Arma 3
Operation Thundering Wings II
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Update: 23 Feb @ 11:45am

Version 2.2 changelog

- The mission can now be run in single player
- Added a hint introducing the A3 sensor system
- Removed empty fuel tank pylon from player aircraft
- Reduced number of enemy planes per wave, still scales with each wave and player count
- Replaced resupply icon with 3D runway markers

Update: 30 May, 2024 @ 7:26am

Version 2.1
Balance:
- added a cooldown period (up to 90 sec) before the first wave
- reduced number of planes per wave, which is especially noticable for solo players
- enemy aircraft are now less likely to rush the radars, and try to fight for air superiority

Workshop:
- added Coop and Air tags

Update: 24 May, 2024 @ 2:16pm

2.0 update
I've rebuilt the mission from scratch, improving the codework, replay value, and reliability.
It's been tested but please let me know in the comments if you encounter any bugs.

Changelog:

New mission parameters
- Adjust total number of enemy air waves
- Adjust cooldown time between waves

Scaling difficulty
- Number of planes per wave now scales with player count
- Number of planes per wave also grows with each subsequent wave

Quality of life additions
- Dynamic mount up task now always shows the nearest unmanned plane

Randomization
- Friendly radar positions have been randomized
- AA count and positions are random

Update: 25 Mar, 2024 @ 5:39am

Updated workshop thumbnail

Update: 26 Dec, 2023 @ 2:49pm

- Added GSh-23 twin cannons
- Added countermeasures

Update: 21 Dec, 2023 @ 7:19am

Update: 13 Dec, 2023 @ 7:13am