Barotrauma

Barotrauma

[VH] The Iroh [Modernized]
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Update: 10 May @ 4:26pm

fixed captains vs captain id bug with the lockdown override.

Update: 13 Nov, 2024 @ 3:48am

Heavy gun decal at correct sprite level

Update: 6 Oct, 2024 @ 10:46pm

safe room override button had crewmate tag on it replaced with id_security,id_medic,id_assistant,id_mechanic,id_engineer,id_captain so all normal crewmembers can open the lockdown but not husks or basic idcards

Update: 22 Sep, 2024 @ 6:22am

completely changed doors to a modern style automatic door that closes if water is detected and the door with buttons can be opened as an override rather than 2 small buttons to target each time.

Fixed door depth levels so they are background and had to fix a ton of sprites to do so, a lot of work but it looks and feels really nice.

Update: 15 Sep, 2024 @ 10:07am

updated doors to not close until you have moved completely past them changing the movement detection from 0.01 to 0 like base iroh update

Update: 14 Sep, 2024 @ 4:28am

second decon was unlinked from cabinet, checked around didn't see any other issues. Please report anything off

Update: 6 Sep, 2024 @ 12:05pm

missed 2021 tags on security cabinet

Update: 6 Sep, 2024 @ 12:31am

added medium cabinet for the medfabricator to take from, still takes from the main med cab as well.

ammo racks in gunnery on pillars.

Update: 3 Sep, 2024 @ 2:40pm

removed old containers which could stack containers in them including old tool belts.

added second vent to panic room to increase oxygen refresh rate when 3+ people are inside.

adjust a few weapon holders to look better.

Update: 24 Jul, 2024 @ 5:18am

fixed some waypoint issues on doors/hatches and the railgun racks.

Added a little ladder with hidden platforms that helps the bots path closer to the railgun racks so they use them properly!