Barotrauma

Barotrauma

Enhanced Husks
766 Comments
Ok [BBB]  [author] 22 hours ago 
huh, never encountered that bug before, I'll look into it
黑虎阿芙洛狄忒 23 Jul @ 1:09pm 
有考虑给画皮增加感染抗性吗,于情于理来说画皮共生者死于感染也太滑稽了
Have you considered adding infection resistance to husks? It's really ridiculous for husk symbiotes to die from infection, both logically and emotionally.:needy_cat:
Bugulmaster 22 Jul @ 4:21pm 
it is mod symbiosis that you gain upon injecting a syringe
Ok [BBB]  [author] 22 Jul @ 1:20pm 
do you also have symbiotic or is it just Husk Symbiosis (vanilla)
Bugulmaster 21 Jul @ 10:27pm 
when i use symbiosis, after some time my character just drops dead because of inf respiratory arrest for some reason? am i supposed to feed the symbiote with something to stay alive, or there simply some conflict with neurotrauma?
Syadiya 6 Jul @ 5:35pm 
If you want some of my previous work in the form of XML files on my version of Improved Husks, reach out and I can hand it off if that helps
Syadiya 6 Jul @ 4:38pm 
Symbiosis' afflictions, pathways of access, and descriptions are all very vague and conflicting, with both vanilla symbiosis and EH symbiosis existing, its a little silly

Maybe combining them into one affliction and overriding vanilla's symbiosis would be better, having an unlockable recipe after completing the CoH questline for symbiosis items, as this is a large problem for vanilla symbiosis being that you can only get it once
Orphan of Star 6 Jul @ 9:35am 
Great mod overall! My only issue with this one tho is that symbiotic parasite provides too much regenaration at any given moment, making most of medcine useless. My suggestion is to just move this insane healing only to when you're put into dying state. That's like the only thing that holds this mod from being one of my favorite. But that's just a personal opinion of mine
Ok [BBB]  [author] 30 Jun @ 9:25am 
Fucking 40*C
kullervo 28 Jun @ 7:43am 
Take it easy, thanks for the info!
Ok [BBB]  [author] 28 Jun @ 7:30am 
Since Summer has gotten infinitely hotter this update will take longer than I would like.
it's going to be bouncing around 28-30*C for almost the entire day so I'm probably just going to be perpetually awake at night cranking out textures.
Ok [BBB]  [author] 28 Jun @ 7:23am 
I mean there's a crap tonne of bugs already, I need to fix them, and there's textures that I want to redo, mechanics that need a total change. Just one big laundry list of things
kullervo 27 Jun @ 5:46pm 
Do your messages imply there's something up with the mod right now? The "Time to remake almost everything" comment mainly.
Ok [BBB]  [author] 27 Jun @ 8:55am 
say goodbye to some variants and also some aspects of random spawning
Ok [BBB]  [author] 27 Jun @ 8:55am 
by accident
Ok [BBB]  [author] 27 Jun @ 8:54am 
Just renamed the Methslurry id to UnsettlingAmphetamine
Ok [BBB]  [author] 27 Jun @ 8:54am 
Time to remake almost everything
TheH 26 Jun @ 11:52pm 
i finished the husk quest and gave myself symbiosis and become unkillable, unless something one shots me i almost instantly regen. is this normal or something on my end is broken?
Sbeve 26 Jun @ 12:57pm 
Also why is there just a random png of a husked moloch in the background of outposts?
Sbeve 26 Jun @ 12:36pm 
Has anyone used this with robo-trauma/robo-trauma remake?
Starempire42 23 Jun @ 3:28pm 
Planning on updating this in the future?
kotofey 19 Jun @ 7:10am 
I found the problem, it turned out that the HuskFactionEvents file breaks spawn mob events, I do not know what exactly breaks there.
kotofey 17 Jun @ 3:39pm 
This problem bothers me a lot, since I use this mod for my server called "missions with traitors", and when you swim 4 thousand meters without mobs, it gets very frustrating and hinders, as the gameplay becomes dull.
kotofey 17 Jun @ 3:35pm 
Hello!

