Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 19 Dec, 2024 @ 9:32am

default planetary station fixed, wrong LCD was used for Delivery information, thus blocking planetary delivery missions

Update: 19 Dec, 2024 @ 9:24am

- /npc mission end command removed
- two new commands /npc mission leave (same as end, but won't cancel the mission for other players) and /npc mission invite <ident> , which can be used to invite other players into the mission, even if from other factions
- Free Ports will now show which player faction is getting the profits

Update: 18 Dec, 2024 @ 8:29am

- Added the option to insert your own prefabs as Economy Stations
- Fixed long standing bug, which duplicated TradePrefabs entries in the economy config file

Update: 17 Dec, 2024 @ 1:38pm

no dampeners during fake movement (to prevent thrusters from thrusting)

Update: 17 Dec, 2024 @ 1:34pm

- optimised NPC Init, the blocks on grid are fetched only once and all lists are filled on single call
- optimised movement, when players are not close to the NPC (10km) they are moved directly by altering grid's velocity, thus not using thrusters directly

Update: 14 Dec, 2024 @ 11:22am

targetEngageDistance NPC tag re-introduced, idk why I removed it :D, maybe I thought I will never need it in the future. This tag defines optimal distance at which the ship will consider itself too close. So larger numbers for artillery ships, carriers etc will lead to them sticking further away from the target.

Update: 7 Dec, 2024 @ 11:35am

trivial mission difficulty, since Easy difficulty spawns in all ship sizes but only with reduced numbers, the trivial difficulty is basically even easier, as it limits most of the enemy ships to small sizes only

Update: 7 Dec, 2024 @ 10:26am

atmospheric NPC ships should not perform that weird nose-dive manoeuvre anymore while moving from A to B without combat

Update: 6 Dec, 2024 @ 4:39am

more V3 api tweaks

Update: 6 Dec, 2024 @ 3:44am

experimental nexus api wrapper for both NexusV2 api & NexusV3 added