RimWorld

RimWorld

MIM - WH40k Core
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Update: 8 Jul @ 1:10am

1.6: Updated patch operations to align with new mod names.

Update: 29 Jun @ 10:57am

1.6: Optimized Orks related codes to improve in-game performance. Now, spore laying only happens within 10 tiles from the pawn, and all spore-related progress calculated once per 250 ticks (from every ticks)

Update: 29 Jun @ 9:31am

1.6: Fixed compatibility issue with VEF.

Update: 29 Jun @ 8:10am

1.4/1.5/1.6: Update rulepackdef to fix Necron Naming related error.

Update: 28 Jun @ 7:08pm

1.4/1.5/1.6: Updated Apparel Abstracts for Adepta Sororitas Modular Update.
1.6: Fixed Bill Configurator related error. Fxxk you Ludeon, stop changing def names XD

Update: 22 Jun @ 7:52am

1.6: Updated wall / door abstracts to align with new 1.6 Buildable structure.

Update: 22 Jun @ 6:33am

1.6: Assembly update - now if pawn unequip any power armor parts that provides dependency to overlay apparels (like Shoulder Pad Frame to Shoulder pad, shoulder heraldry and shoulder insignia), all items that lost their dependency will be forcibly unequipped and dropped to the ground. (Same update will be implemented to 1.5 retrospectively once 1.6 migration has done)

1.5/1.6 XML update - Fixed that heraldry requires Shoulder Pad Frame but shoulder pad frame doesn't provide proper ApparelsTag to wear.

Update: 22 Jun @ 5:14am

1.5/1.6: When Facial Animation is activated, this mod won't change Eye Offset to keep target mod's visual consistency.

Update: 22 Jun @ 1:27am

1.6: Fixed ability based weapons malfunctioning when they target ground / neutral buildings or non-hostile pawns forcibly targeted by player.

Update: 21 Jun @ 7:32am

Updated most of assemblies to 1.6 - Combi-Grav and some beam weapons still have issues.