Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Kento Nanami (JJK)
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Update: 9 Jan, 2024 @ 11:57pm

Nanami Patchnotes 1.4
Balancing + Bugfix
Cause of Stress: Red - Projectile now fizzles on parry + fixed bug where it didn't explode when reaching the wall

Update: 20 Dec, 2023 @ 5:22am

In this update we tried to give Nanami some more air options as air combos were not viable with him. We also wanted to add more diversity to his move-set with attacks like Kuantan and Cause of Stress. Hopefully this update makes Nanami more enjoyable to play :)

Nanami (OVERHAUL) Patchnotes 1.3

Balancing + Reworks

Blunt Jabs: New animation, more damage to incentivize it over blunt punch

Blunt kick: More hitbox frames, longer lasting speed, not as fast

Downwards Strike: Doesn't apply as much force

Ratio Slash Is now an aerial + grounded move

7:3 Technique: A lot more startup ~25 frames but more damage

Quadruple Black Flash: More damage per hit

New Abilites

7:3 Rush (Special, Grounded & Aerial): Nanami rushes the opponent with a hitbox surrounding him, then he turns around and slashes the opponent. If the first hitbox of this attack connects, the Nanami will teleport behind the opponent for the slash

Cause of Stress - Red (Special, Grounded): Gojo appears in front of Nanami and sends out a projectile. This projectile will hit the opponent 4 times before exploding, knocking the opponent away. If the projectile hits a wall it will explode.

Cause of Stress - Blue (Special, Grounded & Aerial): Gojo appears in front of Nanami and shoots an aimable projectile. If this projectile hits the opponent, they will be pulled into the centre of it.

Kuantan (Level 3 Super, Grounded): Once the opponent is under 20% hp, this super will appear. When used, Nanami dashes forward and slashes around him, if the opponent is caught in the slash a cutscene will play and the opponent will be killed (it's a one shot).

Bug Fixes

Some Very Minor Bugs Patched

Update: 1 Dec, 2023 @ 8:14pm

Nanami Patchnotes 1.2

Balancing + Reworks + New Attacks

Skull Crusher: A new special attack that functions similar to ninja's skull shaker, it is a grab + followup move intended to be used as a combo ender + guard breaks
Downwards Strike: Reworked downwards strike with both an aerial and grounded version, grounded version now includes a jump + new animation
Ratio Punch: No longer guard breaks

Bug Fixes

Black Flash: Fixed particle (again)

Update: 1 Dec, 2023 @ 8:13pm

Update: 29 Nov, 2023 @ 7:29am

no change notes

Update: 29 Nov, 2023 @ 7:13am

Patchnotes 1.1.5

I fix oopsies bug with sliding strike

Update: 29 Nov, 2023 @ 7:07am

Patchnotes 1.1

Balancing

Blunt Jabs: Removed knockback and sdi for first two hitboxes for more consistency
Blunt Kick: Less damage
Sliding Strike: Removed sdi for more consistency
Spinning Strike: Added one cancellable hitbox
Ratio Slash: Less damage, more startup
7:3 Technique: Less damage
Quadruple Black Flash: Less damage

Reworks

Ratio Punch: A completely different move that can be used as an air combo starter. It is alot faster (~50%), a lot less damage, knockback now hits upwards similar to an uppercut
Collapse: (New Animation) A lot less damage, bigger + longer lasting hitbox

Bug Fixes

Black Flash: Contrast shader should no longer bug out and stay on screen
Intro: No longer breaks if opponent also has an intro

Update: 28 Nov, 2023 @ 3:25am

no change notes

Update: 28 Nov, 2023 @ 3:22am

no change notes

Update: 28 Nov, 2023 @ 3:14am

no change notes