Darkest Dungeon®

Darkest Dungeon®

The Arbiter Class Mod
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Update: 25 Mar @ 6:08am

Loc Patch 1.6.4:
- Updated chinese translation

Update: 21 Dec, 2024 @ 5:40pm

Bug fix Patch 1.6.3:
- Protection Detail guard can no longer be cleared by a debuff clear effect

Update: 21 Dec, 2024 @ 5:12pm

Misc Patch 1.6.2:
- Protection Detail guard now ticks down when the guarded hero takes a turn instead of when the Arbiter takes a turn. This fixes the unintended behaviour of Lightning Hands causing the guard to tick down faster than it should (as noted in the previous patch)

*For whatever reason, this implementation causes the guarded hero to have an empty "debuff" icon to popup next to the guarded symbol in the tray. As far as I can understand, there is no actual buff or debuff there and it should just be a cosmetic issue.

Update: 21 Dec, 2024 @ 4:00pm

Misc Patch 1.6.1:
- Duration of the defensive buffs given by Protection Detail is now 3 FULL rounds rather than 3 hero turns
- Duration of the riposte and damage reflection buff of Raptorial Nature is now 3 FULL rounds rather than 3 hero turns

*Lightning Hands counting as a full turn rather than as a free action had the unintended effect of causing the Arbiter's self buffing abilities to increment faster than usual. Whilst I was okay with the skill causing buffs from other sources or heroes to decrement faster, it made the skill anti-synergistic with Raptorial Nature and Protection Detail. This change mostly fixes this, but be warned that the actual guard which Protection Detail puts on other heroes is still based on the number of turns the Arbiter takes (unfortunately, trying to make a guard with FULL round duration is bugged and does not work properly).

Update: 8 Dec, 2024 @ 8:34am

Balance/Mechanics Patch 1.6:
- Lightning Hands ACC increased by 25 at all levels (105 -> 130 at champion)
- Missing a non-marked target with Lightning Hands no longer debuffs the Arbiter's ACC
- Lightning Hands now grants an additional action to the Arbiter instead of being a free action
- Whiffing a target with Lightning Hands does not grant an extra action

*These changes were due to several bugs associated with free action attacks that I only became aware of after the mod was released. Most of these bugs were quite technical and wouldn't affect the average user, but for advanced users:
- Lightning Hands no longer crashes the game if used with a trinket that summons a s0 monster
- Lightning Hands now correctly triggers aDOTs after use
- Lightning Hands no longer spawns "ghost" monsters after killing a target

Update: 4 Dec, 2024 @ 3:07pm

Hotfix 1.5.2:
- Fixed an issue where changes from patch 1.5.1 were not implemented correctly

Update: 4 Dec, 2024 @ 3:05pm

Loc Patch 1.5.1:
- Fixed some issues with the Brazilian translation of the mod

Update: 5 Oct, 2024 @ 10:26am

Major Patch 1.5:
- Aim for the Heart has been entirely reworked! See the workshop description for information on the new version
- Protection Detail buff durations have been standardised to 3 rounds (previously, the protection and crits received buffs were 1 round longer than normal)
- Protection Detail -crits received buff has been reduced by 1% at all levels
- Protection Detail now gives the Arbiter a free move action

*I wasn't happy with the initial version of Aim for the Heart. It didn't mesh well with the Arbiter's kit, and generally was only good for the free move action rather than the damage it did. I've found this reworked version to be much more on theme for how the skill looks, and gives the class a new way to play which is far more dynamic.
*Although the reworked version of Aim for the Heart removed the free move action, I still wanted to keep it in the kit somewhere as it felt very nice to use. Putting it on the guard and nerfing its defensive stats a bit should make the skill more useful for strategies other than purely defensive ones, and makes it synergize better with the new Aim for the Heart.

- Full Metal Jacket armor piercing buff on Burst increased from +20% -> +25%
- Full Metal Jacket +20% bleed chance replaced with +1 DMG on Aim for the Heart
- Full Metal Jacket now gives +5% Crit to Concussive Shot
- Prototype Barrel has been completely reworked. It now causes ranged attack crits to stun, but inflict recoil damage on self.

*These changes were made to keep the trinkets up to date with the Arbiter's newest iteration, with a bit of extra love given to Full Metal Jacket as it was lagging behind in utility.

Update: 22 Aug, 2024 @ 3:49pm

Misc Patch 1.4.4:
- Added Brazilian Portuguese translation

Update: 4 Aug, 2024 @ 11:04am

Balance Patch 1.4.3:
- Lightning Hands now debuffs the Arbiter for -15 ACC for 2 rds on a miss vs non-marked targets
- Pistoleer's Preferred Trinket now gives +15 ACC on Lightning Hands

*Darkest Dungeon has a hidden "pity accuracy" mechanic, where the game will give the player a hidden accuracy boost to the *entire* hero party if it detects several misses in one fight. This was problematic with Lightning Hands, as it gave the player a way to miss on command. Although this is *technically* intended behavior on the game's part, missing on purpose was never an intended feature for Lightning Hands itself, hence the debuff on missing vs non-marked targets. This, however, is a major nerf to Pistoleer's Preferred, hence the buff to that particular trinket.