Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 3 Aug @ 2:38am

mod cleanup

Update: 2 Aug @ 3:26pm

squadron integration with the shifting despawn direction

Update: 2 Aug @ 3:16pm

NPCs shift their direction slightly every so often, so they do not travel to their despawn position in a straight line

Update: 2 Aug @ 10:31am

NPC ships replenish batteries when they are below 50% max capacity

Update: 2 Aug @ 9:56am

new SpawnTriggers.xml attribute SpawnDirectionsTrulyRandom, when set to true, the space NPCs do not follow the SpaceSpawnPathDistance path calculation, and the initial direction of the ship is truly random

Update: 1 Aug @ 2:06pm

Planetary building prefabs now handle rarity tag and missions that spawn hostile bases or towns reflect rarities if defined.

Update: 27 Jul @ 10:55am

- new configuration CustomToggles.xml
- ShowRaidInfo: default true, when set to false, the raid messages on said instance are not broadcasted
- WriteRaidInfo: default true, when set to false, the raid information is not going to be saved to the Raids.txt file

Update: 27 Jul @ 10:10am

removed redundant variant group

Update: 27 Jul @ 12:21am

- Economy Station's territories can now be turned off in the Economy config
- Economy Station's territory radius can now be altered in the Economy config
- Planetary holding territory radius can now be altered in the Planetary Holdings config

Update: 26 Jul @ 3:00pm

added one missing try catch and logging