Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nope, you don't need VSLib to make mods with this.
Now, I don't know how familiar you are with VScript and decompiling vpk, but to explain, the game has built in events that you can use as hooks, for example like you can do anything you want like printing message to the console when a player jumps, in VScript, it's called OnGameEvent_player_jump.
In a nutshell, VSLib recoded the built in events to simplify coding. Mine does the same thing, except that I make my own custom events using the game's existing events listed in the description.
Simple example when I wrote this code and Include my events lib:
function ICEL_OnChargerDeathCharge::HAHALOL(params, extra)
{
printl("SOMEONE GOT DEATHCHARGED!");
}
When someone got death-charged, it will show 'SOMEONE GOT DEATHCHARGED' in the console.
In my skill detect add-on, I use all of my custom events to print messages to the chat.
Hopefully that answers your question.
And I also have another question about how it will work.