America's Army: Proving Grounds

America's Army: Proving Grounds

AA3Pipeline
Showing 1-9 of 9 entries
Update: 28 Dec, 2014 @ 6:59pm

-Arrows in tunnels now have correct colors
-Removed misplaced ivy at Zulu
-Cameras no longer stay disabled throughout rounds
-Added doorknobs
-Vent and door sounds no longer play globally
-You can no longer walk in midair around oil containers in MainCP basement and Secondary
-Doors and vents can now be opened even when the player is up againts them
-Doors and vents no longer cast shadows (AA3 style)
-You can no access the roof windows in SecondaryCP
-You can no longer stand on breakroom staircase rail
-You can no longer stand on rails by windows in MainCP
-Fixed untextured areas around windows in Secondary roof
-Flare sound now plays correctly
-Repositioned decals on barriers in courtyard
-You can now jump on and vault over the oil railings
-Pipes in MainCP basement now have correct textures
-Added multiple spectator cameras around the map

Update: 22 Dec, 2014 @ 1:27pm

-Fixed stairs in MainCP
-Fixed vents sounds being far too loud
-Doors now open 25% faster

Update: 21 Dec, 2014 @ 9:10pm

Reupload of last update due to steam bug

Update: 21 Dec, 2014 @ 7:34pm

Fix way too many bugs to list.

Most notable are:
-Fixed objective
-Added security cameras
-Increased brightness
-Changed lighting engine
-Fixed a bunch of places where players could escape the map

Update: 2 Dec, 2014 @ 1:48pm

Reupload of last update due to steam bug.

Update: 2 Dec, 2014 @ 1:40pm

Uploaded full port

Update: 4 Sep, 2014 @ 12:37pm

- Fixed a bug with becoming VIP

Update: 4 Sep, 2014 @ 12:26pm

- Built with production lighting.
- Fixed defensive spawn not working
- Removed C4 extract and setup VIP. Simply go to the flag in MainCP to become VIP.

Update: 4 Sep, 2014 @ 9:46am

- Initial Commit