I ran into a problem when using this mod in the "Mission" and "Sandbox" modes. The problem is that mobs don't appear in some cases.
I think this is due to the fact that the game has two random event generators: the standard one and your own. Perhaps they are in conflict, and as a result, the events that should cause the appearance of mobs simply do not occur.
I tested this theory in leveleditor, where by enabling debugai, you can see information about events. When I started the game with the mod installed, mobs did not appear on some seeds. However, if I disable the mod, everything works fine.
Also, what I discovered during the tests is that regardless of the biome you are in, the mod can only break because of the seed. I do not know why this happens on certain seeds.
Leonardpio 9 Jun @ 6:03pm 
que buen trabajo, realmente bueno
Tone-DEAF 8 Jun @ 8:46pm 
does this affect the Husk Symbiosis you get at the end of the vanilla cult questline? I'm assuming it does but it's better to check
-rite 8 Jun @ 12:36am 
does this mod requires lua for barotrauma?
Giant Dwarf 7 Jun @ 4:45pm 
is it intentional that robes which slow/halt infection slowly reduce it and can lead to curing instead of leaving you husked, with or without husk genetic material.
Anigelete 6 Jun @ 12:48pm 
Get up, Ok [BBB]... You have to fix hundreds of thousands of bugs in your modification.
Ok [BBB]  [author] 4 Jun @ 7:50am 
I have no idea why but I have not felt motivation at all, and it hurts me
Ok [BBB]  [author] 4 Jun @ 7:49am 
THAT IS MOST CERTIFIABLY A BUG
John Generator 1 Jun @ 5:44pm 
Hey idk if this is a bug or intentional, but normal husk infection doesn't have tendrils. This isn't super sad, but I miss biting my friends when they annoy me. If this is a bug then hope you can fix it as some point, but no rush. If its intentional then i'm sure its for a smart reason.
<†>Baigle1<†>™ 30 May @ 12:30am 
Great mod, but it can be heavy on server performance, especially with husk ships and other mods like EA or EK, is rather intense and unforgiving on the husk-parasite/infection side of gameplay on hard mode or ironman runs, and can spam errors/warnings in F3 console.
DELTλ ™ 26 May @ 5:20pm 
*"Devils... Monsters..." begins playing inside the abandoned outpost*
8 Bit Pyro 10 May @ 7:17pm 
Yay, more progress on an awesome mod
Anigelete 2 May @ 4:39pm 
When will this mod get an update? Because right now it is not in best shape.
8 Bit Pyro 1 May @ 7:07pm 
Why did the husked human I was letting evolve grow have a seizure, and have a full clown getup spawn in their inventory.
Ok [BBB]  [author] 29 Apr @ 9:27am 
yeah, things are still a little fucked for me right now
8 Bit Pyro 26 Apr @ 9:32pm 
Husked versions of mobs still spawn for me, and I am using Barotraumatic. Barotraumatic is above Enhanced Husks.
kotofey 25 Apr @ 6:02am 
The mod has stopped working altogether, husk versions of mobs just don't appear.
kotofey 28 Mar @ 1:44pm 
I remember that husk versions of mobs used to appear at the beginning of the round, but now they hardly appear, please help.
Ok [BBB]  [author] 27 Mar @ 2:37pm 
@哈索爾 thank you for reminding me about the suit, that and the ratking isn't done yet, or at all, idk might revisit it once I have the flow again.
Ok [BBB]  [author] 27 Mar @ 2:36pm 
@Stalker, I'm pretty sure it's dependant on how you list it, though you might want to check if it's also other mods conflicting
Stalker 27 Mar @ 2:01pm 
I don't know if this has been written to you, but your mod, it conflicts with the Barotraumatic mod. When spawning creatures from Barotraumatic, Enhanced starts giving errors. Will you be fixing these errors in the near future? Or Enhanced was not designed to be compatible with such mods? (I apologize in advance for a stupid question, which may already have an answer and it is somewhere flying in front of my nose, but I do not see it)
哈索爾 26 Mar @ 3:18am 
husk_chimera_ratking seems to have a texture bug
哈索爾 26 Mar @ 1:14am 
I think there is a problem with Husk's diving suit. The diving suit is a locked object, which means that if Husk's body disappears, the diving suit will fall to the ground and cannot be picked up. I am curious why the diving suit is set to be locked and cannot be picked up and disassembled.
Also, I want to ask why most Husks can be seen by thermal goggles
https://imgur.com/a/08FPkJY
Skaganyan 23 Mar @ 11:08am 
Any possibility of making this compatible with neurotrauma mods
Fighter452004 21 Mar @ 12:08pm 
Once acquire husk symbiosis in normal gameplay, you regain your ability to talk. Is that a thing in this mod?
Dilopho-Mos! 17 Mar @ 10:54am 
Could you please remove the crafting recipes for the husk plasma cutter and stun gun? They appear in the fabricator.