RimWorld

RimWorld

MIM - WH40k Black Templars
Showing 21-30 of 56 entries
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Update: 30 Jan @ 4:03am

30/01/2025: 1.4/1.5
- Modular update done. One shot red lines expected.
#2: Hotfix for missing assets.

Update: 30 Jan @ 3:46am

30/01/2025: 1.4/1.5
- Modular update done. One shot red lines expected.

Update: 7 Jan @ 9:35pm

8/1/2025: #2 Texture update: Auxilia Armor / Helmet / Backpack, Scout Carapace Helmet updated. Now Auxilia helmets are fully compatible with Flak Helmet Accessories from Armors of the Imperium mod.

Update: 7 Jan @ 12:09pm

8/1/2025: Texture update: Power Helmets (except Indomitus) design updated. Modulated accessories (like Flak Helmets) will be added later. All new helmets fit to all vanilla headtypes including Yttakins.

Update: 20 Jun, 2024 @ 1:12am

20/06/2024: Texture fix
- 1.5: White blur upon Emperor's Champion's shoulder removed.

Update: 19 Jun, 2024 @ 11:00pm

20/06/2024: XML update
- 1.5: Black Templars Gene-Seed now gives chapter-oriented abilities. May apply to the existing pawns as well.

Update: 14 May, 2024 @ 7:38am

11/25/2023: Just thumbnail update.
14/12/2023: Retrospective - internal xml tuning / research prerequisites slightly revised. Textures replaced by high-res version.
06/01/2024: CE Compatibility patch done. See the Adeptus Astartes Core mod for the details.
09/01/2024: Hotfix - Fixed red error for compatibility patch with Warhammer 40.000 - Genes. Sorry for the huge spamming...

14/01/2024: Ability / Ideo role reworked - check Adeptus Astartes Core mod's update log for the details.

06/02/2024:
- New: Royal Permits for Black Templars
- New: Black Templar Gene-seed: Almost vanilla but instantly gives hediff "Warp Resistance" which reduces Psychic Sensitivity slowly over time. Works with Biotech-based Gene mod.
- New / Updated: Neophyte, Assault / Devastator / Tactical Initiate, Sword Brother (Veteran equivalent) and Sword Brother Castellan (Sergeant equivalent, or Veteran Sergeant)
- New ability: Templar Vows: Self, once per a day, give a random buff out of 4.

08/02/2024:
- Non DLC error fixed
- Updated: Marshal Armor set / Indomitus Terminator armor set / Chaplain Armor set. Techmarine, Apothecary, Lieutenant, Emperor's Champion and Dreadnought to go.

10/02/2024: Steam finally allow me to update the mod - all armor redesign done, and apothecary helmet texture issue fixed.

13/02/2024: Royal titles revised.

13/02/2024: #2
- Code Migration: Royalty / Ideology related codes moved to each sub libraries. You need to subscribe them to use each DLC oriented functions properly.
- Precept revised: Rather than using fully individualized ideo roles, Astartes roles are generalized unless they have special name or function. Emperor's Champion will be separately added later at the Ideology libirary's end.

17/02/2024:
- Gene-Seed Hediff updated - To comply with lore, their gene-seed has no stages for Butcher's Gland and Sus-an Membrane. As a result, they have slightly lower mental break threshold and toxic resistance, but reduced stages for Black Carapace (from 19 to 17).
17/02/2024: #2 Hotfix - Change Player colonist gender to fixed male. Removed patch operation for starting scenario xenotype. These vanilla codes are really messed up...
20/02/2024: Updated FactionDef to solve world gen issue without Ideology libiraries.

24/02/2024: Fixed failed patch operation for gene-seed hediff update.

26/02/2024: Gene seed trait hediff cannot be given by scenario.

03/03/2024:
- Gene-seed now became un-tradeable.
- Fully matured hediff based gene-seed will transform your pawn to the Xenotype of Black Templars if Phonicmas' Genes mod not enabled.

09/03/2024: Terminator helmet visual fixed - now it will fully cover all vanilla / biotech headtypes.

19/03/2024: Keyword mod-extension added to each PC/NPC pawn kinds.

23/03/2024: XML update
- 1.4/1.5: Faction mod extension added for custom bestowing ceremony. Basically they will gives you 1 psylink level (I can't remove it otherwise it will causes red line error) and gene-seed basement and glitterworld medicine x 5. Requires Royalty Libraries.

01/04/2024: Retrospective: xml fix
- 1.4/1.5: Wrong pawnkind was set to the faction - Blood angels guardsman won't come to aid the Black Templars anymore.

15/04/2024: XML update
- 1.4/1.5: Research position updated.

24/04/2024: Visual change
- 1.4/1.5: Lieutenant / Marshal Helmet's wing removed.
- 1.4/1.5: Black version of Marshal armor added. If you enabled Vanilla Expanded Framework, you can switch Helmet, Armor and Backpack from Orange to Black or vice versa. However, the function only works for one type, so if you want change all sets, you need to wear, switch and drop one by one.

08/05/2024: XML update
- 1.4/1.5: Armor names changed from pattern base to rank base (assault initiate / devastator initiate / initiate / sword brother).
- 1.4/1.5: Chapter Serfs armor set now requires Black Templars research as well.

13/05/2024: Compatibility update
- 1.4/1.5: Now implanting Black Carapace will gives xenotype to pawn if Phonicmas' Genes mod is enabled. Previously it was disabled since it may destroy the experience of original mod, but then I have realized that I can't actually use the xenotype from my mod.

14/05/2024: XML update
- 1.4/1.5: Keyword added / updated for each pawn kind.
- 1.4/1.5: Custom Bestowing Ceremony related items moved to Royalty Library to avoid code conflict.
- 1.4/1.5: Bestower / Bestower Guard pawn type added.
- 1.5: Newly spawned player Space Marines now have 17 level Gene-Seed from the beginning. This only applied to 1.5 since the base function not available at 1.4.

Update: 12 May, 2024 @ 7:41pm

[Auto-generated text]: Update on 5/13/2024 11:41:02 AM.

Update: 8 May, 2024 @ 7:27am

[Auto-generated text]: Update on 5/8/2024 11:27:00 PM.

Update: 23 Apr, 2024 @ 11:20pm

[Auto-generated text]: Update on 4/24/2024 3:20:06 PM.