Stellaris

Stellaris

[4.0] Hyperquasaric Megaconstruction
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Update: 14 Jul @ 8:32am

Updated UI overwrite
Updated preset overwrites
Fixed quasarcraft being impossible to upgrade
Added logistical upkeep to the quasarcraft

Update: 17 Jun @ 12:26pm

Update: 16 Jun @ 4:55pm

Updated UI Overwrites

Added food costs for megas

Re-added core requirement to the AP, other Core Mega APs should function as intended this time (I hope)

Finally fixed the infinite core spawn issue (I hope)

Disabled MBrain Uplink buffs from connecting a planet to a core MBrain (to be re-added when uplinks are updated in base Gigas)

Updated teraforge uplinks to 4.0 systems

CG Teraforge Uplink now accounts for Catalytic Processing empires (please provide feedback on this as it was rushed)

The SMBH Manipulator buttons in the Gigas menu now properly require stellar manipulation to be enabled

The SMBH Manipulator now has a proper dismantle mechanic and will no longer automatically dismantle itself when the SMBH Manipulation situation ends

Rewrote SMBH Manipulator loc, tweaked model, added dismantle mechanic, removed a stage and revised costs/buildtime

The "Gigakelvin Resistant Alloys" technology now belongs to the engineering category, as was intended from the start

Updated Quasarcraft pop requirement

The Quasarcraft now has 100% evasion reduction

Nerfed Quasarcraft jump drive - turns out trying to throw an entire quasar across the galaxy is kinda hard

Hostile ships are now more likely to target the quasarcraft over other ships in the system

Update: 5 Apr @ 5:50am

Fixed the quasarcraft not appearing in the ship designer

Update: 3 Apr @ 9:59am

Reworked progression, the Hyperquasaric Megaconstruction AP no longer gives the techs for all core megas added by this mod, instead adds 2 gateway techs which you need to unlock the megas, kinda like a core mega equivalent of Gigastructural Constructs

Tweaked how the Hyperquasaric Megaconstruction AP works, there is no longer a copy made for users without Stellar Manipulation, instead the prerequisites for the AP change depending on whether you have Stellar Manipulation enabled or not

Added integration for the new presets that you select on game start, be sure to check that the content you want from this mod is enabled before starting your game!

Removed the requirement of having found the galactic core until I can resolve some issues with it

The Hyperquasaric Megaconstruction AP now allows you to spawn a core system via the EHOF, you no longer need one of the base Gigastructures core mega APs to spawn a new core (might be some issues with this, be sure to let me know if you find any issues)

Fixed incorrect outliner icons for the Gargantuan Matrioshka Brain

Renamed all techs internally to minimize the risk of incompatibility

Removed some no-longer-necessary country type placeholders

Updated UI overwrites (this was not fun)

Maybe more, I forgor (I became ill in the process of working on this update and stopped working on it for a while so i may have forgotten something). As always, let me know if I broke anything, I test what I can sometimes there are edge-cases that I miss

Update: 22 Jan @ 8:04pm

Missing localization files added

Paradox why the hell does it not just fallback to English :(

Update: 20 Jan @ 6:59pm

Fixed broken Gigas menu overwrites

Quasarcraft weapons have been rebalanced (mostly nerfs), massively reduced damage for most weapons, decreased range, increased cooldowns

The Quasarcraft can only have one aura equipped, same as nearly every other ship with an aura slot in the game

Fixed the Quasarcraft's custom combat computer not being selected by default (I think)

The Quasarcraft now takes one less stage to fully complete (as well as one less tech)

The Quasarcraft ship model is significantly smaller than it's mega model (reference the "Pentadimensional Engineering" tech for an explanation as to how this works in lore

Several techs have had their flavour text rewritten

Several events have had their flavour text rewritten (mainly the Quasarcraft construction notification events)

Optimized several pieces of code, mainly the Mbrain Uplink overwrites

Changed the names of some things in code, apologies if this breaks your game but the mod was broken anyway so 🤷

Added a scripted variable for detection of this mod with toggled inlines

Maybe more, I forgor (I stopped working on this for like a month so I've probably missed stuff in this changelog). As always, let me know if I broke anything, I test what I can sometimes there are edge-cases that I miss

Update: 24 Nov, 2024 @ 4:44pm

Added ACOT placeholder country types

Fixed Hyperquasaric Megashipyard menu buttons

Fixed incorrect scope in quasarcraft_destruction_effects (a 2 line change that solved 70ish errors lol)

Fixed some edge cases related to the gigas menu integration (I hope, if someone reports an issue with this I am going to cry)

Update: 23 Nov, 2024 @ 1:11pm

Removed .git folder

Update: 23 Nov, 2024 @ 1:05pm

Hyperquasaric Megaconstruction now has buttons for customization in the Gigas menu, let me know if you have any issues with this, I had limited time to test

Added several placeholders to reduce error log entries caused by this mod

Fixed Quasarcraft not being upgradeable

Also fixed planetcraft/attack moons not being upgradeable (this has not yet been fixed in base Gigas as far as i know)

Removed unnecessary overwrite of the un-specialized Mbrain Uplink

The Quasarcraft no longer tries to produce Stellar Plasma if Stellar Manipulation is not present

Minor loc changes