Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 25 Jul @ 10:09am

NPC Provider Remote Controls will be available in the G menu if you are running your game in creative, this will help in creating custom NPC grids, which you then can make into blueprints, and spawn them with the NPC ownership.

Update: 24 Jul @ 7:07am

- station encounter type can be used for planetary encounters
- both space and planetary stations can launch fighters through the hangar tags
- multiple prefabs can be added to the hangar tags by separating them with a semicolon, one of the prefabs will be chosen when the hangar prefab is spawned
- new hangarPrefabAtmo attribute which can be used alongside the hangarPrefab attribute, if the station detects it has a working atmosphere (does not mean it detects atmosphere, it means it detects the combination of gravity multiplier to atmospheric density, trying to estimate if atmospheric ships would be able to fly with) this list of prefabs is chosen

Update: 23 Jul @ 12:21pm

trade blocks will be automatically set to anyone can use on all prefabs

Update: 19 Jul @ 9:49am

Nerd's Shield Framework replacer integration, the NPC.Shield.NerdProvider (BB) is an optional dependency if you want to use the Midnight Shield Systems and you do not want to add shield blocks on each NPC prefab manually.

Update: 18 Jul @ 2:50pm

Midnight Shield Systems integration, NPCs will recognise that they have shields, or that they are loosing shields if the shield blocks are present on the NPC grids.

Update: 14 Jul @ 12:08pm

/npc help formatting fix

Update: 14 Jul @ 12:01pm

new command /npc economy reset , which re-sets dynamic economy lists. This is so users have an easy option to re-set map economy if players over-buy/over-sell and thus swing the prices too much.

Update: 6 Jul @ 12:13am

maxLifeTime attribute for NPCs is back

Update: 5 Jul @ 12:21pm

atmospheric combat ships should do fewer evasive manoeuvres and they should try to shoot at each other more

Update: 5 Jul @ 8:06am

slight distance calculation tweaks for siege missions, this should ensure that the "destroy station" step is well outside of the planet's gravity