Garry's Mod

Garry's Mod

Terror Radius (Dead by Daylight) [Updated]
Showing 1-10 of 44 entries
< 1  2  3  4  5 >
Update: 11 Jul @ 12:58pm

- Tweaked the victim visibility for chase.

Update: 22 Jun @ 1:33pm

- Added the Animatronic's terror radius.

Update: 6 Apr @ 2:08am

Changes:
  • Added the Ghoul's terror radius.

Update: 7 Dec, 2024 @ 3:27am

Changes:
  • Added the ability to change the distance at which the chase can begin.

  • Added the Dark Lord's terror radius.

  • Added the Houndmaster's terror radius.

Update: 18 Aug, 2024 @ 8:15am

Changes:
  • Added the Xenomorph's terror radius.

  • Fixed the heartbeat sound playing not really correctly.

Update: 25 Jul, 2024 @ 8:51am

Changes:
  • Now red stain uses new animated texture (not exactly like in the original game, but almost) instead of basic flashlight texture.

  • The position and direction of the new red stain has been changed. Now it's closer to the killer. The ability to switch between the old killer's stain and the new one has also been added.

  • Added the ability to adjust the angle and range of the old red stain.

  • Added the ability to turn on the Madness Stain. Above the victims, with the madness of a level above 200 caused by the Doctor, the red stain appears.

  • Added the ability to change the heartbeat volume.

  • Added the ability to choose the specific default terror radius music (1 out of 6 options or keep random) used for the killers who doesn't have unique one.

  • Added terror radius music of the Unknown and the Lich (with the file names "unknown" and "lich" respectively).

  • Some changes in the addon settings menu.

  • The detection of victims by the killer has been slightly corrected (mostly for the NPCs as the Killers). Also some other correction to the chase system.

  • Chase start conditions for The Dredge (while teleporting to the locker) and the Singularity (while using biopods) has been slightly corrected.

  • The contents of the "garrysmod/data/dbd_terrorradius/readme.txt" file have been updated.

Update: 27 Apr, 2024 @ 2:17am

Minor changes:
  • A bit tweaked the creation of the red stain for fake killers.

Update: 24 Apr, 2024 @ 8:36am

Changes:
  • Fixed the Knight's terror radius - now when the killer gains "Undetectable" status effect from "Insidious", the red stain correctly disappears.
    Also now, when using the killer's power during active "Insidious", the terror radius will continue to be absent (the same killer change applies to the Spirit).

  • Now when the killer has the "Undetectable" status effect, the chase music can only begin when the killer is moving (not while possessing the killer).

Update: 23 Apr, 2024 @ 5:29am

Minor changes:
  • Fixed some code for the fake terror radius.

Update: 21 Apr, 2024 @ 7:51am

Changes:
  • Added the ability to enable/disable the use of this addon via the addon settings in the spawnmenu.

  • Added the "Stinger" sound which plays when the killer starts moving after standing still for some time (as well as the ability to enable/disable it).

  • Added the ability to switch the "Insidious" mode. If "Insidious" is enabled, then the killer, after standing still for a while, will receive the "Undetectable" status effect until he starts moving again (you can also set the delay of the "Insidious" in seconds, after which the killer will receive the "Undetectable" status effect). Both settings can only be changed by the server.

  • Fixed the Hag's terror radius - now her husks can start fake chases correctly.