Left 4 Dead 2

Left 4 Dead 2

RVC Dialogue Overhaul (Beta) (Weapon Callouts, SI Callouts, TLS Callouts, L4D1 Tank Battlecry, and more)
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Update: 19 Jul, 2024 @ 9:23pm

- Chimi's mod's have been restored on their page, and as such the rule script fix no longer is required to be bundled in this pack, and will require to be downloaded in addition to this pack to make the mod work.

Update: 19 Jul, 2024 @ 3:53am

- Added back in Louis's Grenade Launcher Pickup Lines.
- Added back in Nick's Spotting Baseball Bat lines.
- Added back in Louis & Francis's Accidental Friendly Fire lines.
- Corrected Issue where Ellis would speak like Rochelle while calling out Spitter Acid in C1M1.
- Removed a line from Bill where he would callout "Reptile" instead of the Spitter.
- Added back in Zoey's missing line for spotting the Fallen Survivor.

Update: 14 Jul, 2024 @ 1:14am

- Fixed a bug where Bill's voice would play instead of Ellis's when Ellis is pulling up a Survivor on a Ledge during Combat.

Update: 12 Jul, 2024 @ 7:01am

Due to the abrupt requirement to have this updated, some of the notes below may be sluggish while I try and get this out quickly. So some notes may or may not be covered here.

- Modified most/all of Bill, Francis, Ellis, and Coach's Dialogue for lines that already exist, and some of Zoey, & Louis's. This was done due to feedback I received where a lot of some of the survivor's line's either sounded too robotic, the tone being off, or issues with sounding accurate.
- Added lines of Dialogue for C1M1 Hotel where the survivors will have unique things to say about the Spitter hurling Spitter Acid.
- Added more lines of dialogue for the Witch chasing the survivor's.
- Added Combat Specific Ledge Slip dialogue for all of the L4D1 & L4D2 survivor's.
- Added lines of Dialogue for the L4D1 cast spotting & picking up the Frying Pan.
- Added many many new lines of dialogue of all Survivor's picking up weapon's they did not previously have dialogue for such as Melee Weapons for the L4D1 cast to add more variety to the lines that can trigger.
- Added lines for the L4D1 cast spotting the Fallen Survivor.
- Added Friendly Fire Revive lines for the L4D1 cast.
- Added Grenade Launcher pick up lines for the L4D1 cast.
- Chimi had made a script that allows the L4D2 cast to have battlecries for the M60 & Grenade Launcher. I added the Grenade Launcher portion of that script for the L4D1 cast that givess them unique dialogue when shooting up to 4 enemies at once with the Grenade Launcher.
- Added more Tank Battlecry lines for Bill & Zoey.
- Added more Chainsaw Battlecries for the L4D1 cast.
- Added unique Sniper Rifle callout's for the L4D1 cast to match the lines made for the L4D2 cast.
- Included the Rule Script Fix with this mod. It had been removed from the workshop and this is required for the mod to function.
- Modified most of the script to better incorporate the "Applycontexttoworld" and "Context" which should make the lines feel more natural whilst in game.

Update: 27 Apr, 2024 @ 12:49am

- Remade, or touched up lines that formally sounded off, notably some of Bill's defib lines, some of the Baseball Bat callouts, and all of the ChainSaw battle cries with the exception of Zoey, among others.
- Added support for Spotting and Picking up the RiotShield.
- Made lines for the whole L4D2 cast with Applycontexttoworld as to not have multiple survivors comment on finding Bill in the Passing.

Update: 16 Apr, 2024 @ 5:54pm

- Added BattleCry's for the ChainSaw for the L4D1 cast, and Grenade Launcher for Zoey, and Louis. Credit goes to Chimi for the Grenade Launcher script.
- Added Grenade Launcher Picked Up lines for Zoey.
- Added Witch Startled, and Witch Chasing lines for the L4D1 cast.
- Touched up some of the script to clean things up a bit.

Update: 7 Apr, 2024 @ 2:25pm

- Adjusted Criteria for the L4D1 cast Friendly Fire which will allow the lines to play more consistently.
- Fixed error in Zoey's Grenade Launcher Picked Up dialogue causing the lines not to trigger when the Grenade Launcher is picked up.

Update: 6 Apr, 2024 @ 3:58pm

- Fixed a few general Concepts by tweaking their criteria pool due to error's preventing lines of dialogue from triggering, either at all, or not as frequently. These include ones already reported such as the Friendly Fire Tank lines for the L4D1 cast, the Battlecry Tank lines for the L4D1 cast, and the Uncommon Infected callouts for the L4D1 cast.
- Created a new script (Credit goes to Chimi for creating the script) that adds a trigger point near Bill's Corpse on finale level of The Passing "c6m3_ports" that will allow the L4D2 cast to make comments if they see his corpse. As of right now only Nick has lines of Dialogue for seeing Bill's Corpse but I plan on making lines for the rest of the cast eventually.

Update: 5 Apr, 2024 @ 10:43pm

- Applied ContexttoWorld to criteria that previously did not have it.
- Touched up more Concepts and Criteria for survivors.

Update: 5 Apr, 2024 @ 6:21pm

- Fixed a bug that caused any non-AI generated voice line involving calling out a item or weapon where the survivor would refer to everything as a Defibrillator.