RimWorld

RimWorld

MIM - WH40k Chaos Core
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Update: 25 Jan, 2024 @ 2:43am

25/1/2024: XML tuning for Chaos Cult

Update: 23 Jan, 2024 @ 5:06am

23/1/2024: I can't assure since I can't confirm on the in-game stat window, but as per the instruction, I gave all neverborns a full immunity to SOS2 1.4 stats and gave slightly higher move speed than on the surface.

Update: 22 Jan, 2024 @ 5:03am

22/1/2024: Hotfix - Animal like deamons not dying issue solved.

Update: 15 Jan, 2024 @ 11:19am

15/1/2024: #3 Ability / Passive ingestion done (for now)
- Word Eaters Chaos Lord: aggressive advance (Aura), 4 range, friendly, increased move speed
- Word Eaters Chaos Lord: bloody stampede (Aura), 4 range, hostile, random incoming damage debuff
- Eightbound: beacons of rage (Aura): 4 range, friendly, 15% increased melee hit chance
- Exalted Eightbound: overwhelming wrath (Aura), 8.8 range, hostile, -500% move speed
- World Eaters Terminator: bloody fury, self, +15% melee hit chance / Biotech Only: 15% increased melee damage factor
- Chaos Lord (Other than Death Guard, Thousand Sons and World Eaters): chance for glory, self, 50% incoming damage reduction
- Dark Apostle: dark zealotry (Aura), 4 range, friendly, +15% melee hit chance / Biotech Only: 15% increased melee damage factor
- Dark Apostle: demagogue, non psycast version of Word Of Serenity
- Exalted Champion: dark champion, 4 range, friendly, +15% melee hit chance
- Havoc: stabilisation talons: self, Shooting Accuracy 130%, Mortar Miss Radius Factor -30%, Aiming Delay Factor -30%, Move Speed -500%
- Legionaries: veterans of the long war: self, +15% melee hit chance
- Noise Marine: riotous cacophony (Aura): 35 range, enemies, Pain Shock Threshold +30%
- Raptors: fearsome (Aura): 8.8 range, enemies, Pain Shock Threshold +15%
- Raptors: terrifying assault: 4 range, target, Panic Flee
- Sorcerer (Other than Thousand Sons): gift of chaos: Psycast, Entropy Dump to enemy
- Sorcerer (Other than Thousand Sons): prescience (Aura): 13.1 range, enemies, -10% melee hit chance and shooting accuracy.

Players currently can't get above abilities unless capturing pawns or using ability trainer. Ideo roles will be added later.

Update: 15 Jan, 2024 @ 6:36am

15/1/2024: #3 Ability / Passive ingestion done (for now)
- Word Eaters Chaos Lord: aggressive advance (Aura), 4 range, friendly, increased move speed
- Word Eaters Chaos Lord: bloody stampede (Aura), 4 range, hostile, random incoming damage debuff
- Eightbound: beacons of rage (Aura): 4 range, friendly, 15% increased melee hit chance
- Exalted Eightbound: overwhelming wrath (Aura), 8.8 range, hostile, -500% move speed
- World Eaters Terminator: bloody fury, self, +15% melee hit chance / Biotech Only: 15% increased melee damage factor
- Chaos Lord (Other than Death Guard, Thousand Sons and World Eaters): chance for glory, self, 50% incoming damage reduction
- Dark Apostle: dark zealotry (Aura), 4 range, friendly, +15% melee hit chance / Biotech Only: 15% increased melee damage factor
- Dark Apostle: demagogue, non psycast version of Word Of Serenity
- Exalted Champion: dark champion, 4 range, friendly, +15% melee hit chance
- Havoc: stabilisation talons: self, Shooting Accuracy 130%, Mortar Miss Radius Factor -30%, Aiming Delay Factor -30%, Move Speed -500%
- Legionaries: veterans of the long war: self, +15% melee hit chance
- Noise Marine: riotous cacophony (Aura): 35 range, enemies, Pain Shock Threshold +30%
- Raptors: fearsome (Aura): 8.8 range, enemies, Pain Shock Threshold +15%
- Raptors: terrifying assault: 4 range, target, Panic Flee
- Sorcerer (Other than Thousand Sons): gift of chaos: Psycast, Entropy Dump to enemy
- Sorcerer (Other than Thousand Sons): prescience (Aura): 13.1 range, enemies, -10% melee hit chance and shooting accuracy.

Players currently can't get above abilities unless capturing pawns or using ability trainer. Ideo roles will be added later.

Update: 14 Jan, 2024 @ 10:50pm

15/1/2024: #2
- Hotfix - ability buff / debuff factors misconfigured. Confused for Factor / Offset once again...
- Hotfix - now NPCs using aura abilities properly.
- Meme / Ideology / Settlement Icons updated.
- World Eaters Ability / Passive ingestion in progress.
1. God Ability: Khorne's Blessing: Once per a day, give random buff to the pawn. 1 buff still need to be fixed.
2. Factional Ability
- relentless rage: self, melee hit chance X 110% / For biotech, additionally melee damage factor X 110%
- gory massacre: Target, 8.8 range, causes panic flee
- For the Skull Throne!: self, melee hit chance X 110%
- For the Blood God!: Same as Khorne's Blessing but has separated cooldown cycle.

All above abilities are ingested to newly spawned PC / NPC World Eaters pawns. Role based abilities will be added further.

Update: 14 Jan, 2024 @ 11:03am

15/1/2024: CSM Ability / Passive ingestion in progress.
- Nurgle: Nurgle's Blessing (Aura), target enemies only, 13.1 range, pawns get 10% more damage. All NPC death guard pawns & newly spawned player death guard colonist will come up with this ability as default.
- Blightlord: helmet passive - blistering fusillade: 10% increased ranged accuracy
- Death Guard Chaos Lord: desiccation conduit (Aura), target enemies only, 13.1 range, pawns get +30 pain. Only NPC Chaos lord comes up with this ability at the moment.
- Tzeentch: skin shift, self, remove each one of injury from each body parts. All newly spawned PC / NPC thousand sons pawns come up with this ability by default.
- Thousand Sons: psychic dominion, self, Feel No Pain (4+). All newly spawned PC / NPC thousand sons pawns come up with this ability by default.
- Exalted Sorcerer: arcane shield (Aura), 4 range, give invulnerable save (4+) to pawns
- Exalted Sorcerer: rebind rubricae, target others only, same as skin shift but has different cooldown cycle.
- Sorcerer: illusions of Tzeentch: Requires Royalty DLC: Invisivility psycast but lower level (level 1) and longer range (26.3)
- Sorcerer: empyric guidance (Aura): 4 range, give 10% bonus to melee hit chance & shooting accuracy pawn.
- Tzaangor Shaman (Requires Biotech DLC): Dark Blessing (Aura), 4 range, Feel No Pain (5+), can be obtained by Gene or Xenotype
- Tzaangor Shaman (Requires Biotech DLC): Bestial prophet (Aura), 4 range, give 10% bonus to melee hit chance & shooting accuracy pawn, can be obtained by Gene or Xenotype.

Update: 10 Jan, 2024 @ 1:41am

10/1/2024: #2
- Raptor pack now has increased jump range, same as Assault marine (15.5 -> 17.5)
- Overall stat bonus reduced - I confused Offset (additive) with Factors (multiplicative).

Update: 10 Jan, 2024 @ 1:11am

[Auto-generated text]: Update on 1/10/2024 6:11:12 PM.

Update: 9 Jan, 2024 @ 11:30am

10/1/2024: Hotfix / Update - See the WH40k Core mod's update history for the details.