Barotrauma

Barotrauma

Immersive Repairs
Showing 21-30 of 32 entries
< 1  2  3  4 >
Update: 3 Feb, 2024 @ 6:15pm

- Added the "Automatic Welder" to the starter items. Depending on the difficulty settings you will now spawn with some. Easy - 8x, Normal - 6x, Hard - 4x
- Added a button interface to "Automatic Welder" to allow manual triggering in case not enough water is flowing into the room to trigger it.
- Increased the amount of wall repair done by the "Automatic Welder" from 250HP to 400HP.
- Changed reactors to not take damage when submerged in water while turned off.
- Changed batteries and supercapacitors to not take damage when submerged in water if their output is disabled.
- Changed batteries and supercapacitors to stop shortcircuiting, electrifying water and starting fires if their output is disabled.
- Fixed batteries and supercapacitors missing the "Disable_Output" input.

Update: 29 Jan, 2024 @ 2:56pm

- Reverted the change of vent blades and air filters not being transfered when changing submarines.
- Fixed firefighter suit and helmet trying to load sounds from the Immersive Diving Gear mod and throwing an error if that mod is not installed, rather than loading the included sounds.

Update: 10 Jan, 2024 @ 4:39pm

- Fixed "Halligan-Tool" size being too big.

Update: 10 Jan, 2024 @ 8:49am

- Added new wire texture to make wires blend in a bit more with the environment.
- Doubled the time it takes for vent blades to break down in water from 7 minutes to 14 minutes.
- Made vent blades and air filters not automatically transfer to a new submarine to prevent ending up with a ton of spare ones since the new submarine usually has them itself. If you want to take some spare ones with you, put them in a crate that you hold on your character when switching submarines.
- Fixed air filters degrading in outpost oxygen generators.
- Fixed firefighter equipment like the fire axe or halligan-tool spawning in outpost cabinets way too often.
- Fixed CO2 Grenade not exploding when used in a detonator.
- Increased visibility when suffering from "Welder's Eye". Dark places like the ocean or dark spots on your submarine are still hard to navigate, but you will now be able to navigate more easily in lit up areas.
- General performance improvements.

Update: 8 Jan, 2024 @ 6:47am

- Changed firefighter suit and helmet to drop to the floor when they break, preventing them from protecting you even when they're broken until you repair them.
- Fixed bots not using concentrated welding fuel.
- Fixed bots only using the welding torch and not the welding tool.
- Fixed bots not welding floors if they're not swimming when using a welding tool for the first time. Happened because the range was starting as the short player range and only changed to vanilla range if the bot used the tool once.
- Fixed being able to use the welding torch underwater with regular welding fuel.
- Fixed some welding tool items refering to the welding tool as the "Welding Stinger".
- Fixed "Fuel Refill Station" counting as 2 shadowcasting lights by default.
- Removed suit seal and the requirement for it in the "Firefighter Helmet". Wasn't really fun and it's just an unnecessary extra step.

Update: 6 Jan, 2024 @ 9:17am

The Firefighter Update
- Added "Firefighter" Talent for Mechanics. Allows them to carry characters at full speed and unlocks several firefighting equipment recipes.
- Added "Extinguisher Fuel Canister". Used to refill extinguishers at a refill station. Can only be bought.
- Added "CO2 Grenade" to quickly get rid of fires. Causes all oxygen to deplete from the room.
- Added "Halligan-Tool". Opens doors twice as fast and deals double the blunt damage than a regular crowbar and has a 25% chance to also give lacerations.
- Added "Fire Axe". Breaks open doors very fast. Deals lacerations and potential bleeding when hit by it.
- Added "Firefighter Cabinet" to store firefighter equipment. Displays the contained items. Can be wired to refill contained oxygen and batteries.
- Added "Firefighter Suit" and "Firefighter Helmet". Offers very high fire protection and additional inventory slots for firefighting equipment.
- Added the syringe sound effect when applying "Welder's Exe Drops".
- Fixed "Welder's Eye Drops" not getting removed after using them.
- Fixed bots having trouble to weld with the welding tool.
- Reworked the "Fuel Refill Station" to allow for refilling of fire extinguishers.
- Removed ability to combine "Concentrated Welding Fuel Canister". Wasn't intended to be combinable. The small tanks will remain combinable.

- Added EK Utility item overrides to remove some of them that would otherwise completely break the gameplay of Immersive Repairs.

Update: 1 Jan, 2024 @ 10:29am

- Fixed Fuel Refill Station being unobtainable due to missing a fabrication recipe.

Update: 1 Jan, 2024 @ 10:14am

- Added "Welder's Eye Drops" which can only be purchased from medical merchants. On Success: Reduces 100% of Welder's Eye over 100s. On Failure: Reduces 50% of Welder's Eye over 100s.
- Added "Concentrated Welding Fuel Tank" which allows the welding torch to weld underwater and tripple its range, however the fuel can only be bought, is extremely expensive, highly explosive and used up very fast. Can be crafted
- Added "Concentrated Welding Fuel Canister" which is required to refill empty concentrated welding fuel tanks. It can only be bought from Stations and can't be stored inside any storage.
- Added "Fuel Refill Station" to refill empty concentrated welding fuel tanks with a concentrated welding fuel canister. Can be crafted.
- Adjustments discharging speed of supercapacitors and batteries when submerged in water.
- Fixed the damage values of engines when no oil is contained. Previously the engine would take more damage when running slower than when running faster. The damage will now increase the faster the engine is going as it was intended.
- Fixed supercapacitors and batteries continously electrifying water even when fully broken or empty.
- Reduced the required condition of supercapacitors and batteries to start electrifying water from 50% to 25% condition and below.
- Removed repairability of vents for bots to improve performance in areas with lots of vents. This means bots can no longer magically repair broken vent blades and you'll have to replace them yourself.
- Minor general performance improvements.

Update: 16 Dec, 2023 @ 5:26pm

- Added Simplified Chinese translation.
- Added 2 missing item requirement messages.
- Fixed the holdable ladder duplicating itself when detaching it in singleplayer.
- Fixed traitors being able to break safes and toxin cabinets by sabotaging.
- Increased the range of the welding tool slightly and allow it to weld overlapping walls to have a slightly easier time when welding in flowing water.

Update: 15 Dec, 2023 @ 6:43am

- Fixed welding tool, welding rod and welding cartridge locked behind a recipe when they shouldn't be.
- Fixed premium engine oil requiring a recipe which is not unlockable. The recipe is now unlocked by the "Oiled Machinery" talent.