Arma 3
TKE- 7th Expeditionary Fleet Armory
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Update: 19 May @ 2:20pm

Added:
-Blackfish Variants to Victus.
-RWR HUD to all Aircraft.

Removed:
-Nothing

Update: 15 May @ 9:21pm

Added:

Customs for:
-Rax
-Lacrimarum
-Auraman
-Heinrich

Update: 12 May @ 12:40pm

Added:
- Ithica (Comanchee) to Victus Faction
- Airburst Function for Rattlesnake Rounds
- 7th Fleet Crates to all Helis

Tweaked:
- Ace Cargo Sizes in Helis to accommodate the extra crates

Removed:
- AH-96 from Victus Faction

Update: 28 Apr @ 8:03pm

Update: 28 Apr @ 1:37pm

Quick Hotfix for small things.

Update: 28 Apr @ 12:19pm

Added:
- 7th Fleet Painkillers (yay they are back!!!)
- UC-F/42 Wyrm (AAF Gryphon)
- UC-H/24 Kite (AAF Wildcat)
- Given all aircraft new pylons
- Given all "compatible" Helis a TGP
- Given all Aircraft a HMD
- Oryx and all Bison Variants (besides the plain APC) now have custom weaponry and ammo.
- Rattlesnake AA has been given new Weaponry and SOME increased armor (Has the slight help of gun adjustment like the AA MRAP from the Expeditionary Forces CDLC)
- MAAWS has been given new Rockets/Missiles to remove OPTRE dependency from them (Besides the smoke rockets. Will be removing OPTRE dependency for the ammo at some point)
- Schnee Custom Helmet

Removed:
- OPTRE Air Vehicles from Victus/274th
- Conflicting UserActions on Air Vehicles
- Unarmed Chinook
- Hawk from Victus/274th (CSAT Shikra)
- X-32 from Victus/274th (Disgusting thing)
- IR and SALH Missile from MAAWS option.

Fixed:
- Lock-On Functionality with UH-92 DAP and AGMs (hopefully. I stg if it doesn't in the server.)
- Adjusted Weight of Heavy AT Missiles so you cant carry 50,000

Update: 18 Apr @ 9:03am

Update: 17 Apr @ 10:44pm

Update: 14 Apr @ 10:20am

sqf fixes

Update: 14 Apr @ 7:40am

Bug fixes and complete factions yay!