RimWorld

RimWorld

159 ratings
MIM - WH40k Core
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
41.582 MB
23 Nov, 2023 @ 5:43am
12 Jul @ 12:57pm
462 Change Notes ( view )

Subscribe to download
MIM - WH40k Core

In 4 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection - Lite version
20 items
MIM WH40k Mod Collection 1.6 Migration Completed
31 items
Description
What is this mod?
This is core library of my Warhammer 40k themed mod sets. This mod itself doesn't give you any function, but it contains most of code that makes each faction's game mechanism works.

To properly use my mod set, you need to subscribe this mod, Weapons mod and at least one of the Faction Core mod with at least one of their sub faction mod. Weapons mod gives you 40k themed weapons with researches and few workbenches (only for Genestealer and Necron. Imperium faction uses vanilla workbench or workbenches from other WH mods if they are enabled.), Faction core mod contains each faction's dedicated abilities and configurations, Sub faction mod gives you apparels, special mechanism, NPC factions and starting scenario.

Also, if you want to enjoy DLC-oriented contents, Royalty Libraries gives you Royal Title, Permits and Custom Bestowing Ceremony, Psycast Libraries gives you vanilla or VPE psycasts, Ideology Libraries gives you meme and precepts.

This mod contains
New Backstories
Lots of Warhammer 40k inspired backstories added for both child- and adult-hood.

This includes Adeptus Astartes, Adepta Sororitas, Astra Militarum, Inquisition, Chaos Space Marines, Traitor Guardsmen, Genestealer Cult and Necrons.

Genestealer Cult and Necrons backstories may update in the future, as well as new backstories for the existing factions.

Astra Militarum and Inquisition backstories are distributed to tribal and outlanders of the vanilla game factions as well.

New Meditation Focuses
  • Imperium of Men: Requires any imperium childhood
  • Adepta Sororitas: Requires any sororitas adulthood.
  • Adeptus Astartes: Requires any Adeptus Astartes adulthood
  • Astra Militarum: Requires any Astra Militarum adulthood
  • Primordial Truth: Requires any Chaos child- or adult-hood.

New Mechanism - Gene-Seed
Gene-seed also gives additional corresponding stats if Combat Extended or Save Our Ship 2 is enabled.






New Xenotypes
All Chapter / Warband oriented xenotypes grant corresponding Gene-Seed hediff to pawn if each sub faction mod is enabled. There would be additional benefits / downsides from Gene-seed hediffs - check each faction mods for the details.

Loyalists












Heretics












New Hediffs
Imperial / Chaos Psyker


Servitor Chips
Need to be implanted to a human pawn.


New Quests
Add 5 quest-sets from factions which may have compatibilities with other mods, based on vanilla bandit hunt quest.
  • Hunt the heretics
  • Hunt the Xenos
  • Hunt the Mutants
  • Hunt the Abominable Intelligence
  • Gene-Seed Stash (Loyalist / Traitor)

Also, if you add each sub faction mod, they will send out random quest supporters among their own, not randomly generated Empires (requires Royalty DLC.)

New Abilities
There are plenty of new abilities added by this mod which I can't list them all here, so let me describe some important abilities.



Crusader


Voice of Command






New Apparel
Rosarius and Iron Halo: Gives invulnerable save (+4) ability to wearer.


New Race / Animal
Fenrisian Wolf. See above screen shot for the details.

New Race / Mechanoid
Light: Servo Skulls
Requires 1 bandwidth







Medium: Psiloi Construct
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





Heavy: Kataphron Servitors
Requires 2 bandwidths. Weapons requires weapons mod - otherwise they will be spawned as unarmed.





New Fortifications








New Books (1.5 only)
Any researches added by this mod set has their own book for research. If you enabled Weapons mod, newly added traders will sell these books as well.

Recent update
Check here for the details

Optional Mods
MIM WH40k Weapons
MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core

Credits
All rights of Warhammer 40,000 reserved to Games Workshop, and I have no rights for anything inspired by their legendary miniature games. Hence, I don't claim any rights for art assets and source code, which means, you are free to reuse them unless Games Workshop says "No".

No need to say, but thanks to Ty and Ludeon Studios for their great game of Rimworld.

I think now it is safe to say while GW takes less-intensive actions against secondary creations. Many awesome icons come from BakaDesign[bakadesign.dk]

Buy me a coffee if you wish[buymeacoffee.com]
Popular Discussions View All (11)
116
9 Jun @ 10:33pm
PINNED: Error Logs
Aranador
93
9 Jul @ 11:08pm
PINNED: Community Wishlist
emitbreaker
13
5 hours ago
Backpack errors from any MIM faction
Deep-Friar
581 Comments
ShadowEater25 3 hours ago 
May it please be fixed, I wanna play as orks who scrap together a gravship and terrorize the galaxy, but I need numbers and resources and that requires spores to be working please
ShadowEater25 5 hours ago 
The update for the orks fixed the fungus popping out spores, but now the spores aren't hatching into more fungus or orks
emitbreaker  [author] 11 Jul @ 7:45am 
1.6 Odyssey update - now all power armors and void armors (and helmets) provides vaccum resistance that is required for Odyssey space activity.
Bloodyfist 9 Jul @ 11:26am 
Thank you for hte work. the 1.6 conversion is running well. i have all the current updated and all of vanilla extended with others for a total of 240 mods running great.
Demoman 8 Jul @ 7:20am 
Russian translate here?
ImAnon2547 8 Jul @ 4:54am 
@Emitbreaker Protects!
emitbreaker  [author] 7 Jul @ 10:09pm 
@All Status report - Thanks to hard works by Devs, memory usage in peaktime reduced to 17gb from 128gb. Which means, if I can successfully reduce textures and # of items, it could be reduced further. However, when you add other mods upon this mod set, memory usage will still hits the upper limits of your own - this is because from 1.6, Rimworld has changed base Unity version and Unity engine has changed their way of memory management at that version.

So major factions will not be available at 11th July since I have to rework the textures and reducing total # of items, more like as it was in 1.4.

Plus, this causes significant code inconsistency, I will not provide any further support for 1.4 or 1.5 once 1.6 migration has done.
emitbreaker  [author] 7 Jul @ 10:05pm 
@whyamihere Basically my mod won't intervene other mod, so you can use them if you can accept stat difference, etc.
whyamihere 7 Jul @ 7:13pm 
can you use rimdark with this or no ?
Bloodyfist 5 Jul @ 1:05pm 
Sorry to hear but i am glad the roblem was figured out