- Reworked gravity physics
- Boundary Peek buff:
\- Autocorrects direction

Eight Piercings
- Decreased startup from 17 to 15
- Decreased active frames from 3 to 2
- Increased damage from 900 to 1100, OTG hitbox from 600 to 700
- Boundary Peek buff:
\- Air ground bounces on first use, outer hitbox still knocks down

Ten Piercings
- Decreased startup from 13 to 12
- Increased damage from 900 to 1100, OTG hitbox from 700 to 800

Seventeen Dissection
- Can hit aerial opponents only in combo
- Decreased damage in combo from 4000 to 3200
- Increased minimum damage from 1000 to 1500

# Fairly significant update that adds some more depth and increases his combo damage a little. I’m gonna be adding some experimental stuff now that he’s in a good spot. - Wex
# Known bugs: icons may not change, especially in the mirror match or on P2 side.

Update: 26 Oct, 2024 @ 3:51pm

no change notes

Update: 26 Oct, 2024 @ 3:46pm

[Version 1.9.3]

Misc. Changes
- Added new particles and push block sprites
- Fixed and adjusted some interrupt strings
- Updated move icons: Double Strike, Death Slice, Low Scoop
- Added more information to the codex
- Corrected some animations

Walk Forward
- Reduced IASA from 11 to 10

Kick
- Reduced vertical range
- # This caught things that it shouldn’t have.
- # Additionally more susceptible to trades, which could be in Tohno’s favor or not.

Stab
- Lowered block pushback

Swipe
- Slightly increased forward movement and horizontal range
- Slightly retracts hurtbox on startup

Crouch Slash
- Second hit
\- Decreased knockback
\- Decreased DI and SDI modifiers from 1 to 0.8
\- Increased block advantage from -1 to 0

Rapid Beat
- Knockback angle is more downward
- Added minimum grounded frames
- Rapid Beat 2nd:
\- Proration decreased from 0 to -1
\- # If this is somehow the first hit, it’s deserved.

Low Scoop
- Recategorized as a Special

Six Fish
- Reduced horizontal range of ground hitbox
- # This was oddly good as a counterpoke and was annoying to play against.

Eight Fish
- Reduced horizontal range of hitbox

Eight Points
- Opponent is left closer on hit
- Has 1 less minimum grounded frame after first use
- Scales the combo by one
- Decreased meter gain when parried
- # Rest in peace to the corner loop, you will not be missed.

Twenty-Four Points
- Same changes from Eight Points apply
- Increased IASA from 64 to 66
- # Will not combo unless high up in the air or in the corner.

Unsheathe
- Decreased max fall speed
- Added air speed limit
- Decreased IASA in combo from 8 to 7
- Can now interrupt into Roll
- # Testing the waters on this: I want this to be a Gun Stance-like with the close-range weakness, but Blink Stance feels a little too weak at the moment.

Flash Step
- Decreased IASA in combo from 14 to 12

Harvest Moon
- Decreased startup from 12 to 11
- Cannot interrupt into movement options on whiff

Eight Piercings
- Widened the XY plot, allowing for more variable positions
- Added a 2-way UI to determine which side Tohno slashes from
\- # Primarily changes the knockback angle.

Ten Piercings
- Same changes from Eight Piercings apply
- Increased range
- Added throw invulnerability, starting on frame 3

Seven Nights
- Increased range
- Hits low
- Can hit cancel into Specials now
- Increased IASA from 22 to 24

Double Strike
- Exits from Blink Stance
- # An erroneous oversight, I apologize.

Death Slice
- Increased damage of first hitbox from 700 to 800
- Changed followup attack slightly: should be more consistent (hopefully)

Trump Card
- Decreased low profile startup from 7 to 5
- # Might be controversial? He needs at least some way to beat the typical 6 frame poke.

# Fixing some oversights and some slight buffs to underused moves, this is mainly a touch up on Blink Stance; It was deservedly nerfed but was left underpowered. - Wex

Update: 19 Oct, 2024 @ 8:24am

Tohno Shiki(Thankyou WXR)
[Version 1.9.0]

Misc. Changes
- Increased chip damage modifier on knife normals from 1.0x to 1.7x, most knife specials and supers have an increased modifier of 1.5x
\- # To be faithful to his Type Lumina iteration. He now becomes a chip damage monster if you can keep a string going.
- Turned off Self Hit-cancellable for a lot of moves
- Adjusted pushback on block
- Many hitstun and hitlag changes
- Standardized dash speeds
- Fixed Dodge & Burst
- Adjusted various effects, added some new ones
- Rearranged the placement of moves to be more neat looking
\- Recolored icons for better visual clarity
- Standardized gravity from 0.4 to 0.5
- Added simple codex information with a summary tab
- Generally cleaned up hitboxes
- Adjusted drag scripts to be more consistent (hopefully)
- Removed frame 1 movement on most moves.
- Added import folder: should load faster and cause less errors

Hustle
- Removed early IASA (was copied from Ninja’s Hustle)

Walk
- Next state on hold on enemy’s turn: no longer framekills

Dash Forward
- Cannot interrupt into Dash Back or Walk Back

Dash Back
- Recategorized to Movement
- Removed invulnerability
\- # Although backdash in Melty Blood has invulnerability, I feel it is not fit for this game.
- Cannot be used in Blink Stance

Air Dash
- Reduced speed
- Limited XY plot: less vertical angles

Throw
- Knockback angle is more downward
- Removed ground bounce

Kick
- Decreased hitstun: +14 frame advantage
- Decreased knockback
- Decreased IASA from 18 to 16
- Decreased chip damage modifier from 1 to 0.7

Punch
- Renamed to “Elbow”
- Damage decreased from 750 to 700
- Decreased startup from 7 to 6
\- # Now beats jab at +2 block advantage.
- Increased IASA from 14 to 16
- Increased block advantage from 0 to +1
- Decreased proration from +2 to +1
- Increased hitstun: +16 frame advantage

Swipe
- IASA decreased from 29 to 22
- Turned off knockdown extends hitstun
\- # You still do not want to DI up against this.
- Proration increased from -1 to 0
- Increased damage from 800 to 900
- Decreased chip damage modifier from 1 to 0.6
- Low profile startup increased from frame 1 to frame 4

Stab
- Removed no collision frames
- Decreased hitstun: +19 frame advantage

Low Scoop
- Movement happens on frame 4
- Decreased block advantage from -2 to -3
- Doesn’t cancel on block
- Added a late hitbox
\- +1 on block
\- # A move that rewards spacing, at least I hope so.
- Increased hitstun: +12 frame advantage at minimum
- Usable in Blink Stance

Crouch Slash
- IASA decreased from 26 to 23
- Increased proration from -1 to 0
- Increased low profile startup from frame 1 to frame 4
- First hit
\- Increased startup from 5 to 6
\- Lowered hitbox vertically
\- Cancellable on hit, with significantly less hitstun
\- Cannot cancel into Throw on block
\- Increased DI and SDI modifier from 0 to 0.4
- Second hit: hits in 11 frames
\- Pulls on block
\- Still hits OTG, but launches up

Rapid Beat - Descend
- Shortened to “Descend”
- Decreased block advantage from +2 to 0
- Increased damage from 700 to 800
- Doesn’t cancel on block
\- Has lower block pushback on aerial opponents
- Added forward movement on frame 3
- Increased DI and SDI modifier from 0 to 0.5

Rapid Beat
- Increased startup from 7 to 8
- Increased IASA from 14 to 20
\- IASA 18 on hit
- Followup attack happens on block: Rapid Beat 2nd
\- Hits frame 7
\- Parryable on hold
\- Launches up and backwards

Air Punch
- Decreased block advantage from +3 to +1
- Decreased hitstun: +17 frame advantage
- Decreased IASA from 22 to 17

Air Kick
- Decreased IASA from 40 to 22
- Increased startup from 5 to 7
- Removed knockdown extends hitstun
- Removed upper hitbox
- Ground bounces
- Has a minimum landing frame of 8

Air Slash
- Decreased block advantage from +3 to +1
- First hitbox does not cancel
- Decreased hitstun: +18 frame advantage

Flash Sheathe - Eight Falcons
- Shortened to “Eight Falcons”
- Recategorized to Special
- XY plot adjusted to aim more horizontally
- Ground bounces
- Has a ground variant, Tohno jumps before doing the attack
\- Airborne frame 5

Flash Sheathe - Eight Points
- Shortened to “Eight Points”
- Does not scale combo
- Decreased amount of hits from 13 to 8
- Increased damage on each hit from 100 to 150 (1200 total damage)
- Increased chip damage modifier from 1 to 2 (800 chip damage)
- Decreased IASA from 45 to 34
- Added minimum grounded frames: +5 frame advantage
- Increased DI modifier from 0 to 0.1
- Decreased hitlag from 4 to 3 (aesthetic change)
- Increased block advantage from 0 to +1
- Meter gain modifier increased from 1 to 1.5
- # Probably one of the most significant changes. Go wild with this.

Flash Sheathe - Single Strike
- Shortened to “Single Strike”
- Lowered velocity
- Does not go into the follow up
- Decreased block advantage from +2 to -1
- Increased proration from 0 to 1
- Launches airborne
- Removed no collision frames

...(Patch too long)
consider checking the google doc: https://docs.google.com/document/d/1nwfmap5tZo_dX6yQouQhh93F0PrKWYHUyajr0Vl6Mtc/edit?tab=t.0

# My main goal is to fix up leftover jank, weaken dominant options, and make some moves more interesting. He should at least be serviceable to play as and against with this patch. Keep in mind that he’s still a hitbox character, so the next major patch will aim to make him more interesting. - Wex
# Thank you for fixing this character for free Wex, I owe you 1. - Pres

Update: 21 Nov, 2023 @ 4:13pm

Guard break deez

Update: 17 Nov, 2023 @ 10:06am

no change notes