Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
D4mn I loved how 'Aim for the Heart' worked pre-rework, what an unpleasant surprise now I'm back to this game ;-;
-The All-American before critting the necromancer
Its fixed now, in english, but not bugged anymore, thanks!
I just updated the mod. Try updating and check it again (the bugged text should be replaced with english, I don't think my translator worked on those lines)
The informations like damage vs stun, precision, damage % appears normaly, but some informations appear bugged/extensive, like "[<buff_stat_tooltip_upgrade_discount_Loc_AimforHeartTooltipExtra>]", instead of "This skill has a critical hit chance of 100%" i presume
Heya, could you explain in more detail what the problem is? I can’t fix it simply by you saying it’s bugged, you gotta tell me how/why
I must be the unluckiest person in the world, then, because I got afflicted while using the Crimson Court trinket set. I assumed it must have been 50% from that. Thanks for the clarification.
Thanks so much for your feedback and analysis on both this mod and the Tempest! Really glad you were picking up on those story threads I left behind, and I love your breakdown of some of the trinkets! (I admit I had a lot of trouble designing some of Arbiter's stuff compared to my other mods, they are definitely a bit more binary than I would like).
Also a quick P.S about the virtue chance: the Arbiter's CC set bonus sets his virtue chance to 95%, not 50%. It's not 2x of 25%, it's 25% + 100%, which hits the cap of 95%. It would be much worse if it was just 50%.
Design-wise, I love how he looks. But I especially love his attack animations. The creator really captured the satisfying sounds and recoil of a rifle. A common theme among this creator's mods is incorporating stacks of unique dialogue for town and camping events that make each character feel not only mechanically unique, but lore unique as well. The Arbiter's dialogue is rich with compelling hints of his backstory. Perfectly encapsulates show-don't-tell, because I'm left wanting to learn more about Brynn and Arbiter's time in the Coven.
I may not have yet found all his trinkets, but his selection felt a little underwhelming. The two Very Rares buff and nerf melee/range respectively, but part of why I like Arbiter is for his flexibility, shooting mid-ranks or meleeing the front and activating riposte. It never felt worthwhile to gimp either range or melee where there are base-game trinkets providing more rounded buffs.
You can just pass. Passing after using aim for the heart inflicts less stress too.
I only have 2 other class mods one being the prince mod which works fine
I've never heard any issues about him not appearing. Maybe you have too many other class mods installed? If he's really not appearing, you can always go into his .info file and increase his card chance by 10 or even 99
10/10 best mod ever
Aim for the Heart is NOT a free action. It gives one free MOVE action, which is why it disables all your normal skills after use.
Leopold spreads pain from the backline and with Eagle Eye he causes his allies to be strong as well.
Wonderful class!
Will you make one of the healer as well? I forget their name.
Just an owl leper skin. It’s really good. If you search up “Order of the Owl Leper” you can find it on the workshop
also, obligatory bird up comment