Audiosurf 2

Audiosurf 2

Prismatic (Night)
Showing 1-8 of 8 entries
Update: 3 Jan, 2018 @ 1:48am

Update: 2 Jan, 2018 @ 5:12am

Ver 2.0 The Puzzle / Road Update.
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Change log:

  • Fixed Issue with big repeating rings clipping into the track and player camera on Corkscrews / Loops.
  • Fixed Issue with glowing background images, witch were later temp removed, they now are back and working correctly.
  • Fixed Issue with the under floor clipping into main road on Corkscrews / Loops.
  • Fixed Issue with side prismatic rail color source beam having strange flickers.
  • Fixed Issue with top Inner shine rails texture freaking out on Corkscrews/Loops they are much smoother.
  • Fixed broken Prismatic Side Rails, the shader itself is still broken but the new look seems close enough.
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Changes / Improvements

Road overhaul:
  • Main Floor body model slightly altered and texture/shader changed completely, Has more much of a "Prismatic" feel to it vs the old one using a static unlit texture offering no real shading value, thew new look however still features a somewhat "starry" look as I want to keep true to the theme of the skin "night".
  • Floor Intensity lines were altered / remade to match the new road, and were also given a more smooth / shaded look
  • Road Under "Energy" was lowered a lot and texture was changed to be less jagged looking.
  • New floor energy rails that go above the old energy to create a shiny "Gel / liquid Prismatic goo" effect
  • Fake side glass rails are now using a real glass shader, and dynamically change color with the rest of the road.
  • The static rainbow triangle floor rails were scrapped as there is plenty of a "Prismatic" feel now to not need them, They were replaced by new "Beat" rails to mimic the effect the old fake glass had when the songs got intense.
Other:
  • Bad orbs now have a more shaded look rather than super bright white.
  • Glow has been restored to the skin.
  • World speakers now appear more smooth.
  • Twisty roof object is now fully connected.
  • Ship thruster texture altered to appear more smooth in most intensities.
  • Ship texture was remade to have a more interesting and cleaner look, and it's reflection was improved to look way more consistent (Black Chrome)
  • The Surfer textures were overhauled to be more clean and smoother, with reflect shaders.
  • The SurfBoard now uses a higher quality shader to give it a more dense shaded look. rather than unlit texture.
  • New Ending objects due to the same broken rails shader, this one has a brand new look but I think it came out quite nice as an improvement.
  • Increased Particle size slightly.
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Puzzle Modes Update:
  • New Multiplier blocks
  • New Whiteblocks
  • New Pusher bumpers
  • New Storm powerup Model
  • New Eraser Icon
  • Altered New Vegas/Pointman "in use" icons from Overload
  • Altered New paint texture from Overload
  • Color blocks now have a greyscale texture to truly be fully colored by Puzzle Mode

    BLOCK COLOR ORDER CHANGED - Now as follows....
    (Less Points)
  • GREEN
  • TEAL
  • SKY BLUE
  • PURPLE
  • HOT PINK
  • RED
    (More Points)

Update: 23 Oct, 2016 @ 2:51pm

-Lowered BG glow and removed vertical lines

Update: 22 Oct, 2014 @ 6:40pm

Ver 1.2

-FPS boost!, In most cases you should be getting around double the FPS you had compared to the old settings I run around 170-200 now on my 660TI.
-New feature: Random backgrounds, for now there is only one other, but I plan on doing more
-Changed ship shader to be reflective.
-Changed surfer shaders to be reflective.
-Remade air rings, the old ones were neat but they kina felt clunky / in the way to me, the new one has more of a streamlined feel that fits the rest of the skin better.
-Changed several track elements to use glow, most noticeable is the static rainbow side triangles
-Remade the "speaker rings" again, seen at very bottom and top of the skin. I wasn't satisfied with version two, they felt dull to me and had some clipping issues.
-Touched up wakeboard texture, removed hard ended gradients in it.

Update: 19 Sep, 2014 @ 9:35pm

Scaled down particles

Update: 16 Sep, 2014 @ 9:52pm

-Made some of the outlines brighter, mostly in mono.
-Removed all shadows, they weren't doing much Anyways, in turn glass rails got brighter/shiner.
-Remade color block texture.
-Changed thruster texture to be brighter/have more white in it to allow color changing.
-Fixed most instances of any clipping issues on the floor during twists.
-Raised the "floor energy" seen in the floors cracks, as to be more visible.
-Made power pellets block.
-Polished wakeboard track roof elements (remade better)
-Polish Air rings, less color bleed, thinner, still might do more to them.
-Moved side triangles to be more like "part of the track" instead of a floating by it self.
-Remade world speaker rings, slightly different texture and added one ring.
-Remade bad block model, slight change as to give it more visibility
-Reduced load time of wakeboard
-Remade Rings, they also have a brighter shader.

Update: 7 Sep, 2014 @ 1:33am

-Changed Grid shaders - to be more legible looking, instead of oversaturated/color bleeding
-Remade Grid matching texture
-Added thin rings (there was nothing)
-Remade Ship thruster texture, as to not just turn solid black when at full speed.
-Changed Glass rails shader settings for Medium gfx settings, Now looks like HIGH version but has shorter render
-other misc changes for Medium settings

Update: 5 Sep, 2014 @ 7:24pm

Release