Scrap Mechanic

Scrap Mechanic

E Mod 2 - The video game
Showing 1-6 of 6 entries
Update: 5 Dec, 2023 @ 1:43pm

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|>Version 1.2<|
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● Meet the Peter block! It's like both gels from portal 2, but mixed!
● Reordered update versions more akkin to minecraft, for easier navigation
● Updated localization files

Update: 3 Dec, 2023 @ 10:37am

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|>Version 1.1.2<|
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● Fixed rain audio not looping properly
● Slightly reduced file size
● Added the effect of a galaxy in the night sky

Update: 1 Dec, 2023 @ 12:15pm

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|>Version 1.1.1<|
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● Slightly reduced file size
● Fixed a bug where " /partupgrade " command would use the state of " /ammoconsumption " for the value (on/off) it displayed in chat
● Fixed a bug where stars would stop rotating during sunrise
● Fixed a bug where stars rotation algorithm would not reset and playing in a world without logging out for long periods of time could lead to errors
● Fixed some typos
● Patch notes are now available at this item's "updates" page

Update: 30 Nov, 2023 @ 10:48am

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|>Version 1.1<|
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● Optimized the code responsible for playing the metal pipe sound effect
● Added new slash commands to improve user experience
● " /noaggrocreations " bots are no longer agressive to creations
● " /popcapsules " pops all bot capsules that are currently within the render distance
● " /dropscrap " enables and disables haybots dropping their spines upon death
● " /place " places any harvestable of your liking on the ground where you are looking
● ╠> " stone " places a random stone formation
● ╠> " birch " places a random birch tree
● ╠> " leafy " places a random oak (? there is no real counterpart to this tree type) tree
● ╠> " pine " places a random pine tree
● ╚> " spruce " places a random spruce tree (in case you already want to put up Christmas decorations)
● " /clear " clears all creations within render distance. ⚠︎WARNING⚠︎ unlike this command in creative mode this one does not have a warning popup so use it wisely!
● " /collisiondestruction " toggles collision destruction as it is not final and can lead to problems while playing
● " /ammoconsumption " toggles ammo consumption by handheld and mounted guns (ammo includes not only potatoes but also water, chemicals, and anything that can be shot, vaccum pump is exceluded at the moment)
● " /fuelconsumption " toggles fuel consumption by engines, thrusters, etc
● " /partupgrade " toggles the ability to upgrade interactive parts with component kits
● Added a chat message on startup informing the player about how to turn off HUD elements
● Removed the Mod database from dependencies, cutting down on load times and errors in console on startup

Update: 19 Nov, 2023 @ 1:10pm

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|> Day 0 patch <|
\_version 1.0.1_/
● Added /switchHUD to toggle custom HUD elements
● Made collision destruction less violent
● Made stars in the night sky bigger to circumvent Scrap Mechanic's rendering issues
● Turned off silly meter as it is unfinished
● Fixed incompatibility with fant mod by disabling the fant mod (To be fixed but I'm lazy)
● Added the missing "2" in the title that's displayed in game
● Fixed collision destruction bugs

Update: 19 Nov, 2023 @ 9:15am

RELEASE!