Left 4 Dead 2

Left 4 Dead 2

Interneted's Custom Events Lib
Showing 11-20 of 32 entries
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Update: 8 Jun, 2024 @ 4:14am

Small Update 08/06/2024 (2): Fixed minor console errors.

Update: 7 Jun, 2024 @ 10:52pm

Small Update: 08/06/2024: Fixed minor console errors.

Update: 7 Jun, 2024 @ 2:52am

Small Update 07/06/2024 (2): Bug hotfix on OnSkeetHunter and OnMeleeSkeetHunter where killing a hunter that is climbing a ladder counts as skeeting.

Update: 6 Jun, 2024 @ 10:07am

Major Update 07/06/2024:

  • Code optimization and cleaned some messy code by utilizing more functions and flags.
  • Substitute events with another events for consistency.
  • Added more checks and removed unnecessary checks.
  • All events are now using entity script scope instead of array to store information.
  • Fixed entity's information still exists inside the entity scope when any custom events are fired.
  • Deleted OnMeleeSkeetJockey event.
  • OnMeleeSkeetHunter and OnSkeetHunter now truly fires when a hunter is in air (even jumping) and not staggering to follow the definition of skeet.
  • Revamped OnChargerDeathCharge event by using trigger_hurt entities as checks instead of damage type.
  • Improved OnClearSpecial by considering every possible cases on specials releasing a survivor, hopefully, and fixed bug on pounce_stopped event where it does not fire correctly sometimes.
  • Fixed a ton of bugs on OnSpecialTriggerCarAlarm where triggering the alarm by bullets, throwables, propane/oxygen tank, grenade launcher while being dominated by specials fires the event, as well as improved algorithm by utilizing time.
  • And more that I cannot describe in words.

TLDR. Overhauled every single code.

and uh, changed the thumbnail. :V

Update: 24 May, 2024 @ 1:04am

Update 24/05/2024:

  • Fixed a bug on OnClearSpecial for smoker where it fires at the wrong moment sometimes by adding more checks and game events.
  • Now every single table events are declared in the root scope to prevent the events firing multiple times.

Update: 18 May, 2024 @ 6:45am

Update 18/05/2024:

  • Code Optimization
  • Tweaked OnMeleeSkeetJockey, OnMeleeSkeetHunter,and OnSkeetHunter events where the last hit damage amount before a hunter/jockey is killed will no longer be counted as full damage. Instead, it will use the hunter/jockey remaining health before dying as the damage amount.
  • Added missing checks.

Update: 15 May, 2024 @ 12:32am

Update 15/05/2024:

  • A lot of code optimization and missing checks addition.
  • Fixed player entities throwing errors on game events when it's null and checked alongside IsValid.
  • A new param called 'extra' is added to every single custom events, it's basically leftover params from the vanilla fired event.
  • Updated some events to make use of entity script scope instead of array to store information for better performance.

Update: 26 Apr, 2024 @ 1:46am

Small Update 26/04/2024: Fix typos.

Update: 25 Apr, 2024 @ 7:45pm

Small Update 26/04/2024:

Fixed the height calculation mistakes on OnDeadstopHunter and OnHunterHighPounce when the hunter is pouncing in a non-parabolic way (only happens when pouncing from a wall), hence it did not fire the player_jump_apex event.

Update: 6 Mar, 2024 @ 4:50am

Small Update 06/03/2024: Make sure the scope for each event is declared in the root table.