Barotrauma

Barotrauma

Enhanced Husks
Showing 21-30 of 31 entries
< 1  2  3  4 >
Update: 25 Jan, 2024 @ 12:44pm

Forgot to add the new stack size+inventory cap to the funny medicine.
sorry 'bout that, I just got my medicine for the body of mine that fails me so often.

Update: 20 Jan, 2024 @ 1:27pm

OK, NOW, FINALLY, IT WORKS
Hopefully fixed issues with Symbiotic and Booster

This was a wild ride, not as hard as applying gravity effects of an item to an enemy or making a shockwave work in a way that you want it to work, it's still hard.

Update: 11 Jan, 2024 @ 11:58am

YOU CAN NOW HURT PEOPLE MORE!
You can smack people with the embryo
Changes have been made to locations of items to medical.
You need to have 50+ medical to properly craft these items and you also need a medical fabricator rather than throwing it into a grinder to somehow make something.

Oh right, you can now load these babies into the syringe guns and fire them at your friends/enemies!
And also the inventories of the human mutants now have human inventories.

Update: 2 Jan, 2024 @ 8:18am

INTRODUCING THE HUSK MUTANT ENDWORM!
Why did I make a mutant varient of an abyss creature?
Because it's cool, and it's actually a husked Doomworm, have fun!







Though it can only spawn naturally and cannot be created through the means of mutating a normal wormy-boi

Update: 28 Dec, 2023 @ 1:11pm

[Explosion.ogg]

I have basically gone and updated the Xanmonsters husk Bomber
Now you just need good aim to not blow yourself up, and hey what's a little more flashpowder provided the game doesn't have a tantrum over pngs that are quite literally right infront of it.

Hopefully nothing crapped itself while I was making this and I will hopefully be able to squash more bugs now!

I also added the event tag cuz this mod has events and I forgor to add it.

Update: 20 Dec, 2023 @ 11:25am

IMPORTANT NOTICE
I have noticed a game bug that has been ruining my hard work, you may see "Characters/Huskold/rustedsuit.png, Characters/Huskold/rustedhelmetnormal.png, Characters/Huskmutanthumantorso/huskmutanthumantorsosevered.png, Characters/Huskmutantarmored/huskmutantarmored.png, Characters/Mudraptor_hatchlinghusk/Mudraptorhatchlinghusk.png, Characters/Humanhuskold/oldtorso.png, and Characters/Humanhuskold/oldhead.png are all not found." or something like that.
Well tbh I don't know how to fix it, however it seems that it's more of a game bug than a mod bug as everything else is functional.
I'll see what I can do.




oh right
I tinkered with the carrier and made a funny little guy!
Enjoy the new enemy.

Update: 12 Dec, 2023 @ 9:29am

Adds a new funny death machine for you to kill, and for it to kill you, the Husked latcher.

Have fun!

Update: 4 Dec, 2023 @ 10:13am

UI testing, not really that much to it, enjoy the funny images!

Update: 3 Dec, 2023 @ 12:57pm

Starting off small!
And I mean it because I've done a couple changes to the human husks, for instance setting the access inventory when alive to true rather than false, swapping their health with the humanhuskold, and giving the human husk diver 85 health.
I just want this in a slow and managable way so that I can work without stuff breaking on me.
Afterall, I have 849 files to comb over!

Update: 3 Dec, 2023 @ 6:32am

Now includes the item assembly I've been working on, still doesn't work as intended as it spews out a crap-tonne of husks,
also removes the ability to eat from the cocoons,
still going over the changes of health for the creatures at the minute so uh,
bare with me there is a lot.

expect future changes to textures and models as the mod progresses. And maybe a grand spanking new tag of enviroment.