Left 4 Dead 2

Left 4 Dead 2

RVC Dialogue Overhaul (Beta) (Weapon Callouts, SI Callouts, TLS Callouts, L4D1 Tank Battlecry, and more)
Showing 11-20 of 23 entries
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Update: 5 Apr, 2024 @ 10:13am

- Removed unfinished code from 2 of the scripts that caused the mod not to load entirely. Not sure how I missed that as it had worked fine before I uploaded it so likely just an oversight prior to uploading it. However that has been fixed and thank you to the people for bringing this to my attention so quickly.

Update: 4 Apr, 2024 @ 7:05am

- Added another line of dialogue for Francis that has a chance to fire if he kill's a Jockey.
- Touched up the timing and pacing of a line of dialogue between Louis & Francis if Francis kill's a Jockey near Louis.
- Added another line of dialogue for Bill if he see's a survivor being ridden by a Jockey.
- The L4D1 Cast has Redical lines of dialogue for "Area Clear" and "Cover Me" some players found these usual since they can help players so I made unique lines within these catagories for the L4D2 cast.
- Added more Car Alarm warnings for the L4D2 cast.
- Added Pick Up lines for Zoey picking up the Grenade Launcher.
- Added another Pick Up line for Nick grabbing the Pitchfork.
- Added a conversation between Coach and Ellis in C4M2 Sugarmill A, where if Coach throws a Pipe Bomb x amount of times in a match it will trigger a conversation where he confusingly wonders why the construction worker zombies aren't impacted by the pipe bomb's. This was made as a compensation for folks that wanted call outs for the construction zombies. I thought this was the best way to approach it. Hope you like it!
- Touched up many of the lines either by running them through Appilo RVC v3, or by recreating them entirely so they sound more natural.
- Touched up the script to clean things up a bit and utilizing Chimi's Every Criteria script.

Update: 3 Jan, 2024 @ 4:51pm

- Added lines for Francis and Bill to warn about nearby Car Alarms.
- Added lines for Francis and Bill making comments when a survivor is pounced by Jockey.
- Fixed some of Louis's Friendly Fire Tank lines by giving them way more emotion and making them sound less robotic.
- Replaced one of Louis's Magnum callout's. There was criticism that when calling out the "Magnum" it would sound like "Lagnum" This has been fixed to sound, well. Correct.
- Added unique Special Infected kill dialogue for Zoey killing and looking at the Spitter, and Francis with killing and spotting the Jockey. For the L4D2 cast Ellis would sometimes comment on Spitter's that he would kill. It was very rare but when it would happen it was neat and I wondered why more survivors didn't have dialogue like this making comments about the other SI. So Zoey has unique comments she makes when killing Spitter's, and Francis has unique dialogue when killing Jockey's. 1 of which requires Louis to be both alive and near him to trigger a conversation between the 2.
- Added back in the special dialogue for some of the survivors making conversation when picking up the baseball bat. This was previously omitted as I had struggled to try and implement this into Chimi's new V2 script. I figured it out, and now you can enjoy discovering this for yourselves.
- Fixed the Tank Battlecries for the L4D1 cast by making it so only 1 survivor at a time should be able to call something out before a cooldown begins, this is to prevent this feature from getting annoying by having everyone shout at the tank at once.

Update: 25 Dec, 2023 @ 3:17am

- Removed the Rulescript fix mod that Chimi made from the addon and added it as a required item. Subscribe to that to make norepeat voicelines work properly.

Update: 24 Dec, 2023 @ 11:33pm

- Added in Friendly Fire Tank lines for the L4D1 cast.
- Added in Magnum Pick Up lines for Bill, and Francis.
- Fixed a bug preventing some of Francis's weapon and item spotting lines from playing.

Update: 24 Dec, 2023 @ 5:29am

- Managed to apply IsNotSpeaking values via the vscript as a function to the weapon callouts, and picking up dialogue. However there is a glitch where sometimes when spotting the weapons via the radial then picking them up some lines still overlap. That still needs to be fixed. However this should no longer interfere with world dialogue and character conversations.
- Added more Mudmen, and Armored Zombie callout lines for Zoey, and Louis.

Update: 23 Dec, 2023 @ 8:25pm

- Applied the context "applytoworld" to many lines previously missing it, this should lesson the likelihood of overlapping survivor dialogue, Extremely grateful for Chimi giving me guidance on how I should set that up.
- Added Spotting lines for the Grenade Launcher, and M60 for the L4D1 cast.

Update: 23 Dec, 2023 @ 3:37pm

- Fixed a bug preventing the Deploy Upgrade Ammo packs from playing.
- Fixed a bug that would cause the L4D1 cast to share the new Bile Jar lines with the PipeBomb when using the PipeBomb.

Update: 23 Dec, 2023 @ 1:14pm

Forgot to save 1 string prior to publishing, that was preventing grabbing lines from firing. This has been corrected.

Update: 23 Dec, 2023 @ 12:56pm

- Completely migrated the old SI method of caching sound files to Chimi's new V2 method.
- Removed all Scene and Mapspawn files as they are no longer needed.
- Removed all Talker scripts as they are no longer needed.

This is a rework of the mod utilizing Chimi's V2 method. It's a bit rough but from testing it's more stable,
and doesn't rely on talker files, meaning it shouldn't conflict with anything that requires talkers.
This mod has been tested using Ion's Vocalizer, and Cheema's Vocalizer and it works fine, I have noticed a few crashes but so far
it appears stable enough. It also late caches the audio rather then insta caches everything at once, it MAY cause some slight hiccups
as it tries to retrieve the audio but it shouldn't diminish performence significantly.

Once again. Like before. This mod still will only work either Offline or on Local/Dedicated Servers hosting the mod and
everyone will need to be subscribed to it to hear the lines.