Rivals of Aether

Rivals of Aether

Bhadra
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Update: 2 Sep, 2024 @ 9:06pm

v0.29

Update: 6 Aug, 2024 @ 1:02pm

v0.28

Update: 6 Aug, 2024 @ 12:03pm

v0.27

Update: 6 Aug, 2024 @ 10:46am

v0.26

/// The-long-awaited-patch patch, it's been so long hi!
/// This patch touches most attacks, spread out evenly. Bhadra will now begin, recover on death, and gain from hitting people with dspecial much less than before, forcing more punishing mindless coin spam, from 3-4 coins on average, I aim to have ~2 coins on average when used often. Also, fspecial now has a forced state after dashing where you can't do anything but cancel, essentially increasing the startup of slash after dashing, and sequential dashing, admittely it will definitely feel weird at first, but bhadra players can get used to it, all this to make offstage play less effective, fspecial can reach many places near the blastzone. Overall, less numbers, same bhadra.

Misc
- Always starts stocks with 3 coins
- Max coins 8 > 6

UTilt
- Vertical reach decreased

DTilt
+ hitbox slightly increased

DAttack
- Active 15f > 13f; and Endlag 12f > 14f

FStrong
- Explosion size 75px > 70px

UStrong
~ Startup 17f > 20f; but Endlag 21f > 19f

DStrong
- Active [4f] 4f gap [4f] > [2f] 4f gap [2f]; and Endlag 16f > 19f

FAir
- Endlag 16f > 18f

FSpecial
- Stance Startup 5f > 6f
~ Dashes length 10 > 14; but speed 10 > 9
- Second air slash vsp 1 > 0
- New post dash lag length 4f
- lvl1 Slash hitbox length 130px > 120px

USpecial
- max dist travelled when colliding with the wall: 170px + 95px up > 225px

DSpecial
- Coins on hit 3 > 2
- Endlag 28f > 40f

Update: 14 May, 2024 @ 10:51pm

v0.25

/// Hi! hello, greetings. It's been a while, I postponed this patch not by choice, I apologize. I hope your hair is still there, whoever is fighting against bhadra right now. This patch aims to fix a few annoying bugs, while also adjusting bhadra's power all around after a lot of games played, this changes are just numbers, they seek to match the reward each move provides. Of note, some small descriptions like nspecial changing owners play a huge role on how the coin interacts with the rest of the stuff in the field, so test and report if for example parried coins hitting rails properly makes bhadra take hits (especially in ffa and dittos). Dtilt size now makes air hits more likely to hit the hilt, I've seen dtilt being compared to tippers and such, no that's not the case, it is just a small hitbox, with a sourspot. Dattack dattack dattack, a combo of heroes, now in a tomb, I hope, the angle change needed more to not break it. Uspecial is a special case because it will (eventually, hopefully) be a new move, making bhadra's recovery not as good while introducing better kit coherence.

Dtilt
- startup 4f > 5f
- tip hitbox size decreased

Utilt
- endlag 16f > 18f

Dattack
- active 18f > 15f
- endlag 8f > 12f
- lingering hitbox size decreased
- lingering hitbox hitstun multiplier 1 > 0.75

Fstrong
- endlag 17f > 19f

Ustrong
- endlag 14f > 21f
- middle hitbox kb scaling 1.2 > 1.15

Uair
- endlag 16f > 18f

Nspecial
- coin when parried makes Rail hit Bhadra
- coin now tracks Bhadra once parried
- coin owner changes to the attacker when bhadra is hit
- cooldown +10f
~ kb 8 + 0 > 7 + 0.3
- base hitpause 10 > 7

Fspecial
- cancel now has endlag, 4f universally
- kb scaling 0.9 > 0.85

Uspecial
- autocancel timing 13 after hitboxes > 18 after hitboxes
- can now always crouch armor through it
- mandala damage 7 > 3
- mandala hitstun multiplier 1 > 0.5

Dspecial
- full damage 15 > 11

Misc
- pratland time 16f > 18f
~ added a coin level display above the head

Update: 4 Feb, 2024 @ 2:33pm

v0.24

Update: 30 Jan, 2024 @ 9:50pm

v0.23

Update: 14 Jan, 2024 @ 1:25am

v0.22

Update: 9 Jan, 2024 @ 11:47am

v0.21

Update: 8 Jan, 2024 @ 12:21am

v0.20

///Bhadra received some new toys to play with, but they shouldn't overshadow fspecial incredible power. IF they do I'll change it! Dev lore time! Uspecial has always being weird, because it was supposed to be sheik's uspecial, but due to a miscommunication it became zelda's, with that a new unplanned attack with a sword now exists adn I didn't know what to do about it. But now I do, and this patch adds it, a an area denial trap, it has a super long activation time and interacting with bhadra in any way removes it, with coin you can make it activate early. Have fun! Fspecial got some nerfs and a new tool as well, extend the rail length with coin, it has a cool animation and a disrupting hitbox.

Fspecial
- Angle 40 > 361
+ damage 7 > 9
- Speed decreased when entering stance in the air
- gravity increased
~ Grounded down slash angle -15 > -20
+ Made it easier to grind the rails after slashing
+ The top of the rails got extended snapping range
+ Rail can be extended with coin
+ Rail +1 second duration
+ Added Kara cancel to airdodges for easier fspecial dashes inputs in case the two buttons are done simultaneously (it existed for parry already)

Nspecial
- base hitpause 14 > 10
+ New mechanic, mandala reactivation
+ New mechanic, rail extend

Uspecial
+ New mechanic, mandala
- tp upwards distance decreased when done towards solid stage

Dspecial
-- Dspecial into rail will give -1 coin on all levels (cases where bhadra will run out of coins are intended and was part of the original design)

Misc
- Max coins 9 > 8
~ COSMETIC, any purple kill will turn opponents into gold by attacks done with the sword.