RimWorld

RimWorld

MIM - WH40k Black Templars
14 Comments
emitbreaker  [author] 5 Jul @ 10:49am 
@MADhorseKD I don't know, but if dev's don't change the way of memory allocation in 1.6, in worst case scenario, I cannot continue this mod on 1.6. Let's see what they can do for next 1 week.
MADhorseKD 5 Jul @ 10:39am 
currently still playing it :)
not your fault when big updates like these happen!

You've always been really helpful and open to getting the mod as best as you can make it.
Working around the limitations of what can be done ^^
So i for one am going to trust your judgement on this one :)
emitbreaker  [author] 5 Jul @ 10:05am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.

Since the core mod demoted already, I don't update this mod until 1.6 version is readied.
Darkknightdje 29 Sep, 2024 @ 7:36am 
The Dreadnaught armor can't be applied to any of my pawns for some reason. Keeps throwing missing entities errors.
MADhorseKD 26 Apr, 2024 @ 7:20am 
oh, will do ^^
emitbreaker  [author] 26 Apr, 2024 @ 5:49am 
@MADhorseKD I'm afraid but I don't accept any friend request on online XD Instead, you can throw any request to the Community Wishlist thread on WH40k Core mod. Though, thanks for your kind suggestion :D
MADhorseKD 26 Apr, 2024 @ 5:02am 
I'll add you on steam ^^

Been playing Black Templars since their codex came out around 2004. Was 14 at the time ^^
I also make my own parts and designs for Templars (and sell em on shapeways, but nvm that)

I'm also part of a few BT groups, like Implausible Nature and such and offer Lore advice/answers to questions new players have :)

I added you on steam, i'd be happy to offer what insights i have, if at all needed.
emitbreaker  [author] 25 Apr, 2024 @ 9:21pm 
@MADhorseKD No problem XD Feel free to let me know if you have any idea or suggestion.
MADhorseKD 25 Apr, 2024 @ 5:48pm 
I saw it and absolutely love it <3


Thank you so much!
Especially for going out of your way to add a black version as well. Giving everyone the chance to choose what they prefer ^^
emitbreaker  [author] 23 Apr, 2024 @ 11:30pm 
@MADhorseKD Done.
emitbreaker  [author] 23 Apr, 2024 @ 6:10pm 
@MADhorseKD Well I thought that's Orange, not a gold XD But to be honest, I imaged that armor as Helbrecht's so even though we don't have High Marshal here in warp stormed 5k universe, you can play someone look like a high marshal XD. I'll add black version as well, toward the weekend.
MADhorseKD 23 Apr, 2024 @ 7:00am 
Oh snap! you would be willing to do that? 0.0
Thank you!

I guess you could always stave off the golden armor color for marshals, as only High Marshal Helbrecht himself wears that ( if we don't count the Emperor or Dorn).

I would be perfectly fine (and my guess is, the entire Black Templars fanbase) with just normal black armor with some accessories on it, like Golden trim shoulderpads, on a normal black cross on a white field. Red cloak, etc. In case you fear leaning too much towards the High Marshal :)
emitbreaker  [author] 21 Apr, 2024 @ 10:41am 
@MADhorseKD Thanks for your comment. Agreed - I tried to not to look them too close to Helbrecht, but they more look like DA. Will update the visual somewhere later this week.
MADhorseKD 21 Apr, 2024 @ 9:35am 
Heyas!

Love the mod, though i have 1 question.
Could the wings of the HQ helmets be removed?
Thats more of a Dark Angels thing and does not fit the Templars at all